CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Explode | Fireteam: Duo | Fireteam: Enomotarchos | Fireteam: Haris | Fireteam: Triad | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
This N4 rule is not used in CodeOne.
This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations.
- Immediately after placing the Trooper with MetaChemistry on the table for deployment, you may roll once on the MetaChemistry Table to determine that Trooper's extra MOD or Special Skill.
- Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do not replace any of them.
|Die Roll||Result||Die Roll||Result|
|1-3||+3 PH||15||No Wound Incapacitation|
|4-5||Super-Jump||16||+1 ARM + Bioimmunity|
|6-7||Regeneration||17||Dogged + Immunity (Total)|
|8-10||Climbing Plus||18||MOV: 6-4 + Super-Jump|
|11-12||MOV: 8-4||19||MOV: 8-4 + Climbing Plus|
|13-14||+6 BTS||20||+3 PH + Regeneration|