Assisted Fire | Carbonite & Immobilized-B State | Controlled Jump | Cybermask & Impersonation State | Enhanced Reaction | Fairy Dust | Oblivion & Isolated State | Spotlight & Targeted State | Total Control & Possessed State | Trinity | White Noise | Zero Pain
360º Visor | AI Motorcycle | Albedo | Baggage | Biometric Visor | Cube | Dazer | Deactivator | Deployable Repeater | ECM | Escape System | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask & HoloMask State | Holoprojector & Holoecho State | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This N4 rule is not used in CodeOne.
This is a hacking range amplifier designed for deployment onto the battlefield.
|Comms Equipment, Deployable, Disposable (3), Indiscriminate, Zone of Control.|
- When the player declares the Place Deployable Common Skill, the Trooper places a Deployable Repeater Token (REPEATER) on the game table.
- The Deployable Repeater is a piece of Equipment that contains a Repeater.
Firewall imposes an additional MOD (-3, -6...) to the WIP Roll of the Trooper that declared the Comms Attack against a Trooper that benefits from a Firewall, for example if attacking through an enemy Repeater.
The Trooper benefitting from a Firewall applies a -3 MOD to the Attack Damage of the Comms Attack, if a Saving Roll needs to be made.
Only the MODs of a single Firewall can be applied, even if the Trooper benefits from more than one. In the case of the Trooper benefitting from more than one Firewall, their player will decide which one to apply.