Unit Profile

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“Soldiers” in Infinity are called Troopers and are grouped into Units belonging to each Army.

All members of a Unit have received the same training and have the same Attributes, Skills, and the same basic gear. Each Unit has a Unit Profile with all the data you need to play it.


Example Of Different Units Belonging to O-12:

eng-unit-profile-army-units-1024.jpg


Included below is the format for Unit Profiles, to help you become familiar with the terms, Attributes, and all the Profiles’ information.

eng-unit-profile-army-profile-orig.jpg

  1. Common Characteristics of the Unit.
  2. International Standard Code.
  3. Attributes.
  4. Common Equipment and Special Skills for the Unit.
  5. Name and different combinations of Special Skill, Equipment, and Weapons and the Cost for each Trooper.
  6. Peripheral.


NOTE
In this Trooper Profile example, we can see the Delta Unit has different options, each of them possessing different weapons and pieces of Equipment, and one that also includes a Yudbot-B, which is a Peripheral, a special category of Trooper, with the Delta as its Controller.


All this makes each Unit unique and sets them apart from the rest.

The contents and features specific to each Trooper are shown in different ways:

  • Under the Attributes, Equipment and Special Skills common to all Unit options are shown.
  • When one of the options of a profile has a Special Skill, it will be shown next to the Trooper's name.
  • If one of the options has Equipment, it will be shown in round brackets next to the name or Special Skill. For example: (Multispectral Visor L2) or Hacker (Hacking Device).
  • Equipment is separated from BS Weapons by a vertical bar ("|") in the Weaponry and Equipment column.
  • Peripherals are separated from Weapons and Equipment by a double vertical bar ("||") in the Weaponry and Equipment column.
  • CC Weapons, or special weapons that may be used as BS or CC Weapons, are in the Melee Weapons column.


Trooper Characteristics

The following terms are important for playing:

  • eng-regular-order-256.jpgeng-irregular-512.jpg Training: Order contributed by the Trooper to the Order Pool.
  • Troop Type:
    • LI – Light Infantry
    • MI – Medium Infantry
    • HI – Heavy Infantry
    • REM – Remote
    • TAG – Tactical Armored Gear
    • WB – Warband
    • SK – Skirmisher
    • VH – Vehicle
    • eng-peripheral-256.pngPeripheral
SEE ALSO
Restrictions Chart
TAGs cannot go Prone or declare Cautious Movement.
Vehicles (VH) cannot go Prone or declare Cautious Movement.
Remotes (REM) may not declare Cautious Movement or be chosen as Lieutenant.
  • Trooper Classification: Trooper classification identifies the unit's function within the army and its most salient operational features. It can determine army compositions in missions and scenarios.
    • Garrison Troopers
    • Line Troopers
    • Specially Trained Troopers
    • Veteran Troopers
    • Elite Troopers
    • Headquarters Troopers
    • Mechanized Troopers
    • Support Troopers
    • Mercenary Troopers
    • Character
  • ISC (International Standard Code): To avoid confusion, O-12 has created an international nomenclature, for its intelligence reports and analysis, which stays constant across different languages.
  • eng-hackable-256.png Hackable: This Characteristic identifies those Troopers technologically advanced enough to suffer attacks from or be aided by infowar and hacking systems. A Trooper with the Hackable Characteristic can be targeted by both allies and enemies using certain Hacking Programs. HI, REM, TAG and, VH Troopers are Hackable unless otherwise stated. Hackers, regardless of Troop Type, are also Hackable.


SEE ALSO

Other icons that can appear in Unit Profiles:


sibylla-n5.png
Sibylla's Advice

Want to know more? You may find all the additional info to further explore the Infinity Universe in fluff books, articles and appendices!

Moreover, I am at your service as an AI interface at www.infinityuniverse.ai. You can ask me everything you want to know about the lore and backstory of the Infinity Universe.

Attributes

Attributes are a series of numeric values that describe the basic capabilities of Troopers and game elements. In game terms, these are used to make Rolls and calculate the success or failure of attempted actions made by Troopers and game elements. For simplicity, Attribute definitions always refer to the term Trooper.

Movement (MOV)

The number of inches this Trooper can move with an Order. The MOV Attribute usually has two values, the first one being for the first time the Trooper moves in an Order, and the other one for the second time he moves.

If the Trooper's Unit Profile does not have a number for the MOV Attribute and instead has "-", the Trooper is stationary and immobile, so cannot move under any circumstances.

Close Combat (CC)

This conveys the Trooper's prowess in hand-to-hand combat.

Ballistic Skills (BS)

This conveys the Trooper's prowess in ranged combat.

Physique (PH)

This represents all physical skills, such as strength, dexterity, throwing, dodging...

Willpower (WIP)

This represents all mental skills, such as Discover, Doctor, Hacking

Armor (ARM)

This is a numeric value for the Trooper's overall armor. The higher the value, the heavier and more effective the armor is in reducing the damage of enemy attacks.

Bio-Technological Shield (BTS)

This is a numeric value for the Trooper's NBC (Nuclear, Biological, Chemical), Nanotechnological, Electromagnetic, and Anti-Hacking protections.

Vitality (VITA)

This represents the physical endurance of the Trooper, and how much punishment it can withstand before losing consciousness or dying.

Structure (STR)

This alternative to the Vitality Attribute represents the capacity of mechanical Troopers (TAGs, REMs...) or scenery structures to soak up damage before ceasing to function.

Availability (AVA)

This indicates the number of Troopers from this Unit allowed in a single Army List.

Silhouette (S)

This indicates the three-dimensional volume of the Trooper for game purposes. The value refers to a specific type of Silhouette Template.

Support Weapons Cost (SWC)

The cost in Support Weapon Points paid for adding a Support Weapon to a Trooper of that Unit. This value is pivotal when constructing your Army Lists.

Cost (C)

This is the value in Army Points of the Trooper with all its Special Skills, Weapons, and Equipment. This value is pivotal when constructing your Army Lists.

IMPORTANT

Some Unit Profiles might not have a numerical value for one of their Attributes and instead have a "-" symbol. In this the case, they cannot declare or use any Skill that requires that Attribute.


Skills and Equipment

In the corresponding sections of this rulebook you will find each Common Skill, Special Skill, and piece of Equipment in Infinity explained in detail.


Weaponry

In the Combat Module section, you will find all the information needed to use Weapon Charts in Infinity, and in the Weaponry section you will find those weapons that require further explanation.