Possessed State

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poss0.jpg

POSSESSED STATE
ACTIVATION
  • The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
EFFECTS
  • Restriction: Troopers in this state cannot be activated or receive Orders from their player's Order Pool. While they are Possessed, Troopers are considered to be enemies by the rest of their owner's Troopers and are considered to be allies by the Troopers of the player that caused this game state.
  • Troopers in this state do not contribute Orders during the Tactical Phases of either player.
  • Troopers in this state may be activated and receive Orders from the Order Pool of the Combat Group of the Trooper who caused them to enter the Possessed state. A Possessed Trooper does not count towards the maximum number of members the Combat Group may contain.
  • Possessed Troopers must use the Possessed Trooper profile instead of their own.
Possessed Trooper
MOV CC BS PH WIP ARM BTS STR S
4--4 13 12 * 11 * * * *

Note* Use the Trooper's original Attribute values.

  • This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
  • A Possessed Trooper does not count towards either Players' Victory Points.
  • Restriction: A Trooper in Possessed State cannot be part of a Fireteam. If a member of a Fireteam enters Possessed State they automatically stop being part of the Fireteam.
CANCELLATION


SEE ALSO

Total Control

  • Any failed Saving Roll causes the target to enter Possessed State, placing a Possessed State Token (POS) by them. If this Program is used against a TAG in Possessed State, any failed Saving Roll cancels the target's Possessed State, causing them to enter Normal State, and the Possessed State Token (POS) is removed.