Open and Private Information
Game Elements | Open and Private Information | Labels and Traits | Armies | Unit Profile | Game States | Army List | Orders and the Order Pool | Trooper Activation | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Models and Markers | Rolls
Information in an Infinity game can be either Open or Private.
Consider any piece of information on a player's Army List that is not explicitly Private as Open and knowable to all. You must share Open Information about your Army List while you deploy your Models, Markers and Tokens during the Deployment Phase, and also any time your opponent asks during the game.
Private Information is information you can keep to yourself that your opponent cannot ask about. Your Private Information remains secret until a specific game event forces you to disclose it.
You are required to write down all Private Information before the game starts to show your opponent if necessary.
These pieces of information are Private in Infinity:
- Your Troopers’ Cost and SWC.
- The presence of Troopers possessing the Combat Jump or Parachutist Special Skill.
- The contents of your Camouflage Markers.
- The identity of your Lieutenant.
When the game ends, an Army List’s Private Information becomes Open Information.
FAQs & Errata
Q: Which Automatic Skills or Equipment have to be declared when in a Marker State?
A: Automatic Skills and Equipment that alter how an Order activates a Trooper, or restrict AROs, must be declared when used in Marker State. For example using NCO to spend the Lieutenant Special Order, or using Stealth.Related Pages: Lieutenant, NCO, Open and Private Information, Stealth