NOTICE: Infinity N5.2 and N5 FAQ 0.0.0

The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.

MetaChemistry

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This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations

METACHEMISTRY
DEPLOYMENT SKILL
EFFECTS
  • Immediately after placing the Trooper with MetaChemistry in Model form on the table, you may roll once on the MetaChemistry Table to determine that Trooper's extra MOD or Special Skill.
  • Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do not replace any of them.


MetaChemistry Chart

MetaChemistry Chart
ROLL ITEM ROLL ITEM
1-3 +3 PH 15 No Wound Incapacitation
4-5 Super-Jump 16 +1 ARM + Immunity (ARM)
6-7 Regeneration 17 Dogged + Immunity (Enhanced)
8-10 Climbing Plus 18 MOV: 6-4 + Super-Jump
11-12 MOV: 8-4 19 MOV: 8-4 + Climbing Plus
13-14 +6 BTS 20 +3 PH + Regeneration


FAQs

N5 FAQ
Version: 0.0.0, Oct 2025

Q: During your main part of the Deployment Phase, can you reposition Troopers, Deployables, etc?

A: In their main Deployment Phase step, players can reposition Troopers, Deployables, etc. As soon as a Roll or measurement is made for those game elements, their position is fixed, and they cannot be repositioned during the Deployment Phase.

For example, you can reposition a Trooper as many times as you want, but after you create a Fireteam and adjust the placement of the Fireteam members during the Coherency Check, you can no longer reposition any member of that Fireteam.

Related Pages: Booty, Coherency, Decoy State, Deployment Phase, Fireteams: Basic Rules, Holoecho State, MetaChemistry, Minelayer