NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
Command Module
Introduction | Basic Rules | Movement Module | Combat Module | Ammunition and Weaponry | Skills and Equipment Module | Command Module | Fireteams Module | Terrain and Scenery Structures | Triumph and Defeat Module | Setting up the Gaming Table | Scenarios | Game States and Glossary | Quick Reference Charts | Infinity Reinforcements || ITS FAQ || Wiki en español
This module gathers all those rules that, even though they are not entirely required in order to play infinity, complement the game by providing a more strategic, futuristic, and simulative component.
The game mechanics of this module are based on the basic mechanics of infinity. Therefore, the difficulty level is no greater than that of the basic rules. However, they are presented in a separate chapter to gradually introduce players to the infinity rules in a specific sequence to make the game easier to learn.
Nevertheless, once players have tried these rules on the game table, they will realize how essential they are in order to fully enjoy a good game of infinity.