Melee Weapon Profile

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In Infinity, every Weapon has its own game profile and some of them even have special usage rules. This chapter describes how to read such a profile and details each Weapon individually. The CC Weapon will be used as an example to explain how to read a Melee Weapon profile.


cc-weapon.jpg

Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
CC Weapon 8 1 N ARM 1 CC

Range indicates the Weapon's reach in inches. Melee Weapons usually lack a Range.

Possibility of Survival (PS) indicates the destructive capability of the Weapon. The lower the PS value, the more powerful the Weapon.

Burst (B) is the number of dice the Active Player must roll when declaring a CC Attack. Remember that in the Reactive Turn the value of B is generally 1, unless modified by a rule or Skill.

The Ammunition column indicates what Type of Ammunition the Weapon uses. If two Types of Ammunition are shown linked by a "+" it means both Types are combined.

The Saving Roll Attribute column indicates which Attribute or Attributes (ARM, BTS, PH, ARM+BTS, etc.) any Saving Rolls are made against to avoid the hit's damage or Effects. As with Ammunition, saving against different Attributes or their combination may be necessary (see Saving Rolls (SR)). The Attribute can also be shown with MODs, usually negative (-3, -6), or it can directly show the value for that Attribute (ARM=0).

The Number of Saving Rolls (SR: No.) column indicates the number of Saving Rolls that need to be made for every hit received.

Traits are special features some Weapons and Equipment pieces possess. They are all explained in the Labels and Traits Section. An asterisk (*) in this section indicates that the Weapon or piece of Equipment has extra rules in the corresponding section of the rulebook.


Example
Name 8" 16" 24" 32" 40" 48" 96" PS B Ammo Save Attr. Save Rolls Traits
Monofilament CC Weapon 8 1 N ARM=0 1 CC, State: Dead

In the case of the Monofilament CC Weapon, its Saving Roll Attribute indicates that the target will have their ARM value reduced to 0 for their Saving Roll and its Traits indicate that, should they receive any Wounds, they will enter Dead State directly.


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SEE ALSO