CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Explode | Fireteam: Duo | Fireteam: Enomotarchos | Fireteam: Haris | Fireteam: Triad | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
This N4 rule is not used in CodeOne.
This Special Skill defines a higher knowledge of the tactical environment allowing its user a greater operational capability, providing him with an extra Irregular Order.
|TACTICAL AWARENESS||AUTOMATIC SKILL|
- This Special Skill grants to its user an extra Irregular Order in addition to the one provided by their Training Characteristic (Regular or Irregular).
- During the Order Count step, if the user is on the game table as a Model or Marker, the player will place an Irregular Order beside the user.
- This exclusive Irregular Order cannot be transformed into a Regular Order by the use of a Command Token or other rule or Skill, unless they specifically state otherwise.
- In addition, if the owner of this Special Skill belongs to a Fireteam and is designated as the Team Leader, this Order can be used to activate the Fireteam.