Possessed State
From Infinity
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
POSSESSED STATE
ACTIVATION
- The Trooper or game element ("Trooper" from now on) suffers a successful Attack or Effect using an Ammunition, Hacking Program or a game condition or Scenario Special Rule, capable of causing this state.
EFFECTS
- Restriction: Troopers in this state cannot be activated or receive Orders from their player's Order Pool. While they are Possessed, Troopers are considered to be enemies by the rest of their owner's Troopers and are considered to be allies by the Troopers of the player that caused this game state.
- Troopers in this state do not contribute Orders during the Tactical Phases of either player.
- Troopers in this state may be activated and receive Orders from the Order Pool of the Combat Group of the Trooper who caused them to enter the Possessed state. A Possessed Trooper does not count towards the maximum number of members the Combat Group may contain.
- Possessed Troopers must use the Possessed Trooper profile instead of their own.
Possessed Trooper | ||||||||
---|---|---|---|---|---|---|---|---|
MOV | CC | BS | PH | WIP | ARM | BTS | STR | S |
4--4 | 13 | 12 | * | 11 | * | * | * | * |
Note* Use the Trooper's original Attribute values.
- This state does not interfere with Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
- A Possessed Trooper does not count towards either Players' Victory Points.
- Restriction: A Trooper in Possessed State cannot be part of a Fireteam. If a member of a Fireteam enters Possessed State they automatically stop being part of the Fireteam.
CANCELLATION
- In the owning player's Tactical Phase, during the Executive Use of Command Tokens step, the player can automatically cancel this state by spending 1 Command Token.
- The Possessed State is automatically canceled if the owning player successfully affects the Possessed Trooper with the Total Control Hacking Program.
SEE ALSO
- Any failed Saving Roll causes the target to enter Possessed State, placing a Possessed State Token (POS) by them. If this Program is used against a TAG in Possessed State, any failed Saving Roll cancels the target's Possessed State, causing them to enter Normal State, and the Possessed State Token (POS) is removed.
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State