Double Action (DA) Ammunition
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This Ammunition uses high-impact light caliber projectiles.
|DOUBLE ACTION (DA) AMMUNITION|
- After a successful attack using DA Ammunition, the target must make two Saving Rolls per impact suffered.
- Each Saving Roll failed against DA Ammunition causes the target to lose one point from his Wounds/STR Attribute.
- The second Saving Roll is mandatory, even if the target fails the first one or falls Unconscious.
- Critical hits with Double Action (DA) Ammunition cause the target to make an additional Saving Roll.
For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the impact with DA Ammunition and 1 more due to the additional Saving Roll.