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Firewall

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Some Troopers or Hacking Devices have pieces of Equipment which provide extra protection against Comms Attacks. These defenses are codified in the Firewall rule, which applies a series of MODs to hinder the Attack and enhance the target's protection.

FIREWALL
EQUIPMENT
EFFECTS
  • Any enemy that declares a Comms Attack against a Trooper benefitting from a Firewall must apply a negative MOD to his WIP Attribute, as indicated between brackets: Firewall (-3), Firewall (-6)...
  • A Trooper benefiting from a Firewall also applies a MOD of +3 to their Saving Rolls (SR) against Comms Attacks.
  • Troopers can only benefit from one Firewall at a time. If a Trooper can benefit from more than one Firewall, their player will decide which one to apply.


sibylla-n5.png
Sibylla's Advice

The Firewall in a Comms Attack is the equivalent of Cover in a BS Attack, it hinders the Attack and aids the target’s Saving Roll.

Although the MOD to the Attack varies (-3, -6…), the MOD to the Saving Roll is always fixed (+3), unless a specific rule indicates otherwise.


SEE ALSO

Examples of Tinbot Types
TinBot: Firewall (-3)
Indicates that, when the owner of the TinBot is targeted by a Comms Attack, the Enemy applies a -3 Firewall MOD.