Repeater
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Hacking ProgramsAssisted Fire | Carbonite | Controlled Jump | Cybermask | Enhanced Reaction | Fairy Dust | Oblivion | Spotlight | Total Control | Trinity | White Noise | Zero Pain
360º Visor | AI Motorcycle | Albedo | Baggage | Bangbomb | Biometric Visor | Cube | Dazer | Deactivator | Deployable Cover | Deployable Repeater | ECM | FastPanda | Firewall | GizmoKit | Hacking Device | HoloMask | Holoprojector | MediKit | Motorcycle | Multispectral Visor | Nanoscreen | Repeater | SymbioMate | TinBot | X-Visor
This is a range amplifier for Hackers.
- Repeaters extend the Hacking Area of all Hackers in the same Army List.
- Hackers within the Zone of Control of an enemy Repeater may use it to apply Hacking Programs against any enemy Hacker, but applying Firewall MODs (-3).
- There can be no reaction against a Repeater that is being used by an enemy Hacker, only against the Hacker, if possible.
This piece of Equipment is automatically active and cannot be deactivated by its owner, unless its carrier is in Isolated State or any Null States.
Firewall imposes an additional MOD (-3, -6...) to the WIP Roll of the Trooper declaring a Comms Attack against a Trooper benefitting from a Firewall, for example if attacking through an enemy Repeater.
The Trooper benefiting from the Firewall also applies a MOD of +3 to their Saving Rolls (SR) against the Comms Attack.
Only the MODs of a single Firewall can be applied, even if the Trooper benefits from more than one. In the case of the Trooper benefitting from more than one Firewall, their player will decide which one to apply.