Prone State
From Infinity
(Redirected from Prone)
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
PRONE STATE
ACTIVATION
- During the Deployment Phase, players may deploy one or more of their Troopers Prone by placing a Prone Token beside them.
- A Trooper may change its status from Normal to Prone, and vice versa, at either the start of their Movement or at the end of their Movement, by performing any Short Skill or ARO with the Movement Label (except for Jump) or as a result of a failed Guts Roll. However, this will affect their Silhouette and the distance they can move around the game table.
- If a Trooper enters Unconscious State, it automatically enters Prone State unless it has the Motorcycle piece of Equipment, or it is a VH or TAG, Troop Types that cannot enter Prone State.
EFFECTS
- Prone Troopers have a Silhouette (S) value of X, that is, equivalent to their base's height and width.
- While in this state, Troopers halve the distance they can move when performing any Skill with Movement Label (Move, Dodge...), or when moving as the result of a failed Guts Roll.
- This state does not affect Automatic Special Skills or Automatic Equipment, except when explicitly stated in their description.
CANCELLATION
- A Trooper may change its status from Normal to Prone, and vice versa, at either the start of their Movement or at the end of their Movement, by performing any Short Skill or ARO with the Movement Label (except for Jump) or as a result of a failed Guts Roll. However, this will affect their Silhouette and the distance they can move around the game table.
- This state is automatically canceled when the Jump Common Skill is declared.
- Canceling a Trooper's Unconscious State automatically cancels their Prone State as well.
SEE ALSO
- When performing a Short Skill or ARO with the Movement Label (except for Jump), or when moving after failing a Guts Roll, a Trooper may enter or leave Prone State at either the start of their Movement or the end of their Movement, at no cost.
However, if they move in Prone State, this will reduce the distance they can move.
Restrictions Chart |
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TAGs cannot go Prone or declare Cautious Movement. |
Troopers mounted on Motorcycles cannot go Prone, declare Cautious Movement, Climb, use ladders, or perform an upwards Jump. |
Troopers with the Aerial Special Skill cannot go Prone or declare Cautious Movement. |
Vehicles (VH) cannot go Prone or declare Cautious Movement. |
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State