No Wound Incapacitation

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Troopers with this Special Skill have a higher tolerance to Wounds or combat damage.

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NO WOUND INCAPACITATION
AUTOMATIC SKILL
REQUIREMENTS
  • The Trooper enters Unconscious State, and his player declares that he is activating the No Wound Incapacitation Special Skill, whether in the Active or Reactive Turn.
EFFECTS
  • The Unconscious State of Troopers using the No Wound Incapacitation Special Skill has the following special rules:
    • Instead of placing an Unconscious Token next to the Trooper, place an NWI Token.
    • To activate No Wound Incapacitation, the player must announce its use when the Trooper enters Unconscious State.
    • Allows the Trooper to ignore the effects and Null Label of Unconscious State, treating it as Normal State instead.
    • If the Trooper receives another Wound, they enter Dead State directly and are removed from the game table.
    • This Special Skill does not interfere with Automatic Special Skills or Automatic Equipment, which will continue to function normally.
  • The user of the No Wound Incapacitation Special Skill can be healed (using Special Skills or Equipment such as Doctor, MediKit, Regeneration, Protheion...), removing one Wound, going back to Normal State, and removing the NWI Token.
  • If the Roll to heal the user of the No Wound Incapacitation Special Skill fails, the Trooper automatically enters Dead State and is removed from the game table.
  • Troopers with Remote Presence, the STR Attribute, and No Wound Incapacitation may activate this Special Skill when they enter any level of Unconscious State, but not if they are already in Unconscious State.


REMEMBER

Shock Ammunition cancels the Unconscious State of Troopers using this Special Skill, and they pass directly to Dead State.