NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
MetaChemistry
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
This Special Skill provides its user with random advantages and Special Skills that represent a plethora of combat drug treatments and biotechnological augmentations
- Immediately after placing the Trooper with MetaChemistry in Model form on the table, you may roll once on the MetaChemistry Table to determine that Trooper's extra MOD or Special Skill.
- Special Skills obtained via the MetaChemistry Chart are added to the Trooper's Skills, and do not replace any of them.
MetaChemistry Chart
| MetaChemistry Chart | |||
|---|---|---|---|
| ROLL | ITEM | ROLL | ITEM |
| 1-3 | +3 PH | 15 | No Wound Incapacitation |
| 4-5 | Super-Jump | 16 | +1 ARM + Immunity (ARM) |
| 6-7 | Regeneration | 17 | Dogged + Immunity (Enhanced) |
| 8-10 | Climbing Plus | 18 | MOV: 6-4 + Super-Jump |
| 11-12 | MOV: 8-4 | 19 | MOV: 8-4 + Climbing Plus |
| 13-14 | +6 BTS | 20 | +3 PH + Regeneration |
FAQs
Q: During your main part of the Deployment Phase, can you reposition Troopers, Deployables, etc?
A: In their main Deployment Phase step, players can reposition Troopers, Deployables, etc. As soon as a Roll or measurement is made for those game elements, their position is fixed, and they cannot be repositioned during the Deployment Phase.
For example, you can reposition a Trooper as many times as you want, but after you create a Fireteam and adjust the placement of the Fireteam members during the Coherency Check, you can no longer reposition any member of that Fireteam.
Related Pages: Booty, Coherency, Decoy State, Deployment Phase, Fireteams: Basic Rules, Holoecho State, MetaChemistry, Minelayer
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse