Normal (N) Ammunition
From Infinity
Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition || Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb
Normal Ammunition is the conventional form of ammunition and has no special effects.
NORMAL (N) AMMUNITION |
Roll
- Normal (N) Ammunition forces its target to make one Saving Roll per impact suffered.
Effects
- Each Saving Roll failed against Normal (N) Ammunition causes the target to lose one point from his Wounds/STR Attribute.
- Critical hits with Normal (N) Ammunition cause the target to make an additional Saving Roll.