NOTICE: Infinity N5.2 and N5 FAQ 0.0.0
The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.
Double Action (DA) Ammunition
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(Redirected from DA)
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This Ammunition uses high-impact light caliber projectiles.
DOUBLE ACTION (DA) AMMUNITION
ROLL
- After a successful attack using DA Ammunition, the target must make two Saving Rolls per hit suffered.
EFFECTS
- Each Saving Roll failed against DA Ammunition inflicts 1 Wound on the target.
- The second Saving Roll is mandatory, even if the target fails the first one or falls Unconscious.
- Critical hits with Double Action (DA) Ammunition cause the target to make an additional Saving Roll.

Sibylla's Advice
For each Critical hit with DA Ammunition, the target must make 3 Saving Rolls: 2 due to the hit with DA Ammunition and 1 more due to the additional Saving Roll.