Ammunition | Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition & Isolated State | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition & Immobilized-A State | Shock Ammunition | Smoke Ammunition | Stun Ammunition & Stunned State | T2 Ammunition| Combined Ammunition | Combined Saving Roll | Ammunition Summary Chart || Weaponry | Mixed Weapons | D-Charges| Mines | Perimeter Weapons| Pistols | Pitcher | Sepsitor & Sepsitorized State | SymbioBomb
This N4 rule is not used in CodeOne.
This Ammunition is designed to kill rather than simply incapacitate enemy combatants.
- After a successful attack using Shock Ammunition, the target must make a Saving Roll per impact suffered.
- Each Saving Roll failed against Shock Ammunition causes the target to lose one point from his Wounds/STR Attribute.
- Critical hits with Shock Ammunition cause the target to make an additional Saving Roll.
- Any failed Saving Rolls against Shock Ammunition will also cancel any type of Unconscious State the target is in, or has entered during this Order, and the target will pass directly to Dead State.