NOTICE: Infinity N5.2 and N5 FAQ 0.0.0

The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.

Difference between pages "Weapon Chart" and "Translation Charts"

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(MULTI Pistol Anti-materiel, Chest Mines Double Shot.)
 
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{{section-reference-charts}}
+
{{n5-section-reference-charts}}
  
  
==BOWS==
+
== Basic Rules/Reglas Básicas ==
{{n4onlyitem}}
+
 
{{n4}}
+
{| class="n5table-dark"
{{weapon}}
+
|-
{{weaponrow|Tactical Bow|+3|0|-6|--|--|--|--|PH|1|DA|ARM|[[Anti-materiel]], [[Silent]]}}
+
! colspan="2"| Basic Rules/Reglas Básicas
{{weaponrow|Viral Tactical Bow|+3|0|-6|--|--|--|--|PH|1|DA + SHOCK|BTS|[[Silent]]}}
+
|-
 +
! English !! Spanish
 +
|-
 +
| '''[[Basic Rules]]''' || Reglas Básicas
 +
|-  
 +
| '''[[Open and Private Information]]''' || Información Pública y Privada
 +
|-  
 +
| '''[[Unit Profile]]''' || Perfil de Unidad
 +
|-  
 +
| '''[[Army List]]''' || Lista de Ejército
 +
|-  
 +
| '''[[Orders and the Order Pool]]''' || Órdenes y Reserva de Órdenes
 +
|-  
 +
| '''[[Trooper Activation]]''' || Activación de una Tropa
 +
|-  
 +
| '''[[ARO: Automatic Reaction Order]]''' || ORA: Orden de Reacción Automática
 +
|-  
 +
| '''[[Order Expenditure Sequence]]''' || Secuencia de Gasto de una Orden
 +
|-  
 +
| '''[[Initiative and Deployment]]''' || Iniciativa y Despliegue
 +
|-  
 +
| '''[[Game Sequence]]''' || Secuencia de Juego
 +
|-
 +
| '''[[Loss of Lieutenant]]''' || Pérdida de Teniente
 +
|-  
 +
| '''[[Silhouettes]]''' || Silueta
 +
|-
 +
| '''[[Line of Fire]]''' || Línea de Tiro
 +
|-
 +
| '''[[Zone of Control]]''' || Zona de Control
 +
|-  
 +
| '''[[Zones, Bases and Silhouettes]]''' || Zonas, Peanas y Siluetas
 +
|-  
 +
| '''[[Coherency]]''' || Coherencia
 +
|-  
 +
| '''[[Distances and Measurements]]''' || Distancias y Medidas
 +
|-  
 +
| '''[[Replacing Game Elements]]''' || Reemplazar Elementos de Juego
 +
|-  
 +
| '''[[Rolls]]''' || Tiradas
 +
|-
 +
| '''[[Face to Face Rolls]]''' || Tiradas Enfrentadas
 
|}
 
|}
{{n4end}}
 
 
  
==CC WEAPONS==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|AP CC Weapon| | | | | | | |PH|1|AP|ARM|[[CC]]}}
 
{{weaponrow|CC Weapon| | | | | | | |PH|1|N|ARM|[[CC]]}}
 
{{weaponrow|DA CC Weapon| | | | | | | |PH|1|DA|ARM|[[CC]]}}
 
{{weaponrow|Monofilament CC Weapon| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}}
 
{{weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|[[CC]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP CC Weapon| | | | | | | |PH|1|AP|ARM|[[CC]]}}
 
{{weaponrow|AP + DA CC Weapon| | | | | | | |PH|1|AP + DA|ARM|[[Anti-materiel]], [[CC]]}}
 
{{weaponrow|AP + Shock CC Weapon| | | | | | | |PH|1|AP + SHOCK|ARM|[[CC]]}}
 
{{weaponrow|CC Weapon| | | | | | | |PH|1|N|ARM|[[CC]]}}
 
{{weaponrow|DA CC Weapon| | | | | | | |PH|1|DA|ARM|[[Anti-materiel]], [[CC]]}}
 
{{weaponrow|E/M CC Weapon| | | | | | | |PH|1|N+E/M|BTS|[[CC]], [**]}}
 
{{weaponrow|EXP CC Weapon| | | | | | | |PH|1|EXP|ARM|[[Anti-materiel]], [[CC]]}}
 
{{weaponrow|Monofilament CC Weapon| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]]}}
 
{{weaponrow|PARA CC Weapon| | | | | | | |--|1|PARA|PH-6|[[CC]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}}
 
{{weaponrow|Shock CC Weapon| | | | | | | |PH|1|SHOCK|ARM|[[CC]]}}
 
{{weaponrow|T2 CC Weapon| | | | | | | |PH|1|T2|ARM|[[Anti-materiel]], [[CC]]}}
 
{{weaponrow|[[Trench-Hammer]] (Thrown Mode)|0|--|--|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [[Throwing Weapon]], [[Disposable (3)]], [*]}}
 
{{weaponrow|[[Trench-Hammer]] (CC Mode)| | | | | | | |PH|1|DA|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}}
 
{{weaponrow|Viral CC Weapon| | | | | | | |PH|1|DA + SHOCK|BTS|[[CC]]}}
 
{{weaponrow|[[Vorpal CC Weapon]] (Thrown Mode)|+3|--|--|--|--|--|--|12|1|N|ARM|[[Throwing Weapon]], [[ARM=0]], [[State Trait | State:]] [[Dead]], [*]}}
 
{{weaponrow|[[Vorpal CC Weapon]] (CC Mode)| | | | | | | |12|1|N|ARM|[[ARM=0]], [[CC]], [[State Trait | State:]] [[Dead]], [*]}}
 
|}
 
{{n4end}}
 
  
 +
== Movement Module/Módulo de Movimiento ==
  
==FLAMETHROWERS==
+
{| class="n5table-dark"
{{c1}}
+
|-
{{weapon}}
+
! colspan="2"| Movement Module/Módulo de Movimiento
{{weaponrow|Heavy Flamethrower| | | | | | | |14|1|N|ARM|[[Continuous Damage]], [[Direct Template (Large Teardrop)]]}}
+
|-
{{weaponrow|Light Flamethrower| | | | | | | |13|1|N|ARM|[[Continuous Damage]], [[Direct Template (Small Teardrop)]]}}
+
! English !! Spanish
|}
+
|-
{{c1end}}{{n4}}
+
| '''[[Moving and Measuring]]''' || Mover y Medir
{{weapon}}
+
|-
{{weaponrow|Heavy Flamethrower| | | | | | | |14|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Continuous Damage]], [[Direct Template (Large Teardrop)]]}}
+
| '''[[Move]]''' || Mover
{{weaponrow|Light Flamethrower| | | | | | | |13|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Continuous Damage]], [[Direct Template (Small Teardrop)]]}}
+
|-
 +
| '''[[General Movement Rules]]''' || Condiciones Generales de Movimiento
 +
|-
 +
| '''[[Cautious Movement]]''' || Movimiento Cauteloso
 +
|-
 +
| '''[[Climb]]''' || Trepar
 +
|-
 +
| '''[[Jump]]''' || Saltar
 
|}
 
|}
{{n4end}}
 
 
  
==GRENADES==
 
{{n4onlyitem}}
 
{{n4}}
 
{{weapon}}
 
{{weaponrow|[[Eclipse]] Grenades|+3|-3|--|--|--|--|--|--|1|ECLIPSE|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]], [[Non-Lethal]], [[Reflective]], [[Targetless]], [**]}}
 
{{weaponrow|[[E/M]] Grenades|+3|-3|--|--|--|--|--|13|1|E/M|BTS|[[Traits#Speculative_Attack | Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]], [[Non-Lethal]], [**]}}
 
{{weaponrow|Grenades|+3|-3|--|--|--|--|--|13|1|N|ARM|[[Traits#Speculative_Attack | Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]]}}
 
{{weaponrow|[[Smoke]] Grenades|+3|-3|--|--|--|--|--|--|1|Smoke|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Throwing Weapon]], [[Impact Template (Circular)]], [[Non-Lethal]], [[Targetless]], [**]}}
 
|}
 
{{n4end}}
 
  
 +
== Combat Module/Módulo de Combate ==
  
==GRENADE LAUNCHERS==
+
{| class="n5table-dark"
{{n4onlyitem}}
+
|-
{{n4}}
+
! colspan="2"| Combat Module ||colspan="2"| Módulo de Combate
{{weapon}}
+
|-
{{weaponrow|[[Eclipse]] Grenade Launcher|0|0|0|-3|-6|-6|--|-|1|ECLIPSE|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [[Reflective]], [[Targetless]], [**]}}
+
! English !! Spanish !! Español !! Inglés
{{weaponrow|[[E/M]] Grenade Launcher|0|0|0|-3|-6|-6|--|13|1|E/M|BTS|[[Traits#Speculative_Attack | Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [**]}}
+
|-
{{weaponrow|Grenade Launcher|0|0|0|-3|-6|-6|--|13|1|N|ARM|[[Traits#Speculative_Attack | Speculative Attack]], [[Impact Template (Circular)]]}}
+
| '''[[Ballistic Skills]]''' || Combate a Distancia || '''Armas de Plantilla Directa''' || [[Direct Template Weapons]]
{{weaponrow|[[Smoke]] Grenade Launcher|0|0|0|-3|-6|-6|--|--|1|Smoke|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Non-Lethal]], [[Impact Template (Circular)]], [[Targetless]], [**]}}
+
|-  
 +
| '''[[BS Attack]]''' || Ataque CD || '''Armas de Plantilla Terminal''' || [[Impact Template Weapons]]
 +
|-  
 +
| '''[[Burst]]''' || Ráfaga || '''Armas y Equipo de Plantilla''' || [[Template Weapons and Equipment]]
 +
|-  
 +
| '''[[CC Attack]]''' || Ataque CC || '''Ataque CC''' || [[CC Attack]]
 +
|-  
 +
| '''[[Close Combat]]''' || Combate Cuerpo a Cuerpo || '''Ataque CD''' || [[BS Attack]]
 +
|-  
 +
| '''[[Direct Template Weapons]]''' || Armas de Plantilla Directa || '''Ataque Especulativo''' || [[Speculative Attack]]
 +
|-
 +
| '''[[Guts Roll]]''' || Tirada de Agallas || '''Ataque Intuitivo''' || [[Intuitive Attack]]
 +
|-
 +
| '''[[Impact Template Weapons]]''' || Armas de Plantilla Terminal || '''Combate a Distancia''' || [[Ballistic Skills]]
 +
|-
 +
| '''[[Intuitive Attack]]''' || Ataque Intuitivo || '''Combate Cuerpo a Cuerpo''' || [[Close Combat]]
 +
|-
 +
| '''[[Melee Weapon Profile]]''' || Perfil de Armas de Melé || '''Heridas''' || [[Wounds]]
 +
|-  
 +
| '''[[Possibility of Survival (PS)]]''' || Posibilidad de Supervivencia (PS) || '''Perfil de Armas CD''' || [[Ranged Weapon Profile]]
 +
|-  
 +
| '''[[Ranged Weapon Profile]]''' || Perfil de Armas CD || '''Perfil de Armas de Melé''' || [[Melee Weapon Profile]]
 +
|-  
 +
| '''[[Saving Roll (SR)]]''' || Tirada de Salvación (TS) || '''Posibilidad de Supervivencia (PS)''' || [[Possibility of Survival (PS)]]
 +
|-
 +
| '''[[Speculative Attack]]''' || Ataque Especulativo || '''Ráfaga''' || [[Burst]]
 +
|-
 +
| '''[[Template Weapons and Equipment]]''' || Armas y Equipo de Plantilla || '''Tirada de Agallas''' || [[Guts Roll]]
 +
|-  
 +
| '''[[Wounds]]''' || Heridas || '''Tirada de Salvación (TS)''' || [[Saving Roll (SR)]]
 +
|-
 +
| colspan="4"|----
 +
|-
 +
| colspan="2"| '''Quantronic Combat (Hacking)''' ||colspan="2"|'''Combate Cuantrónico (Hackeo)'''
 +
|-
 +
| '''[[Assisted Fire]]''' || Disparo Asistido || '''Carbonita''' || [[Carbonite]]
 +
|-
 +
| '''[[Carbonite]]''' || Carbonita || '''Control Total''' || [[Total Control]]
 +
|-  
 +
| '''[[Controlled Jump]]''' || Salto Controlado || '''Cybermask''' || [[Cybermask]]
 +
|-  
 +
| '''[[Cybermask]]''' || Cybermask || '''Disparo Asistido''' || [[Assisted Fire]]
 +
|-  
 +
| '''[[Deployable Repeater]]''' || Repetidor de Posición || '''Dispositivo de Hacker''' || [[Hacking Device]]
 +
|-  
 +
| '''[[Enhanced Reaction]]''' || Reacción Mejorada || '''Fairy Dust''' || [[Fairy Dust]]
 +
|-  
 +
| '''[[Fairy Dust]]''' || Fairy Dust || '''Firewall''' || [[Firewall]]
 +
|-
 +
| '''[[Firewall]]''' || Firewall || '''Hacker''' || [[Hacker]]
 +
|-
 +
| '''[[Hacker]]''' || Hacker || '''Oblivion''' || [[Oblivion]]
 +
|-  
 +
| '''[[Hacking Area]]''' || Zona de Hackeo || '''Reacción Mejorada''' || [[Enhanced Reaction]]
 +
|-  
 +
| '''[[Hacking Device]]''' || Dispositivo de Hacker || '''Repetidor''' || [[Repeater]]
 +
|-  
 +
| '''[[Hacking Programs Chart]]''' || Tabla de Programas de Hackeo || '''Repetidor de Posición''' || [[Deployable Repeater]]
 +
|-  
 +
| '''[[Oblivion]]''' || Oblivion || '''Ruido Blanco''' || [[White Noise]]
 +
|-  
 +
| '''[[Repeater]]''' || Repetidor || '''Salto Controlado''' || [[Controlled Jump]]
 +
|-  
 +
| '''[[Spotlight]]''' || Spotlight || '''Spotlight''' || [[Spotlight]]
 +
|-  
 +
| '''[[Total Control]]''' || Control Total || '''Tabla de Programas de Hackeo''' || [[Hacking Programs Chart]]
 +
|-  
 +
| '''[[Trinity]]''' || Trinity || '''Trinity''' || [[Trinity]]
 +
|-
 +
| '''[[White Noise]]''' || Ruido Blanco || '''Zero Pain''' || [[Zero Pain]]
 +
|-
 +
| '''[[Zero Pain]]''' || Zero Pain || '''Zona de Hackeo''' || [[Hacking Area]]
 
|}
 
|}
{{n4end}}
 
 
  
==HEAVY MACHINE GUNS==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
 
{{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|}}
 
{{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|}}
 
{{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|AP|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Heavy Machine Gun|-3|0|+3|+3|-3|-3|--|15|4|N|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|MULTI Heavy Machine Gun (Burst Mode)|-3|0|+3|+3|-3|-3|--|15|4|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|MULTI Heavy Machine Gun (Anti-materiel Mode)|-3|0|+3|+3|-3|-3|--|15|1|EXP|ARM|[[Anti-materiel]]}}
 
|}
 
{{n4end}}
 
  
 +
== Ammunition and Weaponry/Munición y Armamento ==
  
==MARKSMAN RIFLES==
+
{| class="n5table-dark"
{{c1}}
+
|-
{{weapon}}
+
! colspan="2"| Ammunition and Weaponry ||colspan="2"| Munición y Armamento
{{weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|AP|ARM|}}
+
|-
{{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|}}
+
! English !! Spanish !! Español !! Inglés
|}
+
|-
{{c1end}}{{n4}}
+
| '''[[Ammunition]]''' || Munición || '''Munición''' || [[Ammunition]]
{{weapon}}
+
|-  
{{weaponrow|AP Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|AP|ARM|[[Suppressive Fire]]}}
+
| '''[[Ammunition Summary Chart]]''' || Tabla de Municiones || '''Tabla de Municiones''' || [[Ammunition Summary Chart]]
{{weaponrow|K1 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|[[Anti-materiel]], [[ARM=0]], [[Suppressive Fire]]}}
+
|-  
{{weaponrow|Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|N|ARM|[[Suppressive Fire]]}}
+
| '''[[Combined Ammunition]]''' || Munición Combinada || '''Munición Combinada''' || [[Combined Ammunition]]
{{weaponrow|MULTI Marksman Rifle (Burst Mode)|-3|+3|+3|-3|-3|-6|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}}
+
|-
{{weaponrow|MULTI Marksman Rifle (Anti-materiel Mode)|-3|+3|+3|-3|-3|-6|--|13|1|DA|ARM|[[Anti-materiel]]}}
+
| '''[[Combined Saving Roll]]''' || Tirada de Salvación Combinada || '''Tirada de Salvación Combinada''' || [[Combined Saving Roll]]
{{weaponrow|Shock Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|SHOCK|ARM|[[Suppressive Fire]]}}
+
|-
{{weaponrow|T2 Marksman Rifle|-3|+3|+3|-3|-3|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}}
+
| colspan="4"|----
 +
|-  
 +
| '''[[Normal (N) Ammunition]]''' || Munición Normal (N) || '''Munición Normal (N)''' || [[Normal (N) Ammunition]]
 +
|-
 +
| '''[[Armor Piercing (AP) Ammunition]]''' || Munición Perforante (AP) || '''Munición Aturdidora''' || [[Stun Ammunition]]
 +
|-  
 +
| '''[[Double Action (DA) Ammunition]]''' || Munición Doble Acción (DA) || '''Munición Doble Acción (DA)''' || [[Double Action (DA) Ammunition]]
 +
|-
 +
| '''[[Eclipse Ammunition]]''' || Munición Eclipse || '''Munición Eclipse''' || [[Eclipse Ammunition]]
 +
|-  
 +
| '''[[Electromagnetic (E/M) Ammunition]]''' || Munición Electromagnética (E/M) || '''Munición Electromagnética (E/M)''' || [[Electromagnetic (E/M) Ammunition]]
 +
|-  
 +
| '''[[Explosive (EXP) Ammunition]]''' || Munición Explosiva (EXP) || '''Munición Explosiva (EXP)''' || [[Explosive (EXP) Ammunition]]
 +
|-
 +
| '''[[Paralysis (PARA) Ammunition]]''' || Munición Paralizante (PARA) || '''Munición Humo''' || [[Smoke Ammunition]]
 +
|-  
 +
| '''[[Shock Ammunition]]''' || Munición Shock || '''Munición Paralizante (PARA)''' || [[Paralysis (PARA) Ammunition]]
 +
|-
 +
| '''[[Smoke Ammunition]]''' || Munición Humo || '''Munición Perforante (AP)''' || [[Armor Piercing (AP) Ammunition]]
 +
|-  
 +
| '''[[Stun Ammunition]]''' || Munición Aturdidora || '''Munición Shock''' || [[Shock Ammunition]]
 +
|-  
 +
| '''[[T2 Ammunition]]''' || Munición T2 || '''Munición T2''' || [[T2 Ammunition]]
 +
|-
 +
| colspan="4"|----
 +
|-  
 +
| '''[[Weaponry]]''' || Armamento || '''Armamento''' || [[Weaponry]]
 +
|-  
 +
| '''[[Mixed Weapons]]''' || Armas Mixtas || '''Armas Mixtas''' || [[Mixed Weapons]]
 +
|-  
 +
| '''[[Weapons Chart]]''' || Tabla de Armas || '''Tabla de Armas''' || [[Weapons Chart]]
 +
|-
 +
| colspan="4"|----
 +
|-  
 +
| '''[[Armed Turret]]''' || Torreta Artillada || '''Armas Perimetrales''' || [[Perimeter Weapons]]
 +
|-  
 +
| '''[[Chest Mines]]''' || Minas Pectoral || '''Cargas-D''' || [[D-Charges]]
 +
|-
 +
| '''[[Cybermines]]''' || Cyberminas || '''Cyberminas''' || [[Cybermines]]
 +
|-  
 +
| '''[[D-Charges]]''' || Cargas-D || '''Disco Baller''' || [[Disco Baller]]
 +
|-  
 +
| '''[[Disco Baller]]''' || Disco Baller || '''Dispersador de Minas''' || [[Mine Dispenser]]
 +
|-  
 +
| '''[[Drop Bears]]''' || Drop Bears || '''Drop Bears''' || [[Drop Bears]]
 +
|-
 +
| '''[[Mine Dispenser]]''' || Dispersador de Minas || '''Minas''' || [[Mines]]
 +
|-  
 +
| '''[[Mines]]''' || Minas || '''Minas Pectoral''' || [[Chest Mines]]
 +
|-  
 +
| '''[[Perimeter Weapons]]''' || Armas Perimetrales || '''Pitcher''' || [[Pitcher]]
 +
|-  
 +
| '''[[Pitcher]]''' || Pitcher || '''Sepsitor''' || [[Sepsitor]]
 +
|-  
 +
| '''[[Sepsitor]]''' || Sepsitor || '''SymbioBomb''' || [[SymbioBomb]]
 +
|-  
 +
| '''[[SymbioBomb]]''' || SymbioBomb || '''Torreta Artillada''' || [[Armed Turret]]
 +
|-  
 +
| '''[[WildParrot]]''' || WildParrot || '''WildParrot''' || [[WildParrot]]
 
|}
 
|}
{{n4end}}
 
  
  
==MINES==
+
== Skills and Equipment Module/Módulo de Habilidades y Equipo ==
{{c1}}
 
{{weapon}}
 
{{weaponrow|[[Mines | Anti-personnel Mine]]| | | | | | | |13|1|N|ARM|[[Concealed]], [[Deployable]], [[Direct Template (Small Teardrop)]], [[Disposable (3)]], [*]}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP [[Mines]]| | | | | | | |13|1|AP|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|[[Chest Mines]] (CC Mode)| | | | | | | |13|1|SHOCK|ARM|[[CC Attack (+3)]], [[Disposable (2)]]}}
 
{{weaponrow|[[Chest Mines]] (BS Mode)| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Small Teardrop)]], [[Double Shot]]}}
 
{{weaponrow|[[Cybermines]]| | | | | | | |15|1|--|BTS|[[Comms Attack]], [[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|[[Drop Bears]] (Throwing Weapon)|+3|-3|--|--|--|--|--|--|1|--|--|[[Throwing Weapon]], [[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (3)]], [[Targetless]], [*]}}
 
{{weaponrow|[[Drop Bears]] (Deployable Weapon)| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|E/M [[Mines]]| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[Deployable]], [**]}}
 
{{weaponrow|[[Mine Dispenser]]|0|+3|-3|-6|-6|-6|--|--|1|--|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (2)]], [[Double Shot]], [[Targetless]], [*]}}
 
{{weaponrow|Monofilament [[Mines]]| | | | | | | |12|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[ARM=0]], [[State Trait | State:]] [[Dead]]. [*]}}
 
{{weaponrow|Shock [[Mines]]| | | | | | | |13|1|SHOCK|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|Viral [[Mines]]| | | | | | | |13|1|DA + SHOCK|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Concealed]], [[Disposable (3)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [*]}}
 
{{weaponrow|[[WildParrot]]| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (1)]], [[Direct Template (Small Teardrop)]], [[Deployable]], [[Perimeter]]. [*]}}
 
