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(Created page with "{{n5-section-reference-charts}} == Basic Rules/Reglas Básicas == {| class="n5table-dark" |- ! colspan="2"| Basic Rules/Reglas Básicas |- ! English !! Spanish |- | '''B...") |
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| + | == Skills and Equipment Module/Módulo de Habilidades y Equipo == | ||
| + | {| class="n5table-dark" | ||
| + | |- | ||
| + | ! colspan="2"| Skills and Equipment Module ||colspan="2"| Módulo de Habilidades y Equipo | ||
| + | |- | ||
| + | ! English !! Spanish !! Español !! Inglés | ||
| + | |- | ||
| + | | colspan="2"| '''Common Skills''' ||colspan="2"| '''Habilidades Comunes''' | ||
| + | |- | ||
| + | | '''[[Alert]]''' || Alarma || '''Alarma''' || [[Alert]] | ||
| + | |- | ||
| + | | '''[[BS Attack]]''' || Ataque CD || '''Alertar''' || [[Look Out]] | ||
| + | |- | ||
| + | | '''[[Cautious Movement]]''' || Movimiento Cauteloso || '''Ataque CC''' || [[CC Attack]] | ||
| + | |- | ||
| + | | '''[[CC Attack]]''' || Ataque CC || '''Ataque CD''' || [[BS Attack]] | ||
| + | |- | ||
| + | | '''[[Climb]]''' || Trepar || '''Ataque Especulativo''' || [[Speculative Attack]] | ||
| + | |- | ||
| + | | '''[[Discover]]''' || Descubrir || '''Ataque Intuitivo''' || [[Intuitive Attack]] | ||
| + | |- | ||
| + | | '''[[Dodge]]''' || Esquivar || '''Descubrir''' || [[Discover]] | ||
| + | |- | ||
| + | | '''[[Idle]]''' || Inacción || '''Esquivar''' || [[Dodge]] | ||
| + | |- | ||
| + | | '''[[Intuitive Attack]]''' || Ataque Intuitivo || '''Fuego de Supresión''' || [[Suppressive Fire]] | ||
| + | |- | ||
| + | | '''[[Jump]]''' || Saltar || '''Inacción''' || [[Idle]] | ||
| + | |- | ||
| + | | '''[[Move]]''' || Mover || '''Mover''' || [[Move]] | ||
| + | |- | ||
| + | | '''[[Look Out]]''' || Alertar || '''Movimiento Cauteloso''' || [[Cautious Movement]] | ||
| + | |- | ||
| + | | '''[[Place Deployable]]''' || Situar Posicionable || '''Recargar''' || [[Reload]] | ||
| + | |- | ||
| + | | '''[[Reload]]''' || Recargar || '''Reset''' || [[Reset]] | ||
| + | |- | ||
| + | | '''[[Request Speedball]]''' || Solicitar Speedball || '''Saltar''' || [[Jump]] | ||
| + | |- | ||
| + | | '''[[Reset]]''' || Reset || '''Situar Posicionable''' || [[Place Deployable]] | ||
| + | |- | ||
| + | | '''[[Speculative Attack]]''' || Ataque Especulativo || '''Solicitar Speedball''' || [[Request Speedball]] | ||
| + | |- | ||
| + | | '''[[Suppressive Fire]]''' || Fuego de Supresión || '''Trepar''' || [[Climb]] | ||
| + | |- | ||
| + | | colspan="4"|---- | ||
| + | |- | ||
| + | | colspan="2"| '''Special Skills''' ||colspan="2"| '''Habilidades Especiales''' | ||
| + | |- | ||
| + | | '''[[Aerial]]''' || Aéreo || '''Aéreo''' || [[Aerial]] | ||
| + | |- | ||
| + | | '''[[Berserk]]''' || Berserk || '''Artes Marciales''' || [[Martial Arts]] | ||
| + | |- | ||
| + | | '''[[Booty]]''' || Botín || '''Ataque Sorpresa''' || [[Surprise Attack]] | ||
| + | |- | ||
| + | | '''[[Camouflage]]''' || Camuflaje || '''Ataque Triangulado''' || [[Triangulated Fire]] | ||
| + | |- | ||
| + | | '''[[Chain of Command]]''' || Cadena de Mando || '''Berserk''' || [[Berserk]] | ||
| + | |- | ||
| + | | '''[[Climbing Plus]]''' || Trepar Plus || '''Botín''' || [[Booty]] | ||
| + | |- | ||
| + | | '''[[Combat Instinct]]''' || Intuición de Combate || '''Cadena de Mando''' || [[Chain of Command]] | ||
| + | |- | ||
| + | | '''[[Combat Jump]]''' || Salto de Combate || '''Camuflaje''' || [[Camouflage]] | ||
| + | |- | ||
| + | | '''[[Commlink]]''' || Commlink || '''Cobertura Limitada''' || [[Limited Cover]] | ||
| + | |- | ||
| + | | '''[[Courage]]''' || Coraje || '''Commlink''' || [[Commlink]] | ||
| + | |- | ||
| + | | '''[[Counterintelligence]]''' || Contrainteligencia || '''Contrainteligencia''' || [[Counterintelligence]] | ||
| + | |- | ||
| + | | '''[[Decoy]]''' || Señuelo || '''Coraje''' || [[Courage]] | ||
| + | |- | ||
| + | | '''[[Doctor]]''' || Médico || '''Despliegue Avanzado''' || [[Forward Deployment]] | ||
| + | |- | ||
| + | | '''[[Dogged]]''' || Tenaz || '''Despliegue Estratégico''' || [[Strategic Deployment]] | ||
| + | |- | ||
| + | | '''[[Engineer]]''' || Ingeniero || '''Despliegue Oculto''' || [[Hidden Deployment]] | ||
| + | |- | ||
| + | | '''[[Explode]]''' || Explotar || '''Explotar''' || [[Explode]] | ||
| + | |- | ||
| + | | '''[[Exrah]]''' || Exrah || '''Exrah''' || [[Exrah]] | ||
| + | |- | ||
| + | | '''[[Forward Deployment]]''' || Despliegue Avanzado || '''Fogueado''' || [[Warhorse]] | ||
| + | |- | ||
| + | | '''[[Forward Observer]]''' || Observador de Artillería || '''Frenesí''' || [[Frenzy]] | ||
| + | |- | ||
| + | | '''[[Frenzy]]''' || Frenesí || '''FT Master''' || [[FT Master]] | ||
| + | |- | ||
| + | | '''[[FT Master]]''' || FT Master || '''G: Jumper''' || [[G: Jumper]] | ||
| + | |- | ||
| + | | '''[[G: Jumper]]''' || G: Jumper || '''Guardián''' || [[Guard]] | ||
| + | |- | ||
| + | | '''[[Guard]]''' || Guardián || '''Guerrero Nato''' || [[Natural Born Warrior]] | ||
| + | |- | ||
| + | | '''[[Hacker]]''' || Hacker || '''Hacker''' || [[Hacker]] | ||
| + | |- | ||
| + | | '''[[Hidden Deployment]]''' || Despliegue Oculto || '''Impetuoso''' || [[Impetuous]] | ||
| + | |- | ||
| + | | '''[[Immunity]]''' || Inmunidad || '''Infiltración''' || [[Infiltration]] | ||
| + | |- | ||
| + | | '''[[Impersonation]]''' || Suplantación || '''Ingeniero''' || [[Engineer]] | ||
| + | |- | ||
| + | | '''[[Impetuous]]''' || Impetuoso || '''Inmunidad''' || [[Immunity]] | ||
| + | |- | ||
| + | | '''[[Infiltration]]''' || Infiltración || '''Intuición de Combate''' || [[Combat Instinct]] | ||
| + | |- | ||
| + | | '''[[Inspiring Leadership]]''' || Liderazgo Inspirador || '''Liderazgo Inspirador''' || [[Inspiring Leadership]] | ||
| + | |- | ||
| + | | '''[[Lieutenant]]''' || Teniente || '''Médico''' || [[Doctor]] | ||
| + | |- | ||
| + | | '''[[Limited Cover]]''' || Cobertura Limitada || '''Metaquímica''' || [[MetaChemistry]] | ||
| + | |- | ||
| + | | '''[[Marksmanship]]''' || Puntería || '''Mimetismo''' || [[Mimetism]] | ||
| + | |- | ||
| + | | '''[[Martial Arts]]''' || Artes Marciales || '''Minador''' || [[Minelayer]] | ||
| + | |- | ||
| + | | '''[[MetaChemistry]]''' || Metaquímica || '''Mnemotecno''' || [[Mnemonica]] | ||
| + | |- | ||
| + | | '''[[Mimetism]]''' || Mimetismo || '''Morpho Scan''' || [[Morpho-Scan]] | ||
| + | |- | ||
| + | | '''[[Minelayer]]''' || Minador || '''Neurocinética''' || [[Neurocinetics]] | ||
| + | |- | ||
| + | | '''[[Mnemonica]]''' || Mnemotecno || '''No Hackeable''' || [[Non-Hackable]] | ||
| + | |- | ||
| + | | '''[[Morpho-Scan]]''' || Morpho Scan || '''Número 2''' || [[Number 2]] | ||
| + | |- | ||
| + | | '''[[Natural Born Warrior]]''' || Guerrero Nato || '''Observador de Artillería''' || [[Forward Observer]] | ||
| + | |- | ||
| + | | '''[[NCO]]''' || Suboficial || '''Operativo Especialista''' || [[Specialist Operative]] | ||
| + | |- | ||
| + | | '''[[Neurocinetics]]''' || Neurocinética || '''Paracaidista''' || [[Parachutist]] | ||
| + | |- | ||
| + | | '''[[No Cover]]''' || Sin Cobertura || '''Periférico''' || [[Peripheral]] | ||
| + | |- | ||
| + | | '''[[No Wound Incapacitation]]''' || Sin Incapacidad por Herida || '''Presencia Remota''' || [[Remote Presence]] | ||
| + | |- | ||
| + | | '''[[Non-Hackable]]''' || No Hackeable || '''Protheion''' || [[Protheion]] | ||
| + | |- | ||
| + | | '''[[Number 2]]''' || Número 2 || '''Puntería''' || [[Marksmanship]] | ||
| + | |- | ||
| + | | '''[[Parachutist]]''' || Paracaidista || '''Reacción Total''' || [[Total Reaction]] | ||
| + | |- | ||
| + | | '''[[Paramedic]]''' || Sanitario || '''Regeneración''' || [[Regeneration]] | ||
| + | |- | ||
| + | | '''[[Peripheral]]''' || Periférico || '''Remdriver''' || [[Remdriver]] | ||
| + | |- | ||
| + | | '''[[Protheion]]''' || Protheion || '''Salto de Combate''' || [[Combat Jump]] | ||
| + | |- | ||
| + | | '''[[Regeneration]]''' || Regeneración || '''Sanitario''' || [[Paramedic]] | ||
| + | |- | ||
| + | | '''[[Religious Troop]]''' || Tropa Religiosa || '''Sensor''' || [[Sensor]] | ||
| + | |- | ||
| + | | '''[[Remdriver]]''' || Remdriver || '''Sentido Táctico''' || [[Tactical Awareness]] | ||
| + | |- | ||
| + | | '''[[Remote Presence]]''' || Presencia Remota || '''Señuelo''' || [[Decoy]] | ||
| + | |- | ||
| + | | '''[[Sapper]]''' || Zapador || '''Sexto Sentido''' || [[Sixth Sense]] | ||
| + | |- | ||
| + | | '''[[Sensor]]''' || Sensor || '''Shasvastii''' || [[Shasvastii]] | ||
| + | |- | ||
| + | | '''[[Shasvastii]]''' || Shasvastii || '''Sigilo''' || [[Stealth]] | ||
| + | |- | ||
| + | | '''[[Sixth Sense]]''' || Sexto Sentido || '''Sin Cobertura''' || [[No Cover]] | ||
| + | |- | ||
| + | | '''[[Specialist Operative]]''' || Operativo Especialista || '''Sin Incapacidad por Herida''' || [[No Wound Incapacitation]] | ||
| + | |- | ||
| + | | '''[[Stealth]]''' || Sigilo || '''Strategos''' || [[Strategos]] | ||
| + | |- | ||
| + | | '''[[Strategic Deployment]]''' || Despliegue Estratégico || '''Suboficial''' || [[NCO]] | ||
| + | |- | ||
| + | | '''[[Strategos]]''' || Strategos || '''Súper-Salto''' || [[Super-Jump]] | ||
| + | |- | ||
| + | | '''[[Super-Jump]]''' || Súper-Salto || '''Suplantación''' || [[Impersonation]] | ||
| + | |- | ||
| + | | '''[[Surprise Attack]]''' || Ataque Sorpresa || '''TAGCom''' || [[TAGCom]] | ||
| + | |- | ||
| + | | '''[[Tactical Awareness]]''' || Sentido Táctico || '''Tenaz''' || [[Dogged]] | ||
| + | |- | ||
| + | | '''[[TAGCom]]''' || TAGCom || '''Teniente''' || [[Lieutenant]] | ||
| + | |- | ||
| + | | '''[[Terrain]]''' || Terreno || '''Terreno''' || [[Terrain]] | ||
| + | |- | ||
| + | | '''[[Total Reaction]]''' || Reacción Total || '''Transmutación''' || [[Transmutation]] | ||
| + | |- | ||
| + | | '''[[Transmutation]]''' || Transmutación || '''Trepar Plus''' || [[Climbing Plus]] | ||
| + | |- | ||
| + | | '''[[Triangulated Fire]]''' || Ataque Triangulado || '''Tropa Religiosa''' || [[Religious Troop]] | ||
| + | |- | ||
| + | | '''[[Warhorse]]''' || Fogueado || '''Vulnerabilidad''' || [[Vulnerability]] | ||
| + | |- | ||
| + | | '''[[Vulnerability]]''' || Vulnerabilidad || '''Zapador''' || [[Sapper]] | ||
| + | |- | ||
| + | | colspan="4"|---- | ||
| + | |- | ||
| + | | colspan="2"| '''Equipment''' ||colspan="2"| '''Equipo''' | ||
| + | |- | ||
| + | | '''[[360º Visor]]''' || Visor 360º || '''Albedo''' || [[Albedo]] | ||
| + | |- | ||
| + | | '''[[AI Motorcycle]]''' || Moto IA || '''Bagaje''' || [[Baggage]] | ||
| + | |- | ||
| + | | '''[[Albedo]]''' || Albedo || '''Bangbomb''' || [[Bangbomb]] | ||
| + | |- | ||
| + | | '''[[Baggage]]''' || Bagaje || '''Cobertura Desplegable''' || [[Deployable Cover]] | ||
| + | |- | ||
| + | | '''[[Bangbomb]]''' || Bangbomb || '''Dazer''' || [[Dazer]] | ||
| + | |- | ||
| + | | '''[[Biometric Visor]]''' || Visor Biométrico || '''Desactivador''' || [[Deactivator]] | ||
| + | |- | ||
| + | | '''[[Cube]]''' || Petaca || '''Dispositivo de Hacker''' || [[Hacking Device]] | ||
| + | |- | ||
| + | | '''[[Dazer]]''' || Dazer || '''ECM''' || [[ECM]] | ||
| + | |- | ||
| + | | '''[[Deactivator]]''' || Desactivador || '''FastPanda''' || [[FastPanda]] | ||
| + | |- | ||
| + | | '''[[Deployable Cover]]''' || Cobertura Desplegable || '''Firewall''' || [[Firewall]] | ||
| + | |- | ||
| + | | '''[[Deployable Repeater]]''' || Repetidor de Posición || '''GizmoKit''' || [[GizmoKit]] | ||
| + | |- | ||
| + | | '''[[ECM]]''' || ECM || '''HoloMáscara''' || [[HoloMask]] | ||
| + | |- | ||
| + | | '''[[FastPanda]]''' || FastPanda || '''Holoproyector''' || [[Holoprojector]] | ||
| + | |- | ||
| + | | '''[[Firewall]]''' || Firewall || '''MediKit''' || [[MediKit]] | ||
| + | |- | ||
| + | | '''[[GizmoKit]]''' || GizmoKit || '''Moto''' || [[Motorcycle]] | ||
| + | |- | ||
| + | | '''[[Hacking Device]]''' || Dispositivo de Hacker || '''Moto IA''' || [[AI Motorcycle]] | ||
| + | |- | ||
| + | | '''[[HoloMask]]''' || HoloMáscara || '''Nanopantalla''' || [[Nanoscreen]] | ||
| + | |- | ||
| + | | '''[[Holoprojector]]''' || Holoproyector || '''Petaca''' || [[Cube]] | ||
| + | |- | ||
| + | | '''[[MediKit]]''' || MediKit || '''Repetidor''' || [[Repeater]] | ||
| + | |- | ||
| + | | '''[[Motorcycle]]''' || Moto || '''Repetidor de Posición''' || [[Deployable Repeater]] | ||
| + | |- | ||
| + | | '''[[Multispectral Visor]]''' || Visor Multiespectral || '''SymbioMate''' || [[SymbioMate]] | ||
| + | |- | ||
| + | | '''[[Nanoscreen]]''' || Nanopantalla || '''TinBot''' || [[TinBot]] | ||
| + | |- | ||
| + | | '''[[Repeater]]''' || Repetidor || '''Visor 360º''' || [[360º Visor]] | ||
| + | |- | ||
| + | | '''[[SymbioMate]]''' || SymbioMate || '''Visor Biométrico''' || [[Biometric Visor]] | ||
| + | |- | ||
| + | | '''[[TinBot]]''' || TinBot || '''Visor Multiespectral''' || [[Multispectral Visor]] | ||
| + | |- | ||
| + | | '''[[X-Visor]]''' || Visor X || '''Visor X''' || [[X-Visor]] | ||
| + | |} | ||
| + | |||
| + | |||
| + | == Command Module/Módulo de Mando == | ||
| + | |||
| + | {| class="n5table-dark" | ||
| + | |- | ||
| + | ! colspan="2"| Command Module/Módulo de Mando | ||
| + | |- | ||
| + | ! English !! Spanish | ||
| + | |- | ||
| + | | '''[[Command Tokens]]''' || Tokens de Mando | ||
| + | |- | ||
| + | | '''Strategic Use''' || Uso Estratégico | ||
| + | |- | ||
| + | | '''Procedural''' || Procedimental | ||
| + | |- | ||
| + | | '''Logistical''' || Logística | ||
| + | |- | ||
| + | | '''Executive Use''' || Uso Ejecutivo | ||
| + | |- | ||
| + | | '''Operational Use''' || Uso Operativo | ||
| + | |- | ||
| + | | '''[[Coordinated Orders]]''' || Orden Coordinada | ||
| + | |} | ||
| + | |||
| + | |||
| + | == Fireteam Module/Módulo de Fireteams == | ||
| + | |||
| + | {| class="n5table-dark" | ||
| + | |- | ||
| + | ! colspan="2"| Fireteam Module/Módulo de Fireteams | ||
| + | |- | ||
| + | ! English !! Spanish | ||
| + | |- | ||
| + | | '''[[Fireteams: Basic Rules]]''' || Fireteams: Reglas Básicas | ||
| + | |- | ||
| + | | '''[[Fireteams Chart]]''' || Tabla de Fireteams | ||
| + | |- | ||
| + | | '''[[Fireteam Integrity]]''' || Integridad del Fireteam | ||
| + | |- | ||
| + | | '''[[Fireteams in the Active Turn]]''' || Fireteams en Turno Activo | ||
| + | |- | ||
| + | | '''[[Fireteams in the Reactive Turn]]''' || Fireteams en Turno Reactivo | ||
| + | |- | ||
| + | | '''[[Fireteam Bonuses]]''' || Bonos de Fireteam | ||
| + | |- | ||
| + | | '''[[Fireteam Examples]]''' || Ejemplos de Fireteam | ||
| + | |} | ||
| + | |||
| + | |||
| + | == Terrain and Scenery Structures/Módulo de Terrenos y Estructuras == | ||
| + | |||
| + | {| class="n5table-dark" | ||
| + | |- | ||
| + | ! colspan="2"| Terrain and Scenery Structures/Módulo de Terrenos y Estructuras | ||
| + | |- | ||
| + | ! English !! Spanish | ||
| + | |- | ||
| + | | '''[[Types of Terrain]]''' || Tipo de Terreno | ||
| + | |- | ||
| + | | '''[[Difficult Terrain]]''' || Terreno Difícil | ||
| + | |- | ||
| + | | '''[[Saturation]]''' || Saturación | ||
| + | |- | ||
| + | | '''[[Visibility Conditions]]''' || Condiciones de Visibilidad | ||
| + | |- | ||
| + | | '''[[Low Visibility Zone]]''' || Zona de Baja Visibilidad | ||
| + | |- | ||
| + | | '''[[Poor Visibility Zone]]''' || Zona de Mala Visibilidad | ||
| + | |- | ||
| + | | '''[[Zero Visibility Zone]]''' || Zona de Visibilidad Nula | ||
| + | |- | ||
| + | | '''[[White Noise Zone]]''' || Zona de Ruido Blanco | ||
| + | |- | ||
| + | | '''[[Scenery Structures]]''' || Estructuras de Escenografía | ||
| + | |} | ||
| + | |||
| + | |||
| + | == Triumph and Defeat Module/Módulo de Triunfo y Derrota == | ||
| + | |||
| + | {| class="n5table-dark" | ||
| + | |- | ||
| + | ! colspan="2"| Triumph and Defeat Module/Módulo de Triunfo y Derrota | ||
| + | |- | ||
| + | ! English !! Spanish | ||
| + | |- | ||
| + | | '''[[Retreat Situation]]''' || Situación de Retirada | ||
| + | |- | ||
| + | | '''[[Retreat State]]''' || Estado de Retirada | ||
| + | |} | ||
| + | |||
| + | |||
| + | == Game States and Glossary/Módulo de Estados y Glosario == | ||
| + | |||
| + | {| class="n5table-dark" | ||
| + | |- | ||
| + | ! colspan="2"| Game States and Glossary ||colspan="2"| Módulo de Estados y Glosario | ||
| + | |- | ||
| + | ! English !! Spanish !! Español !! Inglés | ||
| + | |- | ||
| + | ! colspan="2"| '''States''' ||colspan="2"| '''Estados''' | ||
| + | |- | ||
| + | | '''[[Camouflaged State]]''' || Camuflado || '''Aislado''' || Isolated State | ||
| + | |- | ||
| + | | '''[[Dead State]]''' || Muerto || '''Aturdido''' || Stunned State | ||
| + | |- | ||
| + | | '''[[Decoy State]]''' || Estado Señuelo || '''Camuflado''' || Camouflaged State | ||
| + | |- | ||
| + | | '''[[Disconnected State]]''' || Desconectado || '''Cuerpo a Tierra''' || Prone State | ||
| + | |- | ||
| + | | '''[[Engaged State]]''' || Trabado || '''Estado de Retirada''' || Retreat! State | ||
| + | |- | ||
| + | | '''[[Foxhole State]]''' || Pozo de Tirador || '''Descargado''' || Unloaded State | ||
| + | |- | ||
| + | | '''[[Hidden Deployment State]]''' || Estado Despliegue Oculto || '''Desconectado''' || Disconnected State | ||
| + | |- | ||
| + | | '''[[Holoecho State]]''' || Holoeco || '''Estado Despliegue Oculto''' || Hidden Deployment State | ||
| + | |- | ||
| + | | '''[[HoloMask State]]''' || Estado HoloMáscara || '''Estado Fuego de Supresión''' || Suppressive Fire State | ||
| + | |- | ||
| + | | '''[[Immobilized-A State]]''' || Inmovilizado-A || '''Holoeco''' || Holoecho State | ||
| + | |- | ||
| + | | '''[[Immobilized-B State]]''' || Inmovilizado-B || '''Estado HoloMáscara''' || HoloMask State | ||
| + | |- | ||
| + | | '''[[Impersonation State]]''' || Suplantado || '''Inconsciente''' || Unconscious State | ||
| + | |- | ||
| + | | '''[[Isolated State]]''' || Aislado || '''Inmovilizado-A''' || Immobilized-A State | ||
| + | |- | ||
| + | | '''[[Normal State]]''' || Estado Normal || '''Inmovilizado-B''' || Immobilized-B State | ||
| + | |- | ||
| + | | '''[[Prone State]]''' || Cuerpo a Tierra || '''Marcado''' || Targeted State | ||
| + | |- | ||
| + | | '''[[Possessed State]]''' || Poseído || '''Muerto''' || Dead State | ||
