Ranged Weapon Profile

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In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profile, and each Weapon is detailed individually in the Weapons Chart. The MULTI Rifle will be used as an example to explain how to read a BS Weapon profile.


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MULTI Rifle

Example 1

multi-rifle.jpg

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
MULTI Rifle (Anti-materiel Mode) +3 +3 -3 -3 -6 -6 -- 7 1 DA ARM 2 Anti-materiel
MULTI Rifle (AP Mode) +3 +3 -3 -3 -6 -6 -- 7 3 AP ARM/2 1 Suppressive Fire
MULTI Rifle (Shock Mode) +3 +3 -3 -3 -6 -6 -- 7 3 SHOCK ARM 1 Suppressive Fire

MULTI Weapons are an example of Weapons that have more than one firing mode. Each firing mode has a Burst (B) and different Ammunition associated with them. The player must decide which firing mode to use each time they declare a BS Attack.

The MULTI Rifle in AP Mode can use AP Ammunition and B3. This means that if the player declares BS Attack, they will roll 3 dice with AP Ammunition. Conversely, if they decide to use Anti-materiel Mode they will have just 1 die available, but will use DA Ammunition.


Profile Key

Range indicates the Weapon's reach in inches. In this case the MULTI Rifle has a reach of 0 to 48 inches, this reach is divided in different ranges that imply different MODs to the BS Attack Roll, as explained in the Range Modifier section.

Possibility of Survival (PS) indicates the destructive capability of the Weapon. The lower the PS value, the more powerful the Weapon.

Burst (B) is the number of dice the Active Player must roll when declaring a BS Attack. Remember that in the Reactive Turn the value of B is 1, unless modified by a rule or Skill.

The Ammunition column indicates what Type of Ammunition the Weapon uses. If two Types of Ammunition are shown linked by a "+" it means both Types are combined.

The Saving Roll Attribute column indicates which Attribute or Attributes (ARM, BTS, PH, ARM+BTS, etc.) any Saving Rolls are made against to avoid the hit's damage or Effects. As with Ammunition, saving against different Attributes or their combination may be necessary (see Possibility of Survival (PS)). The Attribute can also be shown with MODs, usually negative (-3, -6), or it can directly show the value for that Attribute (ARM=0).

The Number of Saving Rolls (SR: No) column indicates the number of Saving Rolls that need to be made for every hit received.

Traits are special features some Weapons and pieces of Equipment possess. They are all explained in the Labels and Traits Section. An asterisk (*) in this section indicates that the Weapon or piece of Equipment has extra rules in the corresponding section of the rulebook.


Example 2

A weapon that uses AP+DA Ammunition indicates that the target must perform 2 Saving Rolls for each hit received (due to DA Ammunition), with the corresponding Saving Roll Attribute halved (due to AP Ammunition).


Next, two more examples on how to read the Weapons Chart are shown.


Breaker Combi Rifle

Example 3

breaker-rifle.jpg

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Breaker Combi Rifle +3 +3 -3 -3 -6 -6 -- 7 3 AP BTS/2 1 Suppressive Fire

The Breaker Combi Rifle indicates that for each received impact the target must perform one Saving Roll, with their BTS Attribute halved.


MediKit

Example 4
Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
MediKit +3 0 -6 -- -- -- -- -- 1 -- -- -- Non-Lethal, [***]

The MediKit is a piece of Equipment that is a Non-Lethal BS Weapon. Therefore, the Weapons Chart indicates the Range MOD. Although in the Traits section the [***] indicates that it is a weapon or piece of Equipment that has additional explanation in the Skills and Equipment section of the rulebook.


SEE ALSO