|}
 
{{n4end}}
 
  
== PHEROWARE TACTICS (PT) ==
+
{| class="n5table-dark"
{{n4annex}}
+
|-
{{n4}}
+
! colspan="2"| Skills and Equipment Module ||colspan="2"| Módulo de Habilidades y Equipo
{{weapon}}
+
|-
{{weaponrow|PT: Endgame| | | | | | | |13|2|AP|BTS|[[BioWeapon]], [[Comms Attack]], [[No LoF]], [[Technical Weapon]], [[Traits#Zone_of_Control | Zone of Control]]}}
+
! English !! Spanish !! Español !! Inglés
{{weaponrow|PT: Eraser| | | | | | | |14|2|DA|BTS|[[BioWeapon]], [[Comms Attack]], [[No LoF]], [[Non-Lethal]], [[State Trait | State:]] [[Isolated]], [[Technical Weapon]], [[Traits#Zone_of_Control | Zone of Control]]}}
+
|-
{{weaponrow|PT: Mirrorball| | | | | | | |--|1|ECLIPSE|--|[[Comms Attack]], [[No LoF]], [[Non-Lethal]], [[Reflective]], [[Targetless]], [[Technical Weapon]], [[Impact Template (Circular)]], [[Traits#Zone_of_Control | Zone of Control]]}}
+
| colspan="2"| '''Common Skills''' ||colspan="2"| '''Habilidades Comunes'''
 +
|-
 +
| '''[[Alert]]''' || Alarma || '''Alarma''' || [[Alert]]
 +
|-
 +
| '''[[BS Attack]]''' || Ataque CD || '''Alertar''' || [[Look Out]]
 +
|-
 +
| '''[[Cautious Movement]]''' || Movimiento Cauteloso || '''Ataque CC''' || [[CC Attack]]
 +
|-
 +
| '''[[CC Attack]]''' || Ataque CC || '''Ataque CD''' || [[BS Attack]]
 +
|-
 +
| '''[[Climb]]''' || Trepar || '''Ataque Especulativo''' || [[Speculative Attack]]
 +
|-
 +
| '''[[Discover]]''' || Descubrir || '''Ataque Intuitivo''' || [[Intuitive Attack]]
 +
|-
 +
| '''[[Dodge]]''' || Esquivar || '''Descubrir''' || [[Discover]]
 +
|-
 +
| '''[[Idle]]''' || Inacción || '''Esquivar''' || [[Dodge]]
 +
|-
 +
| '''[[Intuitive Attack]]''' || Ataque Intuitivo || '''Fuego de Supresión''' || [[Suppressive Fire]]
 +
|-
 +
| '''[[Jump]]''' || Saltar || '''Inacción''' || [[Idle]]
 +
|-
 +
| '''[[Move]]''' || Mover || '''Mover''' || [[Move]]
 +
|-
 +
| '''[[Look Out]]''' || Alertar || '''Movimiento Cauteloso''' || [[Cautious Movement]]
 +
|-
 +
| '''[[Place Deployable]]''' || Situar Posicionable || '''Recargar''' || [[Reload]]
 +
|-
 +
| '''[[Reload]]''' || Recargar || '''Reset''' || [[Reset]]
 +
|-
 +
| '''[[Request Speedball]]''' || Solicitar Speedball || '''Saltar''' || [[Jump]]
 +
|-
 +
| '''[[Reset]]''' || Reset || '''Situar Posicionable''' || [[Place Deployable]]
 +
|-
 +
| '''[[Speculative Attack]]''' || Ataque Especulativo || '''Solicitar Speedball''' || [[Request Speedball]]
 +
|-
 +
| '''[[Suppressive Fire]]''' || Fuego de Supresión || '''Trepar''' || [[Climb]]
 +
|-
 +
| colspan="4"|----
 +
|-
 +
| colspan="2"| '''Special Skills''' ||colspan="2"| '''Habilidades Especiales'''
 +
|-
 +
| '''[[Aerial]]''' || Aéreo || '''Aéreo''' || [[Aerial]]
 +
|-
 +
| '''[[Berserk]]''' || Berserk || '''Artes Marciales''' || [[Martial Arts]]
 +
|-
 +
| '''[[Booty]]''' || Botín || '''Ataque Sorpresa''' || [[Surprise Attack]]
 +
|-
 +
| '''[[Camouflage]]''' || Camuflaje || '''Ataque Triangulado''' || [[Triangulated Fire]]
 +
|-
 +
| '''[[Chain of Command]]''' || Cadena de Mando || '''Berserk''' || [[Berserk]]
 +
|-
 +
| '''[[Climbing Plus]]''' || Trepar Plus || '''Botín''' || [[Booty]]
 +
|-
 +
| '''[[Combat Instinct]]''' || Intuición de Combate || '''Cadena de Mando''' || [[Chain of Command]]
 +
|-
 +
| '''[[Combat Jump]]''' || Salto de Combate || '''Camuflaje''' || [[Camouflage]]
 +
|-
 +
| '''[[Commlink]]''' || Commlink || '''Cobertura Limitada''' || [[Limited Cover]]
 +
|-
 +
| '''[[Courage]]''' || Coraje || '''Commlink''' || [[Commlink]]
 +
|-
 +
| '''[[Counterintelligence]]''' || Contrainteligencia || '''Contrainteligencia''' || [[Counterintelligence]]
 +
|-
 +
| '''[[Decoy]]''' || Señuelo || '''Coraje''' || [[Courage]]
 +
|-
 +
| '''[[Doctor]]''' || Médico || '''Despliegue Avanzado''' || [[Forward Deployment]]
 +
|-
 +
| '''[[Dogged]]''' || Tenaz || '''Despliegue Estratégico''' || [[Strategic Deployment]]
 +
|-
 +
| '''[[Engineer]]''' || Ingeniero || '''Despliegue Oculto''' || [[Hidden Deployment]]
 +
|-
 +
| '''[[Explode]]''' || Explotar || '''Explotar''' || [[Explode]]
 +
|-
 +
| '''[[Exrah]]''' || Exrah || '''Exrah''' || [[Exrah]]
 +
|-
 +
| '''[[Forward Deployment]]''' || Despliegue Avanzado || '''Fogueado''' || [[Warhorse]]
 +
|-
 +
| '''[[Forward Observer]]''' || Observador de Artillería || '''Frenesí''' || [[Frenzy]]
 +
|-
 +
| '''[[Frenzy]]''' || Frenesí || '''FT Master''' || [[FT Master]]
 +
|-
 +
| '''[[FT Master]]''' || FT Master || '''G: Jumper''' || [[G: Jumper]]
 +
|-
 +
| '''[[G: Jumper]]''' || G: Jumper || '''Guardián''' || [[Guard]]
 +
|-
 +
| '''[[Guard]]''' || Guardián || '''Guerrero Nato''' || [[Natural Born Warrior]]
 +
|-
 +
| '''[[Hacker]]''' || Hacker || '''Hacker''' || [[Hacker]]
 +
|-
 +
| '''[[Hidden Deployment]]''' || Despliegue Oculto || '''Impetuoso''' || [[Impetuous]]
 +
|-
 +
| '''[[Immunity]]''' || Inmunidad || '''Infiltración''' || [[Infiltration]]
 +
|-
 +
| '''[[Impersonation]]''' || Suplantación || '''Ingeniero''' || [[Engineer]]
 +
|-
 +
| '''[[Impetuous]]''' || Impetuoso || '''Inmunidad''' || [[Immunity]]
 +
|-
 +
| '''[[Infiltration]]''' || Infiltración || '''Intuición de Combate''' || [[Combat Instinct]]
 +
|-
 +
| '''[[Inspiring Leadership]]''' || Liderazgo Inspirador || '''Liderazgo Inspirador''' || [[Inspiring Leadership]]
 +
|-
 +
| '''[[Lieutenant]]''' || Teniente || '''Médico''' || [[Doctor]]
 +
|-
 +
| '''[[Limited Cover]]''' || Cobertura Limitada || '''Metaquímica''' || [[MetaChemistry]]
 +
|-
 +
| '''[[Marksmanship]]''' || Puntería || '''Mimetismo''' || [[Mimetism]]
 +
|-
 +
| '''[[Martial Arts]]''' || Artes Marciales || '''Minador''' || [[Minelayer]]
 +
|-
 +
| '''[[MetaChemistry]]''' || Metaquímica || '''Mnemotecno''' || [[Mnemonica]]
 +
|-
 +
| '''[[Mimetism]]''' || Mimetismo || '''Morpho Scan''' || [[Morpho-Scan]]
 +
|-
 +
| '''[[Minelayer]]''' || Minador || '''Neurocinética''' || [[Neurocinetics]]
 +
|-
 +
| '''[[Mnemonica]]''' || Mnemotecno || '''No Hackeable''' || [[Non-Hackable]]
 +
|-
 +
| '''[[Morpho-Scan]]''' || Morpho Scan || '''Número 2''' || [[Number 2]]
 +
|-
 +
| '''[[Natural Born Warrior]]''' || Guerrero Nato || '''Observador de Artillería''' || [[Forward Observer]]
 +
|-
 +
| '''[[NCO]]''' || Suboficial || '''Operativo Especialista''' || [[Specialist Operative]]
 +
|-
 +
| '''[[Neurocinetics]]''' || Neurocinética || '''Paracaidista''' || [[Parachutist]]
 +
|-
 +
| '''[[No Cover]]''' || Sin Cobertura || '''Periférico''' || [[Peripheral]]
 +
|-
 +
| '''[[No Wound Incapacitation]]''' || Sin Incapacidad por Herida || '''Presencia Remota''' || [[Remote Presence]]
 +
|-
 +
| '''[[Non-Hackable]]''' || No Hackeable || '''Protheion''' || [[Protheion]]
 +
|-
 +
| '''[[Number 2]]''' || Número 2 || '''Puntería''' || [[Marksmanship]]
 +
|-
 +
| '''[[Parachutist]]''' || Paracaidista || '''Reacción Total''' || [[Total Reaction]]
 +
|-
 +
| '''[[Paramedic]]''' || Sanitario || '''Regeneración''' || [[Regeneration]]
 +
|-
 +
| '''[[Peripheral]]''' || Periférico || '''Remdriver''' || [[Remdriver]]
 +
|-
 +
| '''[[Protheion]]''' || Protheion || '''Salto de Combate''' || [[Combat Jump]]
 +
|-
 +
| '''[[Regeneration]]''' || Regeneración || '''Sanitario''' || [[Paramedic]]
 +
|-
 +
| '''[[Religious Troop]]''' || Tropa Religiosa || '''Sensor''' || [[Sensor]]
 +
|-
 +
| '''[[Remdriver]]''' || Remdriver || '''Sentido Táctico''' || [[Tactical Awareness]]
 +
|-
 +
| '''[[Remote Presence]]''' || Presencia Remota || '''Señuelo''' || [[Decoy]]
 +
|-
 +
| '''[[Sapper]]''' || Zapador || '''Sexto Sentido''' || [[Sixth Sense]]
 +
|-
 +
| '''[[Sensor]]''' || Sensor || '''Shasvastii''' || [[Shasvastii]]
 +
|-
 +
| '''[[Shasvastii]]''' || Shasvastii || '''Sigilo''' || [[Stealth]]
 +
|-
 +
| '''[[Sixth Sense]]''' || Sexto Sentido || '''Sin Cobertura''' || [[No Cover]]
 +
|-
 +
| '''[[Specialist Operative]]''' || Operativo Especialista || '''Sin Incapacidad por Herida''' || [[No Wound Incapacitation]]
 +
|-
 +
| '''[[Stealth]]''' || Sigilo || '''Strategos''' || [[Strategos]]
 +
|-
 +
| '''[[Strategic Deployment]]''' || Despliegue Estratégico || '''Suboficial''' || [[NCO]]
 +
|-
 +
| '''[[Strategos]]''' || Strategos || '''Súper-Salto''' || [[Super-Jump]]
 +
|-  
 +
| '''[[Super-Jump]]''' || Súper-Salto || '''Suplantación''' || [[Impersonation]]
 +
|-  
 +
| '''[[Surprise Attack]]''' || Ataque Sorpresa || '''TAGCom''' || [[TAGCom]]
 +
|-
 +
| '''[[Tactical Awareness]]''' || Sentido Táctico || '''Tenaz''' || [[Dogged]]
 +
|-
 +
| '''[[TAGCom]]''' || TAGCom || '''Teniente''' || [[Lieutenant]]
 +
|-
 +
| '''[[Terrain]]''' || Terreno || '''Terreno''' || [[Terrain]]
 +
|-
 +
| '''[[Total Reaction]]''' || Reacción Total || '''Transmutación''' || [[Transmutation]]
 +
|-
 +
| '''[[Transmutation]]''' || Transmutación || '''Trepar Plus''' || [[Climbing Plus]]
 +
|-
 +
| '''[[Triangulated Fire]]''' || Ataque Triangulado || '''Tropa Religiosa''' || [[Religious Troop]]
 +
|-
 +
| '''[[Warhorse]]''' || Fogueado || '''Vulnerabilidad''' || [[Vulnerability]]
 +
|-
 +
| '''[[Vulnerability]]''' || Vulnerabilidad || '''Zapador''' || [[Sapper]]
 +
|-
 +
| colspan="4"|----
 +
|-
 +
| colspan="2"| '''Equipment''' ||colspan="2"| '''Equipo'''
 +
|-
 +
| '''[[360º Visor]]''' || Visor 360º || '''Albedo''' || [[Albedo]]
 +
|-
 +
| '''[[AI Motorcycle]]''' || Moto IA || '''Bagaje''' || [[Baggage]]
 +
|-
 +
| '''[[Albedo]]''' || Albedo || '''Bangbomb''' || [[Bangbomb]]
 +
|-
 +
| '''[[Baggage]]''' || Bagaje || '''Cobertura Desplegable''' || [[Deployable Cover]]
 +
|-
 +
| '''[[Bangbomb]]''' || Bangbomb || '''Dazer''' || [[Dazer]]
 +
|-
 +
| '''[[Biometric Visor]]''' || Visor Biométrico || '''Desactivador''' || [[Deactivator]]
 +
|-
 +
| '''[[Cube]]''' || Petaca || '''Dispositivo de Hacker''' || [[Hacking Device]]
 +
|-
 +
| '''[[Dazer]]''' || Dazer || '''ECM''' || [[ECM]]
 +
|-
 +
| '''[[Deactivator]]''' || Desactivador || '''FastPanda''' || [[FastPanda]]
 +
|-
 +
| '''[[Deployable Cover]]''' || Cobertura Desplegable || '''Firewall''' || [[Firewall]]
 +
|-
 +
| '''[[Deployable Repeater]]''' || Repetidor de Posición || '''GizmoKit''' || [[GizmoKit]]
 +
|-
 +
| '''[[ECM]]''' || ECM || '''HoloMáscara''' || [[HoloMask]]
 +
|-
 +
| '''[[FastPanda]]''' || FastPanda || '''Holoproyector''' || [[Holoprojector]]
 +
|-
 +
| '''[[Firewall]]''' || Firewall || '''MediKit''' || [[MediKit]]
 +
|-
 +
| '''[[GizmoKit]]''' || GizmoKit || '''Moto''' || [[Motorcycle]]
 +
|-
 +
| '''[[Hacking Device]]''' || Dispositivo de Hacker || '''Moto IA''' || [[AI Motorcycle]]
 +
|-
 +
| '''[[HoloMask]]''' || HoloMáscara || '''Nanopantalla''' || [[Nanoscreen]]
 +
|-
 +
| '''[[Holoprojector]]''' || Holoproyector || '''Petaca''' || [[Cube]]
 +
|-
 +
| '''[[MediKit]]''' || MediKit || '''Repetidor''' || [[Repeater]]
 +
|-
 +
| '''[[Motorcycle]]''' || Moto || '''Repetidor de Posición''' || [[Deployable Repeater]]
 +
|-
 +
| '''[[Multispectral Visor]]''' || Visor Multiespectral || '''SymbioMate''' || [[SymbioMate]]
 +
|-
 +
| '''[[Nanoscreen]]''' || Nanopantalla || '''TinBot''' || [[TinBot]]
 +
|-  
 +
| '''[[Repeater]]''' || Repetidor || '''Visor 360º''' || [[360º Visor]]
 +
|-
 +
| '''[[SymbioMate]]''' || SymbioMate || '''Visor Biométrico''' || [[Biometric Visor]]
 +
|-
 +
| '''[[TinBot]]''' || TinBot || '''Visor Multiespectral''' || [[Multispectral Visor]]
 +
|-
 +
| '''[[X-Visor]]''' || Visor X || '''Visor X''' || [[X-Visor]]
 