| + | |- | ||
| + | | '''[[Retreat! State]]''' || Estado de Retirada || '''Estado Normal''' || Normal State | ||
| + | |- | ||
| + | | '''[[Sepsitorized State]]''' || Sepsitorizado || '''Poseído''' || Possessed State | ||
| + | |- | ||
| + | | '''[[Stunned State]]''' || Aturdido || '''Pozo de Tirador''' || Foxhole State | ||
| + | |- | ||
| + | | '''[[Suppressive Fire State]]''' || Estado Fuego de Supresión || '''Estado Señuelo''' || Decoy State | ||
| + | |- | ||
| + | | '''[[Targeted State]]''' || Marcado || '''Sepsitorizado''' || Sepsitorized State | ||
| + | |- | ||
| + | | '''[[Unconscious State]]''' || Inconsciente || '''Suplantado''' || Impersonation State | ||
| + | |- | ||
| + | | '''[[Unloaded State]]''' || Descargado || '''Trabado''' || Engaged State | ||
| + | |- | ||
| + | | colspan="4"|---- | ||
| + | |- | ||
| + | ! colspan="2"| '''Terminology''' ||colspan="2"| '''Terminología''' | ||
| + | |- | ||
| + | | '''Attributes''' || Atributos || ''''Arma Posicionable''' || Deployable Weapon | ||
| + | |- | ||
| + | | '''Deployable Equipment''' || Pieza de Equipo Posicionable || ''''Atributos''' || Attributes | ||
| + | |- | ||
| + | | '''Deployable Weapon''' || Arma Posicionable || ''''Elemento de escenografía''' || Scenery Element | ||
| + | |- | ||
| + | | '''Marker''' || Marcador || ''''Marcador''' || Marker | ||
| + | |- | ||
| + | | '''Model''' || Miniatura || ''''Miniatura''' || Model | ||
| + | |- | ||
| + | | '''Peripheral''' || Periférico || ''''Objetivo''' || Target | ||
| + | |- | ||
| + | | '''Scenery Element''' || Elemento de escenografía || ''''Perfil de Unidad''' || Unit Profile | ||
| + | |- | ||
| + | | '''State Token''' || Token de Estado || ''''Periférico''' || Peripheral | ||
| + | |- | ||
| + | | '''Target''' || Objetivo || ''''Pieza de Equipo Posicionable''' || Deployable Equipment | ||
| + | |- | ||
| + | | '''Token''' || Token || ''''Puntos de Victoria''' || Victory Points | ||
| + | |- | ||
| + | | '''Trooper''' || Tropa || ''''Token''' || Token | ||
| + | |- | ||
| + | | '''Unit Profile''' || Perfil de Unidad || ''''Token de Estado''' || State Token | ||
| + | |- | ||
| + | | '''Victory Points''' || Puntos de Victoria || '''Tropa''' || Trooper | ||
| + | |- | ||
| + | | colspan="4"|---- | ||
| + | |- | ||
| + | ! colspan="2"| '''Alignment''' ||colspan="2"| '''Alineamiento''' | ||
| + | |- | ||
| + | | '''Ally''' || Aliado || '''Aliado''' || Ally | ||
| + | |- | ||
| + | | '''Enemy''' || Enemigo || '''Enemigo''' || Enemy | ||
| + | |- | ||
| + | | '''Hostile''' || Hostil || '''Hostil''' || Hostile | ||
| + | |- | ||
| + | | '''Neutral''' || Neutral || '''Neutral''' || Neutral | ||
| + | |- | ||
| + | | colspan="4"|---- | ||
| + | |- | ||
| + | | colspan="2"| '''Labels''' ||colspan="2"| '''Etiquetas''' | ||
| + | |- | ||
| + | | '''Airborne Deployment (AD)''' || Despliegue Aerotransportado (DA) || '''Asignable (Transmutación)''' || Assignable (Transmutation) | ||
| + | |- | ||
| + | | '''Assignable (Transmutation)''' || Asignable (Transmutación) || '''Ataque''' || Attack | ||
| + | |- | ||
| + | | '''Attack''' || Ataque || '''Ataque CC''' || CC Attack | ||
| + | |- | ||
| + | | '''BS Attack''' || Ataque CD || '''Ataque CD''' || BS Attack | ||
| + | |- | ||
| + | | '''CC Attack''' || Ataque CC || '''Ataque de Comunicaciones''' || Comms Attack | ||
| + | |- | ||
| + | | '''CC Special Skill''' || Habilidad Especial de CC || '''Despliegue Aerotransportado (DA)''' || Airborne Deployment (AD) | ||
| + | |- | ||
| + | | '''Comms Attack''' || Ataque de Comunicaciones || '''Despliegue Superior''' || Superior Deployment | ||
| + | |- | ||
| + | | '''Comms Equipment''' || Equipo de Comunicaciones || '''Equipo de Comunicaciones''' || Comms Equipment | ||
| + | |- | ||
| + | | '''Hackable''' || Hackeable || '''Fase de Estados''' || States Phase | ||
| + | |- | ||
| + | | '''Hostile''' || Hostil || '''Habilidad Especial de CC''' || CC Special Skill | ||
| + | |- | ||
| + | | '''Marker''' || Marcador || '''Hackeable''' || Hackable | ||
| + | |- | ||
| + | | '''Movement''' || Movimiento || '''Hostil''' || Hostile | ||
| + | |- | ||
| + | | '''NFB''' || Retroalimentación || '''Información Privada''' || Private Information | ||
| + | |- | ||
| + | | '''No LoF''' || Sin LDT || '''Marcador''' || Marker | ||
| + | |- | ||
| + | | '''Non-Reloadable''' || No Recargable || '''Movimiento''' || Movement | ||
| + | |- | ||
| + | | '''No Roll''' || Sin Tirada || '''No Recargable''' || Non-Reloadable | ||
| + | |- | ||
| + | | '''Null''' || Nulo || '''Nulo''' || Null | ||
| + | |- | ||
| + | | '''Obligatory''' || Obligatoria/Obligatorio || '''Obligatoria/Obligatorio''' || Obligatory | ||
| + | |- | ||
| + | | '''Optional''' || Opcional || '''Opcional''' || Optional | ||
| + | |- | ||
| + | | '''Private Information''' || Información Privada || '''Retroalimentación''' || NFB | ||
| + | |- | ||
| + | | '''States Phase''' || Fase de Estados || '''Sin LDT''' || No LoF | ||
| + | |- | ||
| + | | '''Superior Deployment''' || Despliegue Superior || '''Sin Tirada''' || No Roll | ||
| + | |- | ||
| + | | '''Supportware''' || Supportware || '''Supportware''' || Supportware | ||
| + | |- | ||
| + | | colspan="4"|---- | ||
| + | |- | ||
| + | | colspan="2"| '''Traits''' ||colspan="2"| '''Propiedades''' | ||
| + | |- | ||
| + | | '''Anti-materiel''' || Antimaterial || '''Antimaterial''' || Anti-materiel | ||
| + | |- | ||
| + | | '''ARM = 0''' || BLI = 0 || '''Arma CD (FIS)''' || BS Weapon (PH) | ||
| + | |- | ||
| + | | '''ARO''' || ORA || '''Arma CD (VOL)''' || BS Weapon (WIP) | ||
| + | |- | ||
| + | | '''BioWeapon''' || Bioarma || '''Ataque Especulativo''' || Speculative Attack | ||
| + | |- | ||
| + | | '''Boost''' || Impulsión || '''Ataque Intuitivo''' || Intuitive Attack | ||
| + | |- | ||
| + | | '''BS Weapon (PH)''' || Arma CD (FIS) || '''Bioarma''' || BioWeapon | ||
| + | |- | ||
| + | | '''BS Weapon (WIP)''' || Arma CD (VOL) || '''BLI = 0''' || ARM = 0 | ||
| + | |- | ||
| + | | '''BTS = 0''' || PB = 0 || '''Camuflado''' || Concealed | ||
