NOTICE: Infinity N5.2 and FAQ 5.0.0
The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.
D-Charges
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
Demolition (or simply D) Charges is the generic name for any number of explosive charges. As a weapon, they have been designed to demolish structures, objectives and terrain alike, but they can also be used in Close Combat.
- To use D-Charges in Demolition Mode, the user must be in Silhouette contact with a Building or Scenery Structure, or with an Enemy Model in an Immobilized or Null State (except Sepsitorized or Possessed).
- To use D-Charges in CC Mode, the user must be in Silhouette contact with an enemy Trooper.
- D-Charges in Demolition Mode:
- Are placed using the Place Deployable Short Skill.
- Restriction: Cannot be used in ARO.
- Detonate during the Resolution Step of the Order, without requiring a Roll.
- D-Charges in CC Mode:
- Follow the CC Combat rules.
- The detonation of D-Charges doesn't affect the user.
- Both Modes of using this weapon share the Disposable (3) Trait. The user may use it just 3 times max, no matter which Mode they are using.
- The Improvised Trait gives a CC-6 MOD to the user.
Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
D-Charges (Demolition Mode) | 6 | 1 | AP+EXP | ARM/2 | 3 | Anti-materiel, Disposable (3), [*] | |||||||
D-Charges (CC Mode) | 6 | 1 | AP+EXP | ARM/2 | 3 | Anti-materiel, CC, Disposable (3), Improvised, [*] |