Zone of Control
Open and Private Information | Unit Profile | Army List | Orders and the Order Pool | Trooper Activation | ARO: Automatic Reaction Order | Order Expenditure Sequence | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Game Elements | Rolls | Face to Face Rolls
Troopers have an awareness of their surroundings. Zone of Control (ZoC) is defined as an imaginary cylinder with a radius of 8 inches from the outer edge of the Trooper’s Silhouette, extending 8 inches up from the top of the Silhouette and 8 inches down from the bottom of the Silhouette.
Zone of Control and AROs
Enemies entering or acting inside the Zone of Control of a Trooper while remaining outside that Trooper’s LoF can be reacted to.
Players can check the Zone of Control (ZoC). Measurements must always be made from the Active Trooper, checking a maximum of 8 inches from any point along their path. If there are Reactive Troopers or Game Elements within the Zone of Control (ZoC) of the Active Trooper, they can declare an ARO (see Order Expenditure Sequence).
Open and Private Information | Unit Profile | Army List | Orders and the Order Pool | Trooper Activation | ARO: Automatic Reaction Order | Order Expenditure Sequence | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Game Elements | Rolls | Face to Face Rolls