| + | |- | ||
| + | | '''Burst (B)''' || Ráfaga (R) || '''CC''' || CC | ||
| + | |- | ||
| + | | '''Burst: Single Target''' || Ráfaga: Blanco Único || '''Daño Continuo''' || Continuous Damage | ||
| + | |- | ||
| + | | '''CC''' || CC || '''Desechable''' || Disposable | ||
| + | |- | ||
| + | | '''Concealed''' || Camuflado || '''Despliegue''' || Prior Deployment | ||
| + | |- | ||
| + | | '''Continuous Damage''' || Daño Continuo || '''Doble Disparo''' || Double Shot | ||
| + | |- | ||
| + | | '''Deployable''' || Posicionable || '''Estado''' || State | ||
| + | |- | ||
| + | | '''Direct Template''' || Plantilla Directa || '''Fuego de Supresión''' || Suppressive Fire | ||
| + | |- | ||
| + | | '''Disposable''' || Desechable || '''Improvisado''' || Improvised | ||
| + | |- | ||
| + | | '''Double Shot''' || Doble Disparo || '''Impulsión''' || Boost | ||
| + | |- | ||
| + | | '''Impact Template''' || Plantilla Terminal || '''Indiscriminado''' || Indiscriminate | ||
| + | |- | ||
| + | | '''Improvised''' || Improvisado || '''No Letal''' || Non-Lethal | ||
| + | |- | ||
| + | | '''Indiscriminate''' || Indiscriminado || '''No Recargable''' || Non-Reloadable | ||
| + | |- | ||
| + | | '''Intuitive Attack''' || Ataque Intuitivo || '''Objetivo (Atributo)''' || Target (Attribute) | ||
| + | |- | ||
| + | | '''Non-Lethal''' || No Letal || '''ORA''' || ARO | ||
| + | |- | ||
| + | | '''Non-Reloadable''' || No Recargable || '''PB = 0''' || BTS = 0 | ||
| + | |- | ||
| + | | '''Perimeter''' || Perimetral || '''Perimetral''' || Perimeter | ||
| + | |- | ||
| + | | '''Prior Deployment''' || Despliegue || '''Plantilla Directa''' || Direct Template | ||
| + | |- | ||
| + | | '''Reflective''' || Reflectante || '''Plantilla Terminal''' || Impact Template | ||
| + | |- | ||
| + | | '''Silent''' || Silenciosa || '''Posicionable''' || Deployable | ||
| + | |- | ||
| + | | '''Speculative Attack''' || Ataque Especulativo || '''Ráfaga (R)''' || Burst (B) | ||
| + | |- | ||
| + | | '''State''' || Estado || '''Ráfaga: Blanco Único''' || Burst: Single Target | ||
| + | |- | ||
| + | | '''Suppressive Fire''' || Fuego de Supresión || '''Reflectante''' || Reflective | ||
| + | |- | ||
| + | | '''Target (Attribute)''' || Objetivo (Atributo) || '''Silenciosa''' || Silent | ||
| + | |- | ||
| + | | '''Targetless''' || Sin Objetivo || '''Sin Objetivo''' || Targetless | ||
| + | |- | ||
| + | | '''Zone of Control''' || Zona de Control || '''Zona de Control''' || Zone of Control | ||
| + | |} | ||
Latest revision as of 14:04, 17 July 2025
Basic Rules/Reglas Básicas
| Basic Rules/Reglas Básicas | |
|---|---|
| English | Spanish |
| Basic Rules | Reglas Básicas |
| Open and Private Information | Información Pública y Privada |
| Unit Profile | Perfil de Unidad |
| Army List | Lista de Ejército |
| Orders and the Order Pool | Órdenes y Reserva de Órdenes |
| Trooper Activation | Activación de una Tropa |
| ARO: Automatic Reaction Order | ORA: Orden de Reacción Automática |
| Order Expenditure Sequence | Secuencia de Gasto de una Orden |
| Initiative and Deployment | Iniciativa y Despliegue |
| Game Sequence | Secuencia de Juego |
| Loss of Lieutenant | Pérdida de Teniente |
| Silhouettes | Silueta |
| Line of Fire | Línea de Tiro |
| Zone of Control | Zona de Control |
| Zones, Bases and Silhouettes | Zonas, Peanas y Siluetas |
| Coherency | Coherencia |
| Distances and Measurements | Distancias y Medidas |
| Replacing Game Elements | Reemplazar Elementos de Juego |
| Rolls | Tiradas |
| Face to Face Rolls | Tiradas Enfrentadas |
Movement Module/Módulo de Movimiento
| Movement Module/Módulo de Movimiento | |
|---|---|
| English | Spanish |
| Moving and Measuring | Mover y Medir |
| Move | Mover |
| General Movement Rules | Condiciones Generales de Movimiento |
| Cautious Movement | Movimiento Cauteloso |
| Climb | Trepar |
| Jump | Saltar |
Combat Module/Módulo de Combate
| Combat Module | Módulo de Combate | ||
|---|---|---|---|
| English | Spanish | Español | Inglés |
| Ballistic Skills | Combate a Distancia | Armas de Plantilla Directa | Direct Template Weapons |
| BS Attack | Ataque CD | Armas de Plantilla Terminal | Impact Template Weapons |
| Burst | Ráfaga | Armas y Equipo de Plantilla | Template Weapons and Equipment |
| CC Attack | Ataque CC | Ataque CC | CC Attack |
| Close Combat | Combate Cuerpo a Cuerpo | Ataque CD | BS Attack |
| Direct Template Weapons | Armas de Plantilla Directa | Ataque Especulativo | Speculative Attack |
| Guts Roll | Tirada de Agallas | Ataque Intuitivo | Intuitive Attack |
| Impact Template Weapons | Armas de Plantilla Terminal | Combate a Distancia | Ballistic Skills |
| Intuitive Attack | Ataque Intuitivo | Combate Cuerpo a Cuerpo | Close Combat |
| Melee Weapon Profile | Perfil de Armas de Melé | Heridas | Wounds |
| Possibility of Survival (PS) | Posibilidad de Supervivencia (PS) | Perfil de Armas CD | Ranged Weapon Profile |
| Ranged Weapon Profile | Perfil de Armas CD | Perfil de Armas de Melé | Melee Weapon Profile |
| Saving Roll (SR) | Tirada de Salvación (TS) | Posibilidad de Supervivencia (PS) | Possibility of Survival (PS) |
| Speculative Attack | Ataque Especulativo | Ráfaga | Burst |
| Template Weapons and Equipment | Armas y Equipo de Plantilla | Tirada de Agallas | Guts Roll |
| Wounds | Heridas | Tirada de Salvación (TS) | Saving Roll (SR) |
| ---- | |||
| Quantronic Combat (Hacking) | Combate Cuantrónico (Hackeo) | ||
| Assisted Fire | Disparo Asistido | Carbonita | Carbonite |
| Carbonite | Carbonita | Control Total | Total Control |
| Controlled Jump | Salto Controlado | Cybermask | Cybermask |
| Cybermask | Cybermask | Disparo Asistido | Assisted Fire |
| Deployable Repeater | Repetidor de Posición | Dispositivo de Hacker | Hacking Device |
| Enhanced Reaction | Reacción Mejorada | Fairy Dust | Fairy Dust |
| Fairy Dust | Fairy Dust | Firewall | Firewall |
| Firewall | Firewall | Hacker | Hacker |
| Hacker | Hacker | Oblivion | Oblivion |
| Hacking Area | Zona de Hackeo | Reacción Mejorada | Enhanced Reaction |
