Explosive (EXP) Ammunition

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A type of ordnance designed to cause massive damage to the target by detonating on impact.

EXPLOSIVE (EXP) AMMUNITION
ROLL
  • After a successful attack using Explosive (EXP) Ammunition, the target must make three Saving Rolls per hit suffered.
EFFECTS
  • Each Saving Roll failed against EXP Ammunition inflicts 1 Wound on the target.
  • The three Saving Rolls are mandatory, even if the target fails one of them or falls Unconscious.
  • Critical hits with Explosive Ammunition cause the target to make an additional Saving Roll.


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Sibylla's Advice

For each Critical hit with EXP Ammunition, the target must make 4 Saving Rolls: 3 due to the impact with EXP Ammunition and 1 more due to the additional Saving Roll.