HoloMask State
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
360º Visor | AI Motorcycle | Albedo | Baggage | Biometric Visor | Cube | Dazer | Deactivator | Deployable Repeater | ECM | Escape System | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask & HoloMask State | Holoprojector & Holoecho State | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This N4 rule is not used in CodeOne.
HOLOMASK |
- Automatic when deployed.
- During the Active Turn, Troopers may only return to HoloMask State by consuming 1 Entire Order, outside the LoF of enemy Markers or Troopers.
- While in HoloMask State, players don't place the HoloMask bearer's Model but the Model of any other Trooper (known as the imitated Model), declaring which weapon option it is duplicating from the imitated Model's Unit Profile.
- The imitated Model must be a Trooper from the bearer's faction or Sectorial Army and must have the same Silhouette value as the bearer.
- However, the player will use the real Unit Profile of the HoloMask bearer, just as it appears on their Army List.
- A Trooper in HoloMask State cannot replicate those Deployable Weapons or pieces of Equipment represented by Tokens or Models (TinBots, FastPandas, SymbioMates, Mines deployed with the Minelayer Special Skill...) that the imitated Model has.
- In order to Discover a Trooper in HoloMask State, the Enemy must pass a Discover Roll.
- If the Discover is successful, replace the imitated Model with the real Trooper's Model, facing the same direction as the imitated Model.
- This State does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
A Trooper's HoloMask State is canceled, replacing the imitated Model with the real Model, whenever:
- The Trooper in HoloMask State declares an Attack, Look Out!, or any Skill that requires a Roll.
- Instead, if the Trooper belongs to a Fireteam and is not the Team Leader, if they declare a Skill that is not Support or Movement (except Look Out!).
- The Trooper in HoloMask State declares an Entire Order of any kind, other than Cautious Movement.
- The Trooper in HoloMask State enters Silhouette contact with an enemy Model.
- The Trooper in HoloMask State is forced to make a Saving Roll.
- The Trooper in HoloMask State is Discovered.
- A Trooper in HoloMask State is or becomes Impetuous (due to the Frenzy Characteristic or any other effect) or enters Retreat! State.
In addition:
- Whenever HoloMask State is canceled, replace the imitated Model with the real Model, facing the same direction as the imitated Model, at the end of the Order in which the State was cancelled.
- When replacing the imitated Model with the real one, the player must provide their adversary with the Trooper's complete Public Information.
Cancellation of HoloMask State is applied to the entirety of the declared Order, even if the Skill revealing the Trooper is performed at the end of the Order.
The presence of Troopers in HoloMask or Holoecho State is considered Private Information. This also includes the Special Skills they have and their weapons and pieces of Equipment, too.
A Fireteam Core of Janissaries including a Hafza in HoloMask State, imitating a Janissary, declares a Move + BS Attack Order. The Hafza, who is not the Team Leader, moves and provides support to the Team Leader. As he performs a Support Skill, the Hafza is not revealed, and so remains in HoloMask State.
However, in the following Order, the Team Leader declares Dodge, so all the Fireteam members make a PH Roll (Evasion Skill). In this situation, the Hafza is revealed automatically.
FAQs & Errata
Q: When are a Fireteam’s Composition Bonuses checked?
A: A Fireteam’s Composition Bonuses are Private Information until the Resolution step of an Order in which their player declares BS Attack or Discover, when the MODs of the Rolls are determined.
Related Pages: Fireteam Bonuses, HoloMask State, Open and Private Information