| Hacking Device | Dispositivo de Hacker | Repetidor | Repeater |
| Hacking Programs Chart | Tabla de Programas de Hackeo | Repetidor de Posición | Deployable Repeater |
| Oblivion | Oblivion | Ruido Blanco | White Noise |
| Repeater | Repetidor | Salto Controlado | Controlled Jump |
| Spotlight | Spotlight | Spotlight | Spotlight |
| Total Control | Control Total | Tabla de Programas de Hackeo | Hacking Programs Chart |
| Trinity | Trinity | Trinity | Trinity |
| White Noise | Ruido Blanco | Zero Pain | Zero Pain |
| Zero Pain | Zero Pain | Zona de Hackeo | Hacking Area |
Ammunition and Weaponry/Munición y Armamento
| Ammunition and Weaponry | Munición y Armamento | ||
|---|---|---|---|
| English | Spanish | Español | Inglés |
| Ammunition | Munición | Munición | Ammunition |
| Ammunition Summary Chart | Tabla de Municiones | Tabla de Municiones | Ammunition Summary Chart |
| Combined Ammunition | Munición Combinada | Munición Combinada | Combined Ammunition |
| Combined Saving Roll | Tirada de Salvación Combinada | Tirada de Salvación Combinada | Combined Saving Roll |
| ---- | |||
| Normal (N) Ammunition | Munición Normal (N) | Munición Normal (N) | Normal (N) Ammunition |
| Armor Piercing (AP) Ammunition | Munición Perforante (AP) | Munición Aturdidora | Stun Ammunition |
| Double Action (DA) Ammunition | Munición Doble Acción (DA) | Munición Doble Acción (DA) | Double Action (DA) Ammunition |
| Eclipse Ammunition | Munición Eclipse | Munición Eclipse | Eclipse Ammunition |
| Electromagnetic (E/M) Ammunition | Munición Electromagnética (E/M) | Munición Electromagnética (E/M) | Electromagnetic (E/M) Ammunition |
| Explosive (EXP) Ammunition | Munición Explosiva (EXP) | Munición Explosiva (EXP) | Explosive (EXP) Ammunition |
| Paralysis (PARA) Ammunition | Munición Paralizante (PARA) | Munición Humo | Smoke Ammunition |
| Shock Ammunition | Munición Shock | Munición Paralizante (PARA) | Paralysis (PARA) Ammunition |
| Smoke Ammunition | Munición Humo | Munición Perforante (AP) | Armor Piercing (AP) Ammunition |
| Stun Ammunition | Munición Aturdidora | Munición Shock | Shock Ammunition |
| T2 Ammunition | Munición T2 | Munición T2 | T2 Ammunition |
| ---- | |||
| Weaponry | Armamento | Armamento | Weaponry |
| Mixed Weapons | Armas Mixtas | Armas Mixtas | Mixed Weapons |
| Weapons Chart | Tabla de Armas | Tabla de Armas | Weapons Chart |
| ---- | |||
| Armed Turret | Torreta Artillada | Armas Perimetrales | Perimeter Weapons |
| Chest Mines | Minas Pectoral | Cargas-D | D-Charges |
| Cybermines | Cyberminas | Cyberminas | Cybermines |
| D-Charges | Cargas-D | Disco Baller | Disco Baller |
| Disco Baller | Disco Baller | Dispersador de Minas | Mine Dispenser |
| Drop Bears | Drop Bears | Drop Bears | Drop Bears |
| Mine Dispenser | Dispersador de Minas | Minas | Mines |
| Mines | Minas | Minas Pectoral | Chest Mines |
| Perimeter Weapons | Armas Perimetrales | Pitcher | Pitcher |
| Pitcher | Pitcher | Sepsitor | Sepsitor |
| Sepsitor | Sepsitor | SymbioBomb | SymbioBomb |
| SymbioBomb | SymbioBomb | Torreta Artillada | Armed Turret |
| WildParrot | WildParrot | WildParrot | WildParrot |
Skills and Equipment Module/Módulo de Habilidades y Equipo
| Skills and Equipment Module | Módulo de Habilidades y Equipo | ||
|---|---|---|---|
| English | Spanish | Español | Inglés |
| Common Skills | Habilidades Comunes | ||
| Alert | Alarma | Alarma | Alert |
| BS Attack | Ataque CD | Alertar | Look Out |
| Cautious Movement | Movimiento Cauteloso | Ataque CC | CC Attack |
| CC Attack | Ataque CC | Ataque CD | BS Attack |
| Climb | Trepar | Ataque Especulativo | Speculative Attack |
| Discover | Descubrir | Ataque Intuitivo | Intuitive Attack |
| Dodge | Esquivar | Descubrir | Discover |
| Idle | Inacción | Esquivar | Dodge |
| Intuitive Attack | Ataque Intuitivo | Fuego de Supresión | Suppressive Fire |
| Jump | Saltar | Inacción | Idle |
| Move | Mover | Mover | Move |
| Look Out | Alertar | Movimiento Cauteloso | Cautious Movement |
| Place Deployable | Situar Posicionable | Recargar | Reload |
| Reload | Recargar | Reset | Reset |
| Request Speedball | Solicitar Speedball | Saltar | Jump |
| Reset | Reset | Situar Posicionable | Place Deployable |
| Speculative Attack | Ataque Especulativo | Solicitar Speedball | Request Speedball |
| Suppressive Fire | Fuego de Supresión | Trepar | Climb |
| ---- | |||
| Special Skills | Habilidades Especiales | ||
| Aerial | Aéreo | Aéreo | Aerial |
| Berserk | Berserk | Artes Marciales | Martial Arts |
| Booty | Botín | Ataque Sorpresa | Surprise Attack |
| Camouflage | Camuflaje | Ataque Triangulado | Triangulated Fire |
| Chain of Command | Cadena de Mando | Berserk | Berserk |
| Climbing Plus | Trepar Plus | Botín | Booty |
| Combat Instinct | Intuición de Combate | Cadena de Mando | Chain of Command |
| Combat Jump | Salto de Combate | Camuflaje | Camouflage |
| Commlink | Commlink | Cobertura Limitada | Limited Cover |
| Courage | Coraje | Commlink | Commlink |
| Counterintelligence | Contrainteligencia | Contrainteligencia | Counterintelligence |
| Decoy | Señuelo | Coraje | Courage |
| Doctor | Médico | Despliegue Avanzado | Forward Deployment |
| Dogged | Tenaz | Despliegue Estratégico | Strategic Deployment |
| Engineer | Ingeniero | Despliegue Oculto | Hidden Deployment |
| Explode | Explotar | Explotar | Explode |
| Exrah | Exrah | Exrah | Exrah |
| Forward Deployment | Despliegue Avanzado | Fogueado | Warhorse |
| Forward Observer | Observador de Artillería | Frenesí | Frenzy |
| Frenzy | Frenesí | FT Master | FT Master |
| FT Master | FT Master | G: Jumper | G: Jumper |
| G: Jumper | G: Jumper | Guardián | Guard |
| Guard | Guardián | Guerrero Nato | Natural Born Warrior |
| Hacker | Hacker | Hacker | Hacker |
| Hidden Deployment | Despliegue Oculto | Impetuoso | Impetuous |
| Immunity | Inmunidad | Infiltración | Infiltration |
| Impersonation | Suplantación | Ingeniero | Engineer |
| Impetuous | Impetuoso | Inmunidad | Immunity |
| Infiltration | Infiltración | Intuición de Combate | Combat Instinct |