|}
 
|}
{{n4end}}
 
  
==PISTOLS==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|N|ARM|[*]}}
 
{{weaponrow|Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|N|ARM|[[CC]], [*]}}
 
{{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}}
 
{{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|AP|ARM|[*]}}
 
{{weaponrow|AP Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|AP|ARM|[[CC]], [*]}}
 
{{weaponrow|Assault [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|13|4|N|ARM|[*]}}
 
{{weaponrow|Assault [[Pistol]] (CC Mode)| | | | | | | |13|1|N|ARM|[[CC]], [*]}}
 
{{weaponrow|Breaker [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|12|2|AP|BTS|[*]}}
 
{{weaponrow|Breaker [[Pistol]] (CC Mode)| | | | | | | |12|1|AP|BTS|[[CC]], [*]}}
 
{{weaponrow|Heavy [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|14|2|SHOCK|ARM|[*]}}
 
{{weaponrow|Heavy [[Pistol]] (CC Mode)| | | | | | | |14|1|SHOCK|ARM|[[CC]], [*]}}
 
{{weaponrow|MULTI [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|13|2|AP / SHOCK|ARM|[*]}}
 
{{weaponrow|MULTI [[Pistol]] (Anti-materiel Mode)|+3|0|-6|--|--|--|--|13|1|DA|ARM|[[Anti-materiel]], [*]}}
 
{{weaponrow|MULTI [[Pistol]] (CC Mode)| | | | | | | |13|1|AP / SHOCK / DA|ARM|[[Anti-Materiel]] (DA), [[CC]], [*]}}
 
{{weaponrow|[[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|N|ARM|[*]}}
 
{{weaponrow|[[Pistol]] (CC Mode)| | | | | | | |11|1|N|ARM|[[CC]], [*]}}
 
{{weaponrow|Stun [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|11|2|Stun|BTS|[[Non-Lethal]], [*]}}
 
