NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
Open and Private Information
Open and Private Information | Unit Profile | Army List | Orders and the Order Pool | Trooper Activation | ARO: Automatic Reaction Order | Order Expenditure Sequence | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Game Elements | Rolls | Face to Face Rolls
Information about Army Lists in an Infinity game can be either Open or Private.
Consider any piece of information on a player's Army List that is not explicitly Private as Open and knowable to all. You must share Open Information about your Army List while you deploy your Models, Markers and Tokens during the Deployment Phase, and also any time your opponent asks during the game.
Private Information is information you can keep to yourself that your opponent cannot ask about. Your Private Information remains secret until a specific game event forces you to disclose it.
You are required to write down or record all Private Information before the game starts to show your opponent if necessary.
These pieces of information are Private in Infinity:
- Your Troopers' Cost and SWC.
- The presence of Troopers possessing the Combat Jump or Parachutist Special Skill.
- The presence of Hidden Deployment Troopers.
- The presence of troopers disguised by HoloMask.
- The identity of Troops with Chain of Command or Counterintelligence.
- The contents of your Markers.
- The identity of your Lieutenant.
When the game ends, an Army List's Private Information becomes Open Information.
October 2025: Minor text changes in N5.2.
Items with the Private Information Label.
FAQs
Q: Which Automatic Skills or Equipment have to be declared when in a Marker State?
A: Automatic Skills and Equipment that alter how an Order activates a Trooper, or restrict AROs, must be declared when used in Marker State. For example using Stealth.
Related Pages: Camouflaged State, Impersonation State, Open and Private Information, Stealth
Open and Private Information | Unit Profile | Army List | Orders and the Order Pool | Trooper Activation | ARO: Automatic Reaction Order | Order Expenditure Sequence | Initiative and Deployment | Game Sequence | Loss of Lieutenant | Silhouettes | Line of Fire | Zone of Control | Zones, Bases and Silhouettes | Coherency | Distances and Measurements | Replacing Game Elements | Rolls | Face to Face Rolls