NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
Aerial
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
Troopers possessing this Special Skill have flight capabilities. While in combat, Aerial Troopers stay as close to the ground as possible to avoid being an easy target.
- Restriction: While this Skill is active, the Trooper cannot be in Prone State or Engaged State.
- Restriction: While this Skill is Active, the Trooper is never in Silhouette contact with other Models, Objectives, scenery items, or game elements, and vice versa, even if physically touching them.
- Restriction: Troopers with this Special Skill cannot declare Cautious Movement.
Unconscious State
Automatic Special Skills and Automatic Equipment have no effect while in Unconscious State.
Aerial and Guard:
Update PDF 5.2, October 2025
The Guard Special Skill may not be used against Troopers with the Aerial Skill, unless they are in Unconscious State.
Show original text.
Original
While this Skill is active, the Guard Special Skill may not be used against the Trooper.
Update PDF 5.2, October 2025

The aerial movement of Troopers with this Skill is represented using the Super-Jump and Terrain (Total) Special Skills, which are listed in their Unit Profiles. Similarly, the fact that these Troopers are harder to hit due to their higher speed and the height they can fly at is represented by Mimetism, or other Special Skills.
In addition, it is impossible to enter Silhouette contact with these Troopers unless they are in Unconscious State, so if they are not Unconscious any Wounds they have received can only be removed by using a GizmoKit.
Show original text.
Original

The aerial movement of Troopers with this Skill is represented using the Super-Jump and Terrain (Total) Special Skills, which are listed in their Unit Profiles. Similarly, the fact that these Troopers are harder to hit due to their higher speed and the height they can fly at is represented by the Mimetism or Albedo Special Skills.
In addition, it is impossible to enter Silhouette contact with these Troopers unless they are in Unconscious State, so if they are not Unconscious any Wounds they have received can only be removed by using a GizmoKit.
FAQs
Q: Do Troopers with Aerial Special Skill activate Weapons with the Boost Trait?
A: No, as it is not possible to enter Silhouette contact with Aerial Troopers.
Related Pages: Aerial, Boost
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse