Hacking Area

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This term refers to the Area of Effect of Hacking Programs. In Infinity a Hacker’s Hacking Area matches their Zone of Control, and the Zone of Control of Repeaters and Deployable Repeaters of either the Player or their Allies.

In addition, if a Hacker is within the Zone of Control of an Enemy Repeater or Deployable Repeater, their Hacking Area includes all Enemy Troopers on the game table. However, if the Enemy Trooper is not a Hacker, any ARO or Hacking Program using the Enemy Repeater will fail its Requirements, and instead an Idle will be performed.


Hacking Area in ARO

Enemies entering or acting inside the Hacking Area of a Hacker while remaining outside that Hacker’s LoF and ZoC can be reacted to.

In the ARO Check steps of the Order Expenditure Sequence, players can check if the Active Trooper is inside any Reactive Troopers’ Hacking Areas. Measurements must always be made from the Active Trooper, checking a maximum of 8 inches from any point along their path, and from the Active Trooper’s Repeaters. If the measurements show that the Active Trooper is within the Hacking Area of the Reactive Trooper, they can declare an ARO.


HoloMask and Hacking Area

When using an Enemy Repeater to include an Enemy Trooper in the Hacking Area, any ARO or Hacking Program against a Trooper who does not have the Hacker Special Skill on their real Unit Profile will fail its Requirements in the Resolution step of the Order, and instead an Idle will be performed. This will reveal that the Enemy Trooper is not a Hacker.


HoloMask and Repeater

Similarly, when using an Enemy Trooper’s Repeater, if that Trooper is in HoloMask State and does not have a Repeater on their real Unit Profile then any ARO or Hacking Program using their fake Repeater will fail its Requirements in the Resolution step of the Order, and instead an Idle will be performed. This will reveal that the Enemy Trooper does not have a Repeater.


Examples

Example of Hacking Area

eng-hacking-area-example.jpg

The Hacker may use their Hacking Programs in the area that includes the Zone of Control of the Repeater, the Deployable Repeater and their own Zone of Control.


Example of Hacking Area and AROs Through Repeaters
IMPORTANT

This example is currently out of date.

eng-hacking-area-example-aros.jpg

For the sake of simplicity, in this example, the Stealth Special Skill is not being used.

During his Active Turn, a Hacker decides to declare Idle as the first Basic Short Skill of the Order. As shown in the picture, he is outside his enemies' LoF and ZoC, but since he is a Hacker, he can use the Deployable Repeater and a Trooper with the Repeater piece of Equipment to increase his Hacking Area, allowing him to act from his current position.

Therefore, since the Hacker is within the Hacking Area of the Enemy Hacker, the enemy declares his ARO: Oblivion.

As the Enemy Heavy Infantry is in the Active Trooper's Hacking Area, they can declare an ARO, choosing to declare a Reset.

The second Skill of the Hacker is Carbonite, dividing his B2 between the Enemy Heavy Infantry and the enemy Hacker.

The following Face to Face Rolls occur:

Reset by the Enemy Heavy Infantry vs Carbonite from the Hacker.

  • No Modifiers (MOD).

Oblivion from the Enemy Hacker vs Carbonite from the Hacker.

  • Enemy Hacker MODs:
    • -3 Firewall MOD for using an Enemy Repeater.
  • Hacker MODs:
    • No Modifiers (MOD).

If a Saving Roll is required, the Possibility of Survival (PS) of Oblivion will suffer a +3 MOD from the Firewall.


Example of Camouflaged State and ARO Through a Repeater

This time, the Hacker is in Camouflaged State and declares Idle.

As the Camouflaged Marker is inside the Enemy Hacker's Hacking Area, the Enemy Hacker can delay their ARO in case the Camouflaged Marker is a Hacker.

The Enemy Hacker may declare an ARO only if the Camouflaged Marker reveals themselves with the second Short Skill of the Order.