Unloaded State
From Infinity
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
UNLOADED STATE
ACTIVATION
- The Trooper or game element ("Trooper" from now on) has entirely depleted the ammunition of a weapon or a piece of Equipment either with the Disposable Trait.
EFFECTS
- The Trooper can no longer use the relevant weapon or piece of Equipment.
CANCELLATION
- The Trooper performs the Reload Common Skill, which does not require a Roll, while inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State.
- In the States Phase, the Trooper is inside the Zone of Control of an Allied Trooper with the Baggage piece of Equipment. The Trooper with Baggage must be in a non-Null State.
- Some scenarios and missions have Scenario Special Rules that allow cancellation of this state. In this case, the player must meet the conditions specified by those rules.
- Canceling this state returns all weapons and pieces of Equipment with the Disposable Trait that the trooper possesses to their full capacity.
States | Terminology | Alignment | Labels | Traits
Camouflaged State | Dead State | Decoy State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State