ECM
From Infinity
360º Visor | AI Motorcycle | Albedo | Baggage | Biometric Visor | Cube | Dazer | Deactivator | Deployable Repeater | ECM | Escape System | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask & HoloMask State | Holoprojector & Holoecho State | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This N4 rule is not used in CodeOne.
Electronic Countermeasures cover all systems carried by Troopers, Vehicles and TAGs with the goal of disrupting and deactivating enemy guided projectiles, Comms Attacks etc. depending on the type of ECM they are equipped with.
ECM | AUTOMATIC EQUIPMENT |
Requirements
- In order to use this Automatic Equipment, its owner must be the target of the Attack type listed in round brackets.
Effects
- ECM imposes a series of negative MODs on the Enemy when they attempt to Attack the Trooper that owns it.
- Both the affected Attack type and the MOD that it imposes are listed in the Unit Profile of the Trooper.