{{weaponrow|Stun [[Pistol]] (CC Mode)| | | | | | | |11|1|Stun|BTS|[[CC]], [[Non-Lethal]], [*]}}
 
{{weaponrow|Viral [[Pistol]] (Burst Mode)|+3|0|-6|--|--|--|--|12|2|DA + SHOCK|BTS|[*]}}
 
{{weaponrow|Viral [[Pistol]] (CC Mode)| | | | | | | |12|1|DA + SHOCK|BTS|[[CC]], [*]}}
 
|}
 
{{n4end}}
 
  
 +
== Command Module/Módulo de Mando ==
  
==RIFLES==
+
{| class="n5table-dark"
{{c1}}
+
|-
{{weapon}}
+
! colspan="2"| Command Module/Módulo de Mando
{{weaponrow|AP Rifle|0|+3|-3|-3|-6|-6|--|13|3|AP|ARM|}}
+
|-
{{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|AP|BTS|}}
+
! English !! Spanish
{{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM|}}
+
|-  
{{weaponrow| MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP|ARM|}}
+
| '''[[Command Tokens]]''' || Tokens de Mando
{{weaponrow| MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|--|13|1|DA|ARM|}}
+
|-  
{{weaponrow|Rifle|0|+3|-3|-3|-6|-6|--|13|3|N|ARM|}}
+
| '''Strategic Use''' || Uso Estratégico
 +
|-  
 +
| '''Procedural''' || Procedimental
 +
|-  
 +
| '''Logistical''' || Logística
 +
|-  
 +
| '''Executive Use''' || Uso Ejecutivo
 +
|-  
 +
| '''Operational Use''' || Uso Operativo
 +
|-  
 +
| '''[[Coordinated Orders]]''' || Orden Coordinada
 
|}
 
|}
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP Rifle|0|+3|-3|-3|-6|-6|--|13|3|AP|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Breaker Rifle|0|+3|-3|-3|-6|-6|--|13|3|AP|BTS|[[Suppressive Fire]]}}
 
{{weaponrow|Breaker Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|AP|BTS|[[Suppressive Fire]]}}
 
{{weaponrow|Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|K1 Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|N|ARM|[[Anti-materiel]], [[ARM=0]], [[Suppressive Fire]]}}
 
{{weaponrow|MULTI Rifle (Burst Mode)|+3|+3|-3|-3|-6|-6|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|MULTI Rifle (Anti-materiel Mode)|+3|+3|-3|-3|-6|-6|--|13|1|DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Plasma Rifle (Blast Mode)|+3|+3|-3|-3|-6|-6|--|13|3|N|[[Combined Saving Roll | ARM+BTS]]|[[Suppressive Fire]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Plasma Rifle (Hit Mode)|+3|+3|-3|-3|-6|-6|--|14|3|N|[[Combined Saving Roll | ARM+BTS]]|[[Suppressive Fire]]}}
 
{{weaponrow|Rifle|0|+3|-3|-3|-6|-6|--|13|3|N|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|T2 Rifle|0|+3|-3|-3|-6|-6|--|13|3|T2|ARM|[[Anti-materiel]], [[Suppressive Fire]]}}
 
{{weaponrow|Viral Combi Rifle|+3|+3|-3|-3|-6|-6|--|13|3|DA + SHOCK|BTS|[[Suppressive Fire]]}}
 
{{weaponrow|Viral Rifle|0|+3|-3|-3|-6|-6|--|13|3|DA + SHOCK|BTS|[[Suppressive Fire]]}}
 
|}
 
{{n4end}}
 
  
  
==RIOTSTOPPERS==
+
== Fireteam Module/Módulo de Fireteams ==
{{c1}}
+
 
{{weapon}}
+
{| class="n5table-dark"
{{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Large Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
+
|-
{{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[Direct Template (Small Teardrop)]], [[Non-Lethal]], [[State Trait | State:]] [[Immobilized-A]]}}
+
! colspan="2"| Fireteam Module/Módulo de Fireteams
|}
+
|-
{{c1end}}{{n4}}
+
! English !! Spanish
{{weapon}}
+
|-  
{{weaponrow|Heavy Riotstopper| | | | | | | |--|1|PARA|PH-6|[[State Trait | State:]] [[IMM-A]], [[Non-Lethal]], [[Direct Template (Large Teardrop)]]}}
+
| '''[[Fireteams: Basic Rules]]''' || Fireteams: Reglas Básicas
{{weaponrow|Light Riotstopper| | | | | | | |--|1|PARA|PH-6|[[State Trait | State:]] [[IMM-A]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]]}}
+
|-  
 +
| '''[[Fireteams Chart]]''' || Tabla de Fireteams
 +
|-  
 +
| '''[[Fireteam Integrity]]''' || Integridad del Fireteam
 +
|-  
 +
| '''[[Fireteams in the Active Turn]]''' || Fireteams en Turno Activo
 +
|-  
 +
| '''[[Fireteams in the Reactive Turn]]''' || Fireteams en Turno Reactivo
 +
|-  
 +
| '''[[Fireteam Bonuses]]''' || Bonos de Fireteam
 +
|-  
 +
| '''[[Fireteam Examples]]''' || Ejemplos de Fireteam
 
|}
 
|}
{{n4end}}
 
 
  
==ROCKET LAUNCHERS==
 
{{n4onlyitem}}
 
{{n4}}
 
{{weapon}}
 
{{weaponrow|Heavy Rocket Launcher (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Heavy Rocket Launcher (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|2|N|ARM|[[Continuous Damage]]}}
 
{{weaponrow|Light Rocket Launcher (Blast Mode)|0|+3|+3|-3|-6|-6|--|13|2|N|ARM|[[Continuous Damage]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Light Rocket Launcher (Hit Mode)|0|+3|+3|-3|-6|-6|--|14|2|N|ARM|[[Continuous Damage]]}}
 
|}
 
{{n4end}}
 
  
 +
== Terrain and Scenery Structures/Módulo de Terrenos y Estructuras ==
  
==SHOTGUNS==
+
{| class="n5table-dark"
{{c1}}
+
|-
{{weapon}}
+
! colspan="2"| Terrain and Scenery Structures/Módulo de Terrenos y Estructuras
{{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
+
|-
{{weaponrow|Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
+
! English !! Spanish
{{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}}
+
|-  
{{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
+
| '''[[Types of Terrain]]''' || Tipo de Terreno
|}
+
|-  
{{c1end}}{{n4}}
+
| '''[[Difficult Terrain]]''' || Terreno Difícil
{{weapon}}
+
|-  
{{weaponrow|Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
+
| '''[[Saturation]]''' || Saturación
{{weaponrow|Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
+
|-  
{{weaponrow|T2 Boarding Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|T2|ARM|[[Anti-materiel]]}}
+
| '''[[Visibility Conditions]]''' || Condiciones de Visibilidad
{{weaponrow|T2 Boarding Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
+
|-  
{{weaponrow|Heavy Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|15|2|AP|ARM|}}
+
| '''[[Low Visibility Zone]]''' || Zona de Baja Visibilidad
{{weaponrow|Heavy Shotgun (Blast Mode)| | | | | | | |15|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
+
|-
{{weaponrow|Light Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|13|2|N|ARM|}}
+
| '''[[Poor Visibility Zone]]''' || Zona de Mala Visibilidad
{{weaponrow|Light Shotgun (Blast Mode)| | | | | | | |13|2|N|ARM|[[Direct Template (Small Teardrop)]]}}
+
|-  
{{weaponrow|Vulkan Shotgun (Hit Mode)|+6|0|-3|--|--|--|--|14|2|AP|ARM|}}
+
| '''[[Zero Visibility Zone]]''' || Zona de Visibilidad Nula
{{weaponrow|Vulkan Shotgun (Blast Mode)| | | | | | | |14|2|N|ARM|[[Continuous Damage]], [[Direct Template (Small Teardrop)]]}}
+
|-  
 +
| '''[[White Noise Zone]]''' || Zona de Ruido Blanco
 +
|-  
 +
| '''[[Scenery Structures]]''' || Estructuras de Escenografía
 
|}
 
|}
{{n4end}}
 
 
  
==SNIPER RIFLES==
 
{{c1}}
 
{{weapon}}
 
{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
 
{{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
 
{{weaponrow| MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|1|DA|ARM|}}
 
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|N|ARM|}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|AP Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|AP|ARM|}}
 
{{weaponrow|K1 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|13|2|N|ARM|[[Anti-materiel]], [[ARM=0]]}}
 
{{weaponrow|MULTI Sniper Rifle (Burst Mode)|-3|0|+3|+3|+3|+3|-3|15|2|AP / SHOCK|ARM|}}
 
