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Deactivator

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This device is capable of deactivating traps and automated weapons deployed by the Enemy.

DEACTIVATOR
SHORT SKILL
REQUIREMENTS
EFFECTS
  • The user of Deactivator, by passing a Normal WIP Roll, may deactivate the enemy Deployable Weapon or Deployable piece of Equipment (Mines, FastPandas, WildParrots, Deployable Cover, Deployable Repeaters, Armed Turrets, etc.).
  • Restriction: Passing the WIP Roll does not prevent the enemy Deployable Weapon or Deployable piece of Equipment from triggering during the current Order.
  • The WIP Roll only applies MODs for Range, but not those from Special Skills (for example Mimetism), or Cover.
  • If the user passes the WIP Roll, the enemy Deployable weapon or Deployable piece of Equipment is removed from the game table.


Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Deactivator +6 +3 -6 -- -- -- -- -- 1 -- -- -- BS Weapon (WIP), [***]


SEE ALSO

Deactivators can also be used to Activate Disco Balls.