Normal State
From Infinity
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
NORMAL STATE
ACTIVATION
- Unless otherwise noted, all Troopers and game elements ("Trooper" from now on) deploy in this state.
- Troopers in any Null State revert to the Normal State if their Null States are cancelled.
- Therefore, Troopers in Unconscious State revert to Normal State if a Wound is removed.
EFFECTS
- The Trooper generates 1 Order for their player to use during the Tactical Phase.
- The Trooper counts towards the player's Victory Points.
CANCELLATION
- Normal State is canceled when the Trooper enters any Null State (Unconscious, Dead...) or when the effect of a Special Skill, weapon or piece of Equipment indicates so.