Explosive (EXP) Ammunition
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A type of ordnance designed to cause massive damage to the target by detonating on impact.
EXPLOSIVE (EXP) AMMUNITION
ROLL
- After a successful attack using Explosive (EXP) Ammunition, the target must make three Saving Rolls per hit suffered.
EFFECTS
- Each Saving Roll failed against EXP Ammunition inflicts 1 Wound on the target.
- The three Saving Rolls are mandatory, even if the target fails one of them or falls Unconscious.
- Critical hits with Explosive Ammunition cause the target to make an additional Saving Roll.

Sibylla's Advice
For each Critical hit with EXP Ammunition, the target must make 4 Saving Rolls: 3 due to the impact with EXP Ammunition and 1 more due to the additional Saving Roll.