Electromagnetic (E/M) Ammunition

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This N4 rule is not used in CodeOne.

This ammunition emits a high-energy electromagnetic pulse upon activation or upon impact, with the intent of disabling the target's electronics.

ELECTROMAGNETIC (E/M) AMMUNITION
Non-Lethal
Roll
  • After a successful attack using E/M Ammunition, the target must make two Saving Rolls per impact suffered, using half his BTS value (2 x BTS/2).
Effects
  • E/M Ammunition reduces the BTS value of its target to half of its original value, rounding up.
  • A failed Saving Roll against E/M Ammunition causes the target to enter Isolated State, preventing it from receiving Orders from the Order Pool. In that case, place an Isolated Token next to the affected figure.
  • If, at the start of his following Active Turns, the Trooper is still Isolated, then he is considered to be Irregular and it does not add his Order to that Turns Order Pool.
  • If the target fails a Saving Roll and is Heavy Infantry (HI), a TAG, a Remote (REM) or a Vehicle, then it also enters Immobilized-B State. Place an Immobilized-B Token (IMM-B) next to it in addition to the Isolated Token.
  • A Trooper who receives an impact from E/M Ammunition and fails the Saving Roll must make the usual Guts Roll, if applicable.
  • The exception to this are HIs, TAGs, Remotes and Vehicles that, having failed the Saving Roll, are now Immobilized-B and cannot make Guts Rolls. Also, Troopers possessing the Courage Special Skill, or an equivalent can ignore this rule.
  • Critical hits with E/M Ammunition cause the target to make an additional Saving Roll, applying their halved BTS value.


FAQs & Errata

N4 FAQ
Version: 1.0, Jan 2021

Q: How does Bioimmunity interact with Ammunition and Traits that reduce the Saving Roll Attribute, for example AP or E/M Ammunition, or ARM=0?

A: AP Ammunition is tied to the Saving Roll Attribute listed in a weapon’s profile. If Bioimmunity is used to make the Saving Roll against a different Attribute, that Attribute will not be halved. In the same way, if Bioimmunity is used against a hit by E/M Ammunition to make the Saving Rolls against ARM, the ARM value will not be halved. The ARM=0 Trait only applies if the Saving Roll is made against the ARM Attribute, and vice-versa for the BTS=0 Trait.

Related Pages: Armor Piercing (AP) Ammunition, Bioimmunity, Electromagnetic (E/M) Ammunition, Traits