| Inspiring Leadership | Liderazgo Inspirador | Liderazgo Inspirador | Inspiring Leadership |
| Lieutenant | Teniente | Médico | Doctor |
| Limited Cover | Cobertura Limitada | Metaquímica | MetaChemistry |
| Marksmanship | Puntería | Mimetismo | Mimetism |
| Martial Arts | Artes Marciales | Minador | Minelayer |
| MetaChemistry | Metaquímica | Mnemotecno | Mnemonica |
| Mimetism | Mimetismo | Morpho Scan | Morpho-Scan |
| Minelayer | Minador | Neurocinética | Neurocinetics |
| Mnemonica | Mnemotecno | No Hackeable | Non-Hackable |
| Morpho-Scan | Morpho Scan | Número 2 | Number 2 |
| Natural Born Warrior | Guerrero Nato | Observador de Artillería | Forward Observer |
| NCO | Suboficial | Operativo Especialista | Specialist Operative |
| Neurocinetics | Neurocinética | Paracaidista | Parachutist |
| No Cover | Sin Cobertura | Periférico | Peripheral |
| No Wound Incapacitation | Sin Incapacidad por Herida | Presencia Remota | Remote Presence |
| Non-Hackable | No Hackeable | Protheion | Protheion |
| Number 2 | Número 2 | Puntería | Marksmanship |
| Parachutist | Paracaidista | Reacción Total | Total Reaction |
| Paramedic | Sanitario | Regeneración | Regeneration |
| Peripheral | Periférico | Remdriver | Remdriver |
| Protheion | Protheion | Salto de Combate | Combat Jump |
| Regeneration | Regeneración | Sanitario | Paramedic |
| Religious Troop | Tropa Religiosa | Sensor | Sensor |
| Remdriver | Remdriver | Sentido Táctico | Tactical Awareness |
| Remote Presence | Presencia Remota | Señuelo | Decoy |
| Sapper | Zapador | Sexto Sentido | Sixth Sense |
| Sensor | Sensor | Shasvastii | Shasvastii |
| Shasvastii | Shasvastii | Sigilo | Stealth |
| Sixth Sense | Sexto Sentido | Sin Cobertura | No Cover |
| Specialist Operative | Operativo Especialista | Sin Incapacidad por Herida | No Wound Incapacitation |
| Stealth | Sigilo | Strategos | Strategos |
| Strategic Deployment | Despliegue Estratégico | Suboficial | NCO |
| Strategos | Strategos | Súper-Salto | Super-Jump |
| Super-Jump | Súper-Salto | Suplantación | Impersonation |
| Surprise Attack | Ataque Sorpresa | TAGCom | TAGCom |
| Tactical Awareness | Sentido Táctico | Tenaz | Dogged |
| TAGCom | TAGCom | Teniente | Lieutenant |
| Terrain | Terreno | Terreno | Terrain |
| Total Reaction | Reacción Total | Transmutación | Transmutation |
| Transmutation | Transmutación | Trepar Plus | Climbing Plus |
| Triangulated Fire | Ataque Triangulado | Tropa Religiosa | Religious Troop |
| Warhorse | Fogueado | Vulnerabilidad | Vulnerability |
| Vulnerability | Vulnerabilidad | Zapador | Sapper |
| ---- | |||
| Equipment | Equipo | ||
| 360º Visor | Visor 360º | Albedo | Albedo |
| AI Motorcycle | Moto IA | Bagaje | Baggage |
| Albedo | Albedo | Bangbomb | Bangbomb |
| Baggage | Bagaje | Cobertura Desplegable | Deployable Cover |
| Bangbomb | Bangbomb | Dazer | Dazer |
| Biometric Visor | Visor Biométrico | Desactivador | Deactivator |
| Cube | Petaca | Dispositivo de Hacker | Hacking Device |
| Dazer | Dazer | ECM | ECM |
| Deactivator | Desactivador | FastPanda | FastPanda |
| Deployable Cover | Cobertura Desplegable | Firewall | Firewall |
| Deployable Repeater | Repetidor de Posición | GizmoKit | GizmoKit |
| ECM | ECM | HoloMáscara | HoloMask |
| FastPanda | FastPanda | Holoproyector | Holoprojector |
| Firewall | Firewall | MediKit | MediKit |
| GizmoKit | GizmoKit | Moto | Motorcycle |
| Hacking Device | Dispositivo de Hacker | Moto IA | AI Motorcycle |
| HoloMask | HoloMáscara | Nanopantalla | Nanoscreen |
| Holoprojector | Holoproyector | Petaca | Cube |
| MediKit | MediKit | Repetidor | Repeater |
| Motorcycle | Moto | Repetidor de Posición | Deployable Repeater |
| Multispectral Visor | Visor Multiespectral | SymbioMate | SymbioMate |
| Nanoscreen | Nanopantalla | TinBot | TinBot |
| Repeater | Repetidor | Visor 360º | 360º Visor |
| SymbioMate | SymbioMate | Visor Biométrico | Biometric Visor |
| TinBot | TinBot | Visor Multiespectral | Multispectral Visor |
| X-Visor | Visor X | Visor X | X-Visor |
Command Module/Módulo de Mando
| Command Module/Módulo de Mando | |
|---|---|
| English | Spanish |
| Command Tokens | Tokens de Mando |
| Strategic Use | Uso Estratégico |
| Procedural | Procedimental |
| Logistical | Logística |
| Executive Use | Uso Ejecutivo |
| Operational Use | Uso Operativo |
| Coordinated Orders | Orden Coordinada |
Fireteam Module/Módulo de Fireteams
| Fireteam Module/Módulo de Fireteams | |
|---|---|
| English | Spanish |
| Fireteams: Basic Rules | Fireteams: Reglas Básicas |
| Fireteams Chart | Tabla de Fireteams |
| Fireteam Integrity | Integridad del Fireteam |
| Fireteams in the Active Turn | Fireteams en Turno Activo |
| Fireteams in the Reactive Turn | Fireteams en Turno Reactivo |
| Fireteam Bonuses | Bonos de Fireteam |
| Fireteam Examples | Ejemplos de Fireteam |
Terrain and Scenery Structures/Módulo de Terrenos y Estructuras
| Terrain and Scenery Structures/Módulo de Terrenos y Estructuras | |
|---|---|
| English | Spanish |
| Types of Terrain | Tipo de Terreno |
| Difficult Terrain | Terreno Difícil |
| Saturation | Saturación |
| Visibility Conditions | Condiciones de Visibilidad |
| Low Visibility Zone | Zona de Baja Visibilidad |
| Poor Visibility Zone | Zona de Mala Visibilidad |
| Zero Visibility Zone | Zona de Visibilidad Nula |
| White Noise Zone | Zona de Ruido Blanco |
| Scenery Structures | Estructuras de Escenografía |
Triumph and Defeat Module/Módulo de Triunfo y Derrota
| Triumph and Defeat Module/Módulo de Triunfo y Derrota | |
|---|---|
| English | Spanish |
| Retreat Situation | Situación de Retirada |
| Retreat State | Estado de Retirada |
Game States and Glossary/Módulo de Estados y Glosario
| Game States and Glossary | Módulo de Estados y Glosario | ||
|---|---|---|---|
| English | Spanish | Español | Inglés |
| States | Estados | ||
| Camouflaged State | Camuflado | Aislado | Isolated State |
| Dead State | Muerto | Aturdido | Stunned State |
| Decoy State | Estado Señuelo | Camuflado | Camouflaged State |
| Disconnected State | Desconectado | Cuerpo a Tierra | Prone State |
| Engaged State | Trabado | Estado de Retirada | Retreat! State |
| Foxhole State | Pozo de Tirador | Descargado | Unloaded State |
| Hidden Deployment State | Estado Despliegue Oculto | Desconectado | Disconnected State |
| Holoecho State | Holoeco | Estado Despliegue Oculto | Hidden Deployment State |
| HoloMask State | Estado HoloMáscara | Estado Fuego de Supresión | Suppressive Fire State |
| Immobilized-A State | Inmovilizado-A | Holoeco | Holoecho State |
| Immobilized-B State | Inmovilizado-B | Estado HoloMáscara | HoloMask State |
| Impersonation State | Suplantado | Inconsciente | Unconscious State |
| Isolated State | Aislado | Inmovilizado-A | Immobilized-A State |
| Normal State | Estado Normal | Inmovilizado-B | Immobilized-B State |
| Prone State | Cuerpo a Tierra | Marcado | Targeted State |
| Possessed State | Poseído | Muerto | Dead State |
| Retreat! State | Estado de Retirada | Estado Normal | Normal State |
| Sepsitorized State | Sepsitorizado | Poseído | Possessed State |
| Stunned State | Aturdido | Pozo de Tirador | Foxhole State |
| Suppressive Fire State | Estado Fuego de Supresión | Estado Señuelo | Decoy State |
| Targeted State | Marcado | Sepsitorizado | Sepsitorized State |
| Unconscious State | Inconsciente | Suplantado | Impersonation State |
| Unloaded State | Descargado | Trabado | Engaged State |
| ---- | |||
| Terminology | Terminología | ||
| Attributes | Atributos | 'Arma Posicionable | Deployable Weapon |
| Deployable Equipment | Pieza de Equipo Posicionable | 'Atributos | Attributes |
| Deployable Weapon | Arma Posicionable | 'Elemento de escenografía | Scenery Element |
| Marker | Marcador | 'Marcador | Marker |
| Model | Miniatura | 'Miniatura | Model |
| Peripheral | Periférico | 'Objetivo | Target |
| Scenery Element | Elemento de escenografía | 'Perfil de Unidad | Unit Profile |
| State Token | Token de Estado | 'Periférico | Peripheral |
| Target | Objetivo | 'Pieza de Equipo Posicionable | Deployable Equipment |
| Token | Token | 'Puntos de Victoria | Victory Points |
| Trooper | Tropa | 'Token | Token |
| Unit Profile | Perfil de Unidad | 'Token de Estado | State Token |
| Victory Points | Puntos de Victoria | Tropa | Trooper |
| ---- | |||
| Alignment | Alineamiento | ||
| Ally | Aliado | Aliado | Ally |
| Enemy | Enemigo | Enemigo | Enemy |
| Hostile | Hostil | Hostil | Hostile |
| Neutral | Neutral | Neutral | Neutral |
| ---- | |||
| Labels | Etiquetas | ||
| Airborne Deployment (AD) | Despliegue Aerotransportado (DA) | Asignable (Transmutación) | Assignable (Transmutation) |
| Assignable (Transmutation) | Asignable (Transmutación) | Ataque | Attack |
| Attack | Ataque | Ataque CC | CC Attack |
| BS Attack | Ataque CD | Ataque CD | BS Attack |
| CC Attack | Ataque CC | Ataque de Comunicaciones | Comms Attack |
| CC Special Skill | Habilidad Especial de CC | Despliegue Aerotransportado (DA) | Airborne Deployment (AD) |
| Comms Attack | Ataque de Comunicaciones | Despliegue Superior | Superior Deployment |
| Comms Equipment | Equipo de Comunicaciones | Equipo de Comunicaciones | Comms Equipment |
| Hackable | Hackeable | Fase de Estados | States Phase |
| Hostile | Hostil | Habilidad Especial de CC | CC Special Skill |
| Marker | Marcador | Hackeable | Hackable |
| Movement | Movimiento | Hostil | Hostile |
| NFB | Retroalimentación | Información Privada | Private Information |
| No LoF | Sin LDT | Marcador | Marker |
| Non-Reloadable | No Recargable | Movimiento | Movement |
| No Roll | Sin Tirada | No Recargable | Non-Reloadable |
| Null | Nulo | Nulo | Null |
| Obligatory | Obligatoria/Obligatorio | Obligatoria/Obligatorio | Obligatory |
| Optional | Opcional | Opcional | Optional |
| Private Information | Información Privada | Retroalimentación | NFB |
| States Phase | Fase de Estados | Sin LDT | No LoF |
| Superior Deployment | Despliegue Superior | Sin Tirada | No Roll |
| Supportware | Supportware | Supportware | Supportware |
| ---- | |||
| Traits | Propiedades | ||
| Anti-materiel | Antimaterial | Antimaterial | Anti-materiel |
| ARM = 0 | BLI = 0 | Arma CD (FIS) | BS Weapon (PH) |
| ARO | ORA | Arma CD (VOL) | BS Weapon (WIP) |
| BioWeapon | Bioarma | Ataque Especulativo | Speculative Attack |
| Boost | Impulsión | Ataque Intuitivo | Intuitive Attack |
| BS Weapon (PH) | Arma CD (FIS) | Bioarma | BioWeapon |
| BS Weapon (WIP) | Arma CD (VOL) | BLI = 0 | ARM = 0 |
| BTS = 0 | PB = 0 | Camuflado | Concealed |
| Burst (B) | Ráfaga (R) | CC | CC |
| Burst: Single Target | Ráfaga: Blanco Único | Daño Continuo | Continuous Damage |
| CC | CC | Desechable | Disposable |
| Concealed | Camuflado | Despliegue | Prior Deployment |
| Continuous Damage | Daño Continuo | Doble Disparo | Double Shot |
| Deployable | Posicionable | Estado | State |
| Direct Template | Plantilla Directa | Fuego de Supresión | Suppressive Fire |
| Disposable | Desechable | Improvisado | Improvised |
| Double Shot | Doble Disparo | Impulsión | Boost |
| Impact Template | Plantilla Terminal | Indiscriminado | Indiscriminate |
| Improvised | Improvisado | No Letal | Non-Lethal |
| Indiscriminate | Indiscriminado | No Recargable | Non-Reloadable |
| Intuitive Attack | Ataque Intuitivo | Objetivo (Atributo) | Target (Attribute) |
| Non-Lethal | No Letal | ORA | ARO |
| Non-Reloadable | No Recargable | PB = 0 | BTS = 0 |
| Perimeter | Perimetral | Perimetral | Perimeter |
| Prior Deployment | Despliegue | Plantilla Directa | Direct Template |
| Reflective | Reflectante | Plantilla Terminal | Impact Template |
| Silent | Silenciosa | Posicionable | Deployable |
| Speculative Attack | Ataque Especulativo | Ráfaga (R) | Burst (B) |
| State | Estado | Ráfaga: Blanco Único | Burst: Single Target |
| Suppressive Fire | Fuego de Supresión | Reflectante | Reflective |
| Target (Attribute) | Objetivo (Atributo) | Silenciosa | Silent |
| Targetless | Sin Objetivo | Sin Objetivo | Targetless |
| Zone of Control | Zona de Control | Zona de Control | Zone of Control |