Suppressive Fire State
From Infinity
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
Alert | BS Attack | Cautious Movement | CC Attack | Climb | Discover | Dodge | Idle | Intuitive Attack | Jump | Move | Look Out | Place Deployable | Reset | Speculative Attack | Suppressive Fire & Suppressive Fire State
This N4 rule is not used in CodeOne.
SUPPRESSIVE FIRE |
Activation
- The Trooper declared a Suppressive Fire Entire Order.
Effects
- Enemy Troopers within Suppressive Fire Range (0-24 inches) apply a -3 MOD to their Attribute in all Face to Face Rolls against a Trooper in Suppressive Fire State.
- While in Suppressive Fire State, the SF Mode profile replaces the selected weapon's usual BS Weapon profile. The SF Mode profile is the one that will be used while in Suppressive Fire State.
- Suppressive Fire allows the affected Trooper to react in ARO with the full B3 value of the Suppressive Fire Mode. The full Burst must always be directed against a single target and cannot be divided between several active enemies (when reacting against a Coordinated Order, for example).
- The SF Mode profile only alters the Range and B values of the weapon being used. The weapon's Damage, Ammunition etc. remains unchanged.
- This State does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
Cancellation
The Suppressive Fire state is automatically cancelled in any of these cases:
- The Trooper declares an Order.
- The Trooper declares any ARO other than a BS Attack using the SF Mode profile.
- The Trooper uses a weapon that cannot be used for Suppressive Fire.
- The Trooper fails a Guts Roll.
- The Trooper enters Engaged, Isolated or Retreat! State, any Null or Immobilized State, or any other State which specifies that it cancels Suppressive Fire.
- The Trooper's army enters a Loss of Lieutenant situation.
- The Trooper joins any kind of Infinity Fireteam.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Suppressive Fire Mode | 0 | 0 | -3 | -- | -- | -- | -- | * | 3 | * | * |
Note* Use original Weapon values.
FAQs & Errata
N4 FAQ
Version: 1.0, Jan 2021
Q: When making Strategic Use of a Command Token to place a Trooper in Suppressive Fire State, how does this interact with Marker States, nearby enemy Mines etc?
A: The Trooper has not declared an Order, and will not trigger enemy Deployable Weapons etc. However, any States, Fireteam membership etc. that would be cancelled by declaring a Suppressive Fire Entire Order will be cancelled.
Related Pages: Command Tokens, Suppressive Fire State