D-Charges
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Demolition (or simply D) Charges is the generic name for any number of explosive charges. As a weapon, they have been designed to demolish structures, objectives and terrain alike, but they can also be used in Close Combat.
D-CHARGES
REQUIREMENTS
- To use D-Charges in Demolition Mode, the user must be in Silhouette contact with a Building or Scenery Structure, or with an Enemy Model in an Immobilized or Null State (except Sepsitorized or Possessed).
- To use D-Charges in CC Mode, the user must be in Silhouette contact with an enemy Trooper.
EFFECTS
- D-Charges in Demolition Mode:
- Are placed using the Place Deployable Short Skill.
- Restriction: Cannot be used in ARO.
- Detonate during the Resolution Step of the Order, without requiring a Roll.
- D-Charges in CC Mode:
- Follow the CC Combat rules.
- The detonation of D-Charges doesn't affect the user.
- Both Modes of using this weapon share the Disposable (3) Trait. The user may use it just 3 times max, no matter which Mode they are using.
- The Improvised Trait gives a CC-6 MOD to the user.
Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
D-Charges (Demolition Mode) | 6 | 1 | AP+EXP | ARM/2 | 3 | Anti-materiel, Disposable (3), [*] | |||||||
D-Charges (CC Mode) | 6 | 1 | AP+EXP | ARM/2 | 3 | Anti-materiel, CC, Disposable (3), Improvised, [*] |