NOTICE: Infinity N5.2 and N5 FAQ 0.0.0

The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.

Stealth

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The user of this Special Skill has received special training with a focus on silent movement, the art of remaining undetected, and the capacity to strike an unsuspecting enemy with unrelenting close combat attacks from out of the blue.

STEALTH
AUTOMATIC SKILL
REQUIREMENTS
  • The user of this Special Skill must be in his Active Turn.
EFFECTS


REMEMBER

Stealth is not effective against Troopers with the Combat Instinct or Sixth Sense Special Skills, or against Deployable Weapons or pieces of Equipment.


SEE ALSO

Targeted State

  • Restriction: A Trooper in this state may not use the Stealth Special Skill.


FAQs

N5 FAQ
Version: 0.0.0, Oct 2025

Q: Which Automatic Skills or Equipment have to be declared when in a Marker State?

A: Automatic Skills and Equipment that alter how an Order activates a Trooper, or restrict AROs, must be declared when used in Marker State. For example using Stealth.

Related Pages: Camouflaged State, Impersonation State, Open and Private Information, Stealth


N5 FAQ
Version: 0.0.0, Oct 2025

Q: If several Troopers are activated at once (for example a Coordinated Order or a Fireteam) and generate AROs, can any of the AROs target Active Troopers that are using Stealth?

A: Yes, but the ARO will become an Idle if the Stealth user does not declare a Skill that allows AROs.

Related Pages: Coordinated Orders, Fireteams in the Active Turn, Peripheral, Stealth