Loss of Lieutenant
Game Elements | Open and Private Information | Labels and Traits | Armies | Unit Profile | Game States | Army List | Orders and the Order Pool | Trooper Activation | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Models and Markers | Rolls
This N4 rule is not used in CodeOne.
Despite their training and their constant connection with Mission Control, losing a team leader to enemy fire or system failure can wreak havoc on the discipline of soldiers, creating a moment of confusion in which everyone is left to their own devices, without a coordinated tactical approach. This situation is usually temporary, and order reigns again once the next rung in the chain of command steps up or Mission Control chooses a new leader.
Update 1.3, Nov 2022
- If, during the Tactical Phase of the Active Turn, the Active Player lacks a Lieutenant because they did not deploy it on the game table (as a Model or as a Marker) or the previous Lieutenant is currently in a Null (Unconscious, Dead, Sepsitorized...) or Isolated State, then a situation of Loss of Lieutenant is automatically declared.
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Original
- If, during the Tactical Phase of the Active Turn, the Active Player lacks a Lieutenant because they did not deploy or the previous Lieutenant is currently in a Null (Unconscious, Dead, Sepsitorized...) or Isolated State, then a situation of Loss of Lieutenant is automatically declared.
- While an army is in a Loss of Lieutenant situation, all Troopers in its Army List are Irregular.
- At the end of the player’s Turn, they must appoint a new Lieutenant, at no cost, which cancels the Loss of Lieutenant situation. The new Lieutenant gains the Lieutenant Special Skill, with no additional abilities. The identity of this new Lieutenant is still considered Private Information.
See Also
From the Lieutenant Special Skill:
- If, during the Tactical Phase of the Turn, the Lieutenant is in an Isolated or any Null State (Unconscious, Dead, etc.) or has not been deployed on the gaming table, the Loss of Lieutenant rule will be applied.
FAQs & Errata
Q: How does the Lieutenant Special Skill interact with Isolated State? Can they still spend their Lieutenant Special Order, and can it still be used by a Trooper with NCO? Does this change during Loss of Lieutenant?
A: The Special Lieutenant Order can be used if it has already been generated. During Loss of Lieutenant it is not generated, because the Loss of Lieutenant check is before the Order Count step.
Q: What happens to the Special Lieutenant Order if the Lieutenant enters Isolated State?
A: If the Order has not been spent, it is lost and cannot be used, whether by the Lieutenant or by a Trooper with the NCO Skill.
Related Pages: Isolated State, Lieutenant, Loss of Lieutenant, NCO, Orders and the Order Pool
Game Elements | Open and Private Information | Labels and Traits | Armies | Unit Profile | Game States | Army List | Orders and the Order Pool | Trooper Activation | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Models and Markers | Rolls