Firewall

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Some Troopers or Hacking Devices have pieces of Equipment which provide extra protection against Comms Attacks. These defenses are codified in the Firewall rule, which applies a series of MODs to hinder the Attack and enhance the target's protection.

FIREWALL
Obligatory
Effects
  • Any enemy that declares a Comms Attack against a Trooper benefitting from a Firewall will have to apply a negative MOD to his WIP Attribute, as indicated between brackets: Firewall (-3), Firewall (-6)...
  • A Trooper benefitting from a Firewall will apply a MOD of -3 to the Attack Damage of Comms Attacks if they have to perform a Saving Roll.
  • Troopers can only benefit from one Firewall at a time. If a Trooper can benefit from more than one Firewall, their player will decide which one to apply.


sibylla-head.jpg
Sibylla Explains:

The Firewall in a Comms Attack is the equivalent of Cover in a BS Attack, it hinders the Attack and aids the target's Saving Roll.

Although the MOD to the Attack varies (-3, -6...), the MOD to the Saving Roll is always fixed (-3), unless a specific rule indicates otherwise.


FAQs & Errata

N4 FAQ
Version: 1.0, Jan 2021

Q: When do you apply the Firewall MODs for enemy Repeaters?

A: The Firewall MODs will only apply if using the enemy Repeater to use a Hacking Program against an enemy Hacker. If you are in the Zone of Control of an enemy Repeater, it is not mandatory to use the enemy Repeater.

Related Pages: Firewall, Repeater