{{weaponrow|MULTI Sniper Rifle (Anti-materiel Mode)|-3|0|+3|+3|+3|+3|-3|15|2|DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Plasma Sniper Rifle (Blast Mode)|-3|0|+3|+3|+3|+3|-3|14|2|N|[[Combined Saving Roll | ARM+BTS]]|[[Impact Template (Circular)]]}}
 
{{weaponrow|Plasma Sniper Rifle (Hit Mode)|-3|0|+3|+3|+3|+3|-3|15|2|N|[[Combined Saving Roll | ARM+BTS]]|}}
 
{{weaponrow|Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|SHOCK|ARM|}}
 
{{weaponrow|T2 Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|T2|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Viral Sniper Rifle|-3|0|+3|+3|+3|+3|-3|15|2|DA + SHOCK|BTS|}}
 
|}
 
{{n4end}}
 
  
 +
== Triumph and Defeat Module/Módulo de Triunfo y Derrota ==
  
==SPITFIRES==
+
{| class="n5table-dark"
{{c1}}
+
|-
{{weapon}}
+
! colspan="2"| Triumph and Defeat Module/Módulo de Triunfo y Derrota
{{weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|14|4|AP|ARM|}}
+
|-
{{weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|14|4|N|ARM|}}
+
! English !! Spanish
|}
+
|-  
{{c1end}}{{n4}}
+
| '''[[Retreat Situation]]''' || Situación de Retirada
{{weapon}}
+
|-  
{{weaponrow|AP Spitfire|0|+3|+3|-3|-6|-6|--|14|4|AP|ARM|[[Suppressive Fire]]}}
+
| '''[[Retreat State]]''' || Estado de Retirada
{{weaponrow|Spitfire|0|+3|+3|-3|-6|-6|--|14|4|N|ARM|[[Suppressive Fire]]}}
 
 
|}
 
|}
{{n4end}}
 
  
  
==UNCATEGORIZED==
+
== Game States and Glossary/Módulo de Estados y Glosario ==
{{c1}}
 
{{weapon}}
 
{{weaponrow|Chain Colt| | | | | | | |13|1|N|ARM|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Chain Rifle| | | | | | | |13|1|N|ARM|[[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6| | | | |[*]}}
 
{{weaponrow|Feuerbach|-3|0|+3|+3|0|0|--|14|2|AP + DA|ARM|}}
 
{{weaponrow|Hyper Rapid Magnetic Cannon|-3|0|+3|+3|0|0|--|15|5|AP|ARM|}}
 
{{weaponrow|[[MediKit]]|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [*]}}
 
{{weaponrow|Missile Launcher|-3|0|0|+3|+3|-3|-3|14|1|AP + EXP|ARM|}}
 
{{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|}}
 
{{weaponrow|Nanopulser| | | | | | | |13|1|N|BTS|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|N|ARM|}}
 
{{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP|ARM|}}
 
|}
 
{{c1end}}{{n4}}
 
{{weapon}}
 
{{weaponrow|Adhesive Launcher|0|+3|-3|-3|-6|-6|--|--|1|PARA|PH-6|[[Non-Lethal]]}}
 
{{weaponrow|Akrylat-kanone|-3|0|+3|+3|-3|-3|--|--|1|PARA|PH-6|[[Disposable (2)]], [[State Trait | State:]] [[IMM-A]], [[Non-Lethal]]}}
 
{{weaponrow|Blitzen|-3|0|+3|+3|-3|-3|--|14|1|E/M|BTS|[[Disposable (2)]], [[Non-Lethal]], [**]}}
 
{{weaponrow|Chain-colt| | | | | | | |13|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Chain Rifle| | | | | | | |13|1|N|ARM|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|Contender|0|+3|-3|-3|-6|-6|--|13|1|DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|[[CrazyKoala]]| | | | | | | |15|1|SHOCK|ARM|[[Disposable (2)]], [[Boost]], [[Perimeter]], [[Deployable]], [*]}}
 
{{weaponrow|Deactivator|+6|+3|-6|--|--|--|--|--|1|--|--|[[Technical Weapon]], [[BS Attack]], [***]}}
 
{{weaponrow|[[Discover]]|+3|0|0|0|-3|-3|-6|--|--|--|--|[***]}}
 
{{weaponrow|[[D-Charges]] (Deployable Mode)| | | | | | | |14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (3)]], [[Deployable]], [*]}}
 
{{weaponrow|[[D-Charges]] (CC Mode)| | | | | | | |14|1|AP + EXP|ARM|[[Anti-materiel]], [[CC]], [[Disposable (3)]], [*]}}
 
{{weaponrow|E/Marat| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Non-Lethal]], [[Direct Template (Large Teardrop)]], [**]}}
 
{{weaponrow|E/Mitter|0|+3|-3|-3|-6|-6|--|13|1|E/M|BTS|[[Non-Lethal]], [**]}}
 
{{weaponrow|[[FastPanda]]| | | | | | | |--|1|--|--|[[Disposable (1)]], [[Indiscriminate]], [[Perimeter]], [[Deployable]], [[Traits#Zone_of_Control | Zone of Control]], [***]}}
 
{{weaponrow|Feuerbach (Blast Mode)|-3|0|+3|+3|0|0|--|14|1|EXP|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Feuerbach (Burst Mode)|-3|0|+3|+3|0|0|--|14|2|AP + DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Flammenspeer (Blast Mode)|-3|0|+3|+3|-3|-3|--|14|1|N|ARM|[[Continuous Damage]], [[Disposable (2)]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Flammenspeer (Hit Mode)|-3|0|+3|+3|-3|-3|--|15|1|N|ARM|[[Continuous Damage]], [[Disposable (2)]]}}
 
{{weaponrow|Flash Pulse|0|+3|+3|-3|-3|-3|-6|13|1|Stun|BTS|[[Technical Weapon]], [[Non-Lethal]]}}
 
{{weaponrow|Forward Observer|0|0|0|-3|-3|-3|-6|--|2|--|--|[[Technical Weapon]], [[State Trait | State:]] [[Targeted]], [[Non-Lethal]], [***]}}
 
{{weaponrow|Gizmokit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***]}}
 
{{weaponrow|Hyper-rapid Magnetic Cannon (Burst Mode)|-3|0|+3|+3|0|0|--|15|5|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Hyper-rapid Magnetic Cannon (Anti-materiel Mode)|-3|0|+3|+3|0|0|--|15|1|DA|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Jammer| | | | | | | |13|1|N|BTS|[[Technical Weapon]], [[Comms Attack]], [[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[State Trait | State:]] [[Isolated]], [[Non-Lethal]], [[No LoF]], [[Traits#Zone_of_Control | Zone of Control]]}}
 
{{weaponrow|Katyusha MRL|0|+3|-3|-3|-3|-6|--|14|1|DA|ARM|[[Anti-materiel]], [[Traits#Speculative_Attack | Speculative Attack]], [[Impact Template (Circular)]]}}
 
{{weaponrow|[[MadTraps]]| | | | | | | |--|1|PARA|PH-6|[[Disposable (2)]], [[Boost]], [[Non-Lethal]], [[Perimeter]], [[Deployable]], [*]}}
 
{{weaponrow|Medikit|+3|0|-6|--|--|--|--|--|1|--|--|[[Non-Lethal]], [***]}}
 
{{weaponrow|Missile Launcher (Hit Mode)|-3|0|0|+3|+3|-3|-3|14|1|AP + EXP|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Missile Launcher (Blast Mode)|-3|0|0|+3|+3|-3|-3|14|1|EXP|ARM|[[Anti-materiel]], [[Impact Template (Circular)]]}}
 
{{weaponrow|Mk12|0|+3|+3|-3|-6|-6|--|15|3|N|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Nanopulser| | | | | | | |13|1|N|BTS|[[Direct Template (Small Teardrop)]]}}
 
{{weaponrow|Ohotnik|-3|+3|+3|+3|0|-6|-6|14|2|AP|ARM|}}
 
{{weaponrow|Panzerfaust|-3|0|+3|+3|-3|-3|--|14|1|AP + EXP|ARM|[[Anti-materiel]], [[Disposable (2)]]}}
 
{{weaponrow|Pitcher|0|+3|-3|-6|-6|--|--|--|1|--|--|[[Traits#Speculative_Attack | Speculative Attack]], [[Disposable (2)]], [[Indiscriminate]], [[Non-Lethal]], [[Targetless]]}}
 
{{weaponrow|Plasma Carbine (Blast Mode)|+3|+3|-3|-3|-6|--|--|13|2|N|[[Combined Saving Roll | ARM+BTS]]|[[Impact Template (Circular)]]}}
 
{{weaponrow|Plasma Carbine (Hit Mode)|+3|+3|-3|-3|-6|--|--|14|2|N|[[Combined Saving Roll | ARM+BTS]]|}}
 
{{weaponrow|Portable Autocannon|-3|0|+3|+3|-3|-3|--|15|2|AP + EXP|ARM|[[Anti-materiel]]}}
 
{{weaponrow|Pulzar| | | | | | | |13|1|N|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]]}}
 
{{weaponrow|Red Fury|0|+3|+3|-3|-3|-6|--|13|4|SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|[[Sepsitor]]| | | | | | | |WIP|1|--|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Disposable (2)]], [[Direct Template (Large Teardrop)]], [[State Trait | State:]] [[Sepsitorized]], [*] {{seefaq}} }}
 
{{weaponrow|[[Sepsitor]] Plus| | | | | | | |WIP|1|--|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Direct Template (Large Teardrop)]], [[State Trait | State:]] [[Sepsitorized]], [*] {{seefaq}} }}
 
{{weaponrow|Submachine Gun|+3|0|-3|-6|--|--|--|13|3|AP / SHOCK|ARM|[[Suppressive Fire]]}}
 
{{weaponrow|Suppressive Fire Mode|0|0|-3|--|--|--|--|*|3|*|*|[***]}}
 
{{weaponrow|[[SymbioBug]]| | | | | | | |13|1|N|BTS|[[Disposable (2)]], [[State Trait | State:]] [[Targeted]], [[Boost]], [[Perimeter]], [[Deployable]], [*]}}
 
{{weaponrow|Uragan MRL (Blast Mode)|0|+3|-3|-3|-3|-6|--|14|3|AP + SHOCK|ARM|[[Traits#Speculative_Attack | Speculative Attack]], [[Impact Template (Circular)]], [[Burst: Single Target]]}}
 
{{weaponrow|Uragan MRL (Hit Mode)|0|+3|-3|-3|-3|-6|--|15|3|AP + SHOCK|ARM|[[Burst: Single Target]]}}
 
{{weaponrow|Zapper| | | | | | | |13|1|E/M|BTS|[[Traits#Intuitive_Attack | Intuitive Attack]], [[Non-Lethal]], [[Direct Template (Small Teardrop)]], [**]}}
 
|}
 
{{n4end}}
 
  
== UNCATEGORIZED (ANNEX)==
+
{| class="n5table-dark"
{{n4annex}}
+
|-
{{n4}}
+
! colspan="2"| Game States and Glossary ||colspan="2"| Módulo de Estados y Glosario
{{weapon}}
+
|-
{{weaponrow|Phero-Booster (Burst Mode)|0|+3|+3|-3|-3|-6|--|14|2|N|BTS|[[BioWeapon]], [[Comms Attack]], [[State Trait | State:]] [[Targeted]], [[Technical Weapon]]}}
+
! English !! Spanish !! Español !! Inglés
{{weaponrow|Phero-Booster (Hit Mode)|0|+3|+3|-3|-3|-6|--|16|1|N|BTS|[[BioWeapon]], [[Comms Attack]], [[State Trait | State:]] [[Targeted]], [[Technical Weapon]]}}
+
|-
 +
! colspan="2"| '''States''' ||colspan="2"| '''Estados'''
 +
|-  
 +
| '''[[Camouflaged State]]''' || Camuflado || '''Aislado''' || Isolated State
 +
|-  
 +
| '''[[Dead State]]''' || Muerto || '''Aturdido''' || Stunned State
 +
|-  
 +
| '''[[Decoy State]]''' || Estado Señuelo || '''Camuflado''' || Camouflaged State
 +
|-  
 +
| '''[[Disconnected State]]''' || Desconectado || '''Cuerpo a Tierra''' || Prone State
 +
|-  
 +
| '''[[Engaged State]]''' || Trabado || '''Estado de Retirada''' || Retreat! State
 +
|-  
 +
| '''[[Foxhole State]]''' || Pozo de Tirador || '''Descargado''' || Unloaded State
 +
|-
 +
| '''[[Hidden Deployment State]]''' || Estado Despliegue Oculto || '''Desconectado''' || Disconnected State
 +
|-
 +
| '''[[Holoecho State]]''' || Holoeco || '''Estado Despliegue Oculto''' || Hidden Deployment State
 +
|-
 +
| '''[[HoloMask State]]''' || Estado HoloMáscara || '''Estado Fuego de Supresión''' || Suppressive Fire State
 +
|-
 +
| '''[[Immobilized-A State]]''' || Inmovilizado-A || '''Holoeco''' || Holoecho State
 +
|-
 +
| '''[[Immobilized-B State]]''' || Inmovilizado-B || '''Estado HoloMáscara''' || HoloMask State
 +
|-
 +
| '''[[Impersonation State]]''' || Suplantado || '''Inconsciente''' || Unconscious State
 +
|-  
 +
| '''[[Isolated State]]''' || Aislado || '''Inmovilizado-A''' || Immobilized-A State
 +
|-  
 +
| '''[[Normal State]]''' || Estado Normal || '''Inmovilizado-B''' || Immobilized-B State
 +
|-
 +
| '''[[Prone State]]''' || Cuerpo a Tierra || '''Marcado''' || Targeted State
 +
|-
 +
| '''[[Possessed State]]''' || Poseído || '''Muerto''' || Dead State
 +
|-
 +
| '''[[Retreat! State]]''' || Estado de Retirada || '''Estado Normal''' || Normal State
 +
|-
 +
| '''[[Sepsitorized State]]''' || Sepsitorizado || '''Poseído''' || Possessed State
 +
|-
 +
| '''[[Stunned State]]''' || Aturdido || '''Pozo de Tirador''' || Foxhole State
 +
|-
 +
| '''[[Suppressive Fire State]]''' || Estado Fuego de Supresión || '''Estado Señuelo''' || Decoy State
 +
|-
 +
| '''[[Targeted State]]''' || Marcado || '''Sepsitorizado''' || Sepsitorized State
 +
|-
 +
| '''[[Unconscious State]]''' || Inconsciente || '''Suplantado''' || Impersonation State
 +
|-
 +
| '''[[Unloaded State]]''' || Descargado || '''Trabado''' || Engaged State
 +
|-
 +
| colspan="4"|----
 +
|-
 +
! colspan="2"| '''Terminology''' ||colspan="2"| '''Terminología'''
 +
|-
 +
| '''Attributes''' || Atributos || ''''Arma Posicionable''' || Deployable Weapon
 +
|-
 +
| '''Deployable Equipment''' || Pieza de Equipo Posicionable || ''''Atributos''' || Attributes
 +
|-
 +
| '''Deployable Weapon''' || Arma Posicionable || ''''Elemento de escenografía''' || Scenery Element
 +
|-
 +
| '''Marker''' || Marcador || ''''Marcador''' || Marker
 +
|-
 +
| '''Model''' || Miniatura || ''''Miniatura''' || Model
 +
|-
 +
| '''Peripheral''' || Periférico || ''''Objetivo''' || Target
 +
|-
 +
| '''Scenery Element''' || Elemento de escenografía || ''''Perfil de Unidad''' || Unit Profile
 +
|-
 +
| '''State Token''' || Token de Estado || ''''Periférico''' || Peripheral
 +
|-
 +
| '''Target''' || Objetivo || ''''Pieza de Equipo Posicionable''' || Deployable Equipment
 +
|-
 +
| '''Token''' || Token || ''''Puntos de Victoria''' || Victory Points
 +
|-
 +
| '''Trooper''' || Tropa || ''''Token''' || Token
 +
|-
 +
| '''Unit Profile''' || Perfil de Unidad || ''''Token de Estado''' || State Token
 +
|-
 +
| '''Victory Points''' || Puntos de Victoria || '''Tropa''' || Trooper
 +
|-
 +
| colspan="4"|----
 +
|-
 +
! colspan="2"| '''Alignment''' ||colspan="2"| '''Alineamiento'''
 +
|-
 +
| '''Ally''' || Aliado || '''Aliado''' || Ally
 +
|-
 +
| '''Enemy''' || Enemigo || '''Enemigo''' || Enemy
 +
|-
 +
| '''Hostile''' || Hostil || '''Hostil''' || Hostile
 +
|-
 +
| '''Neutral''' || Neutral || '''