Deactivator
From Infinity
360º Visor | AI Motorcycle | Albedo | Baggage | Biometric Visor | Cube | Dazer | Deactivator | Deployable Repeater | ECM | Escape System | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask & HoloMask State | Holoprojector & Holoecho State | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This N4 rule is not used in CodeOne.
This device is capable of deactivating traps and automated weapons deployed by the Enemy.
DEACTIVATOR | SHORT SKILL |
BS Attack |
Requirements
Update PDF 2.1, July 2023
- The user of this piece of Equipment must have LoF to the target.
- Deactivator can only be used against Enemy Deployable Weapons and pieces of Equipment, that have deployed on the game table, and never against Camouflage Markers.
Show original text.
Original
- The user of this piece of Equipment must have LoF to the target.
- Deactivator may be used only against Enemy Equipment and Deployable Weapons deployed on the game table, and never against Camouflage Markers.
Effects
- Deactivator allows the user, by passing a Normal WIP Roll, to deactivate Enemy Equipment or Deployable Weapons (Mines, FastPandas, CrazyKoalas...) within LoF.
- The WIP Roll only applies MODs for Range, but not those from Special Skills (for example Mimetism), or Cover.
- If the user passes the WIP Roll, the Enemy Equipment or weapon is removed from play.
Name | Range (inches) | DAM | B | Ammo | Save Att. | Traits | ||||||
8" | 16" | 24" | 32" | 40" | 48" | 96" | ||||||
Deactivator | +6 | +3 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | Technical Weapon, BS Attack, [***see above] |