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Disco Baller

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A two-use Disposable BS support weapon that allows Speculative Attacks, uses the BS Attribute, and fires Disco Balls, light-emitting jamming devices.

DISCO BALL
EFFECTS
  • You do not need a target for the Disco Baller, simply choose the desired location and make the corresponding Roll. If you pass the Roll, a Disco Ball is successfully deployed in the location, placing a Disco Ball Miniature or Token in the Conclusion step of the Order.
  • After placing the Disco Ball, place an Eclipse Special Ammo Circular Template, centered on the Disco Ball.
  • At the start of the States Phase, the Disco Ball deactivates. Remove the Circular Template.
  • Deactivated Disco Balls can be reactivated using the Activate Disco Ball Skill.
  • A deployed Disco Ball remains on the table until the end of the game, or until it is destroyed.


Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Disco Baller 0 +3 -3 -6 -- -- -- -- 1 -- -- -- Speculative Attack, Disposable (2), Double Shot, Targetless, [*]
Name ARM BTS STR S
Disco Ball 0 0 1 1


Activate Disco Ball

ACTIVATE DISCO BALL
SHORT SKILL
REQUIREMENTS
  • The Trooper must have the Deactivator piece of Equipment.
  • The Disco Ball must be in the LoF or Zone of Control of the Trooper.
  • Only allied Disco Balls can be Activated this way, never enemy Disco Balls.
EFFECTS
  • By making a successful WIP +3 Normal Roll, this Skill allows for the remote activation of an allied Disco Ball.
  • The Range MODs of the Deactivator are applied to the Roll.
  • If the Roll is successful, in the Conclusion Step of the Order place the Eclipse Special Ammo Circular Template, centered on the Disco Ball Model or Token.
  • At the start of the States Phase, the Disco Ball deactivates. Remove the Circular Template.