Zero Pain
From Infinity
Hacker | Firewall | Hacking Area | Repeater | Deployable Repeater | Hacking Programs Chart | Hacking Device
Programs and StatesAssisted Fire | Carbonite & Immobilized-B State | Controlled Jump | Cybermask & Impersonation State | Enhanced Reaction | Fairy Dust | Oblivion & Isolated State | Spotlight & Targeted State | Total Control & Possessed State | Trinity | White Noise | Zero Pain
This N4 rule is not used in CodeOne.
ZERO PAIN | SHORT SKILL / ARO |
Comms Attack, Non-Lethal. |
Requirements
Update 1.1.1, Dec 2021
Troopers can only Zero Pain if at least one of these is true:
- They are the Active Trooper.
- In the Reactive Turn, if they are allowed to declare an ARO.
Show original text.
Original
Troopers can only use Zero Pain if at least one of these is true:
- They are the Active Trooper.
- In the Reactive Turn, they have a valid ARO, or are targeted by a Comms Attack.
Effects
- In the Active or Reactive Turn, this Program allows the user to make two WIP Rolls in a Face to Face Roll to evade all enemy Comms Attacks.
- A -3 WIP MOD is applied to the enemy Comms Attacks.
- If the user wins with either Roll, they nullify the Comms Attack against them and avoid all Damage and special effects from the Attack.
Name | Attack MOD | Opp. MOD | DAM | B | Target | Skill Type | Special |
---|---|---|---|---|---|---|---|
Zero Pain | 0 | -3 | -- | 2 | -- | Short Skill/ARO | Nullifies Comms Attack. B2 in ARO, Non-Lethal. |