Disco Baller
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart
A two-use Disposable BS support weapon that allows Speculative Attacks, uses the BS Attribute, and fires Disco Balls, light-emitting jamming devices.
- You do not need a target for the Disco Baller, simply choose the desired location and make the corresponding Roll. If you pass the Roll, a Disco Ball is successfully deployed in the location, placing a Disco Ball Miniature or Token in the Conclusion step of the Order.
- After placing the Disco Ball, place an Eclipse Special Ammo Circular Template, centered on the Disco Ball.
- At the start of the States Phase, the Disco Ball deactivates. Remove the Circular Template.
- Deactivated Disco Balls can be reactivated using the Activate Disco Ball Skill.
- A deployed Disco Ball remains on the table until the end of the game, or until it is destroyed.
Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Disco Baller | 0 | +3 | -3 | -6 | -- | -- | -- | -- | 1 | -- | -- | -- | Speculative Attack, Disposable (2), Double Shot, Targetless, [*] |
Name | ARM | BTS | STR | S |
---|---|---|---|---|
Disco Ball | 0 | 0 | 1 | 1 |
Activate Disco Ball
- The Trooper must have the Deactivator piece of Equipment.
- The Disco Ball must be in the LoF or Zone of Control of the Trooper.
- Only allied Disco Balls can be Activated this way, never enemy Disco Balls.
- By making a successful WIP +3 Normal Roll, this Skill allows for the remote activation of an allied Disco Ball.
- The Range MODs of the Deactivator are applied to the Roll.
- If the Roll is successful, in the Conclusion Step of the Order place the Eclipse Special Ammo Circular Template, centered on the Disco Ball Model or Token.
- At the start of the States Phase, the Disco Ball deactivates. Remove the Circular Template.
Ammunition || Normal (N) Ammunition | Armor Piercing (AP) Ammunition | Double Action (DA) Ammunition | Eclipse Ammunition | Electromagnetic (E/M) Ammunition | Explosive (EXP) Ammunition | Paralysis (PARA) Ammunition | Shock Ammunition | Smoke Ammunition | Stun Ammunition | T2 Ammunition || Combined Ammunition | Combined Saving Roll || Ammunition Summary Chart
Weaponry | Mixed Weapons || Armed Turret | Chest Mines | D-Charges | Disco Baller | Drop Bears | Mine Dispenser | Mines | Perimeter Weapons | Pitcher | Sepsitor | SymbioBomb | WildParrot || Weapon Chart | Alternative Weapon Chart