Deactivator
From Infinity
360º Visor | AI Motorcycle | Albedo | Baggage | Bangbomb | Biometric Visor | Cube | Dazer | Deactivator | Deployable Cover | Deployable Repeater | ECM | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask | Holoprojector | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This device is capable of deactivating traps and automated weapons deployed by the Enemy.
DEACTIVATOR
SHORT SKILL
REQUIREMENTS
- The target must be within the user's LoF or ZoC.
- A Deactivator can only target enemy Deployable Weapons and Deployable pieces of Equipment that have been deployed on the game table, but never Camouflage Markers.
EFFECTS
- The user of Deactivator, by passing a Normal WIP Roll, may deactivate the enemy Deployable Weapon or Deployable piece of Equipment (Mines, FastPandas, WildParrots, Deployable Cover, Deployable Repeaters, Armed Turrets, etc.).
- Restriction: Passing the WIP Roll does not prevent the enemy Deployable Weapon or Deployable piece of Equipment from triggering during the current Order.
- The WIP Roll only applies MODs for Range, but not those from Special Skills (for example Mimetism), or Cover.
- If the user passes the WIP Roll, the enemy Deployable weapon or Deployable piece of Equipment is removed from the game table.
Name | 8" | 16" | 24" | 32" | 40" | 48" | 96" | PS | B | Ammo | Save Attr. | Save Rolls | Traits |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Deactivator | +6 | +3 | -6 | -- | -- | -- | -- | -- | 1 | -- | -- | -- | BS Weapon (WIP), [***] |
SEE ALSO
Deactivators can also be used to Activate Disco Balls.
360º Visor | AI Motorcycle | Albedo | Baggage | Bangbomb | Biometric Visor | Cube | Dazer | Deactivator | Deployable Cover | Deployable Repeater | ECM | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask | Holoprojector | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor