Mines

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a-p_mine0.jpg e-m_mine0.jpg monofilament_mine0.jpg para-mine.png shock_mine0.jpg viral_mine0.jpg


Mines

Mines are a type of Deployable Weapon used to control small areas of the battlefield and influence the movement of enemy troops. There are various types of Mines available, all of them work following the same mechanics, but they feature different types of Special Ammunition with their corresponding specific properties.

MINES
EFFECTS
  • When the player declares the Place Deployable Common Skill, instead of placing a Token to represent the Mine, he will place a Camouflaged Marker CAMO(-3).
  • Replace the Camouflage Marker [CAMO (-3)] with a Mine Token [MINE (-3)] when it is discovered by an enemy.
  • The Camouflage Marker and the Mine Token both benefit from the MODs provided by the Mimetism (-3) Special Skill.
  • Mines have a 360˚ LoF arc.
  • As a Direct Template Weapon, when any type of Mine is triggered, a Small Teardrop Template must be placed and the PS and Ammunition specified in the Weapons Chart must be applied.
  • The Small Teardrop Template must be placed so that it affects the enemy Model or Marker that triggered the Mine.
  • Restriction: A Mine never triggers if the Small Teardrop Template would affect an ally, even if that ally is Unconscious.
  • Once on the game table, Mines must trigger when an enemy Model or Marker declares or executes a Skill or ARO inside their Trigger Area, checking it at that moment by placing the Small Teardrop Template. If it is determined that the Model or Marker is not within the Trigger Area, the Mine will neither detonate nor be revealed.
  • Once a Mine triggers, it is removed from play.
  • A Mine is a Template Weapon and a Deployable Weapon, so it imposes a -3 PH MOD to any attempt to Dodge its effects.
  • The Trigger Area of a Mine (whether it is a Camouflage Marker or a Mine Token) is the area within the radius of the Small Teardrop Template, extended out from the edge of the base of the Mine.
  • The Trigger Area excludes any areas in Total Cover from the Blast Focus of the Small Teardrop Template (see graphic).
  • Restriction: A Mine cannot be placed if there is an enemy Camouflage Marker inside its Trigger Area. This restriction does not apply if there is a valid, non-camouflaged enemy inside the Trigger Area, or if an Intuitive Attack was declared.

Cybermines

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  • CYBERMINES:
    • As Cybermines are Deployable Template Weapons that make Comms Attacks, they can only be evaded with a Reset, rather than a Dodge, applying a -3 WIP MOD.
    • Troopers who are hit by a Cybermine must make two Saving Rolls against BTS, with PS 5. If the target fails either Saving Roll, it enters Stunned State.
    • However, any Troopers with the Hackable Characteristic (HI, REM, TAG, VH...) and Hackers who fail either Saving Roll enter Immobilized-B State instead of Stunned State.


REMEMBER

Dodge movement and movement from failed Guts Rolls does not generate AROs or trigger Deployable Weapons or Equipment.


sibylla-n5.png
Sibylla's Advice

You may consult the types of Mine listed in the Weapon Chart.


Trigger Area

Mines Example

eng-mines-trigger-area.jpg

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Shock Mines 7 1 SHOCK ARM 1 Intuitive Attack, Concealed, Disposable (3), Direct Template (Small Teardrop), Deployable, [*]
NAME ARM BTS STR S
MINE 0 0 1 0


SEE ALSO

The following weapons use the Mine rules:

The following weapons do not use the Mine rules: