This set of rules features a collection of terms which refer to very specific game elements that help to clarify the extent of the rules.
Attributes are a series of numeric values that describe a Trooper’s or game element’s basic capabilities. In game terms, these are used to make Rolls and calculate the success or failure of attempted actions.
Game element with Attributes, which belongs to the Army List of any of the players, and is capable of performing a Special Skill or Trait. This element may also be designated as a target and receive Attacks.
Game element with Attributes that may belong to the Army List of a player, and is capable of performing and receiving Attacks.
Game element with Attributes represented on the table by a miniature.
Special category of Trooper that is unable to contribute or spend Orders by itself and, therefore, takes no space in the Army List. It is activated when its Controller, the Trooper on which it depends, spends an Order, replicating their actions.
The Cost of a Peripheral is shown in its own Troop Profile but is also added to its Controller's Cost.
Game element that recreates the scenarios and serves as a prop on the game table. On certain occasions, they may have Attributes or become a valid target.
Represents the set of Troopers that form each Unit in Infinity CodeOne. Indicates the numerical values that determine each Trooper's Attributes. The Unit Profile also indicates the Characteristics, Special Skills, Equipment, and Armor of each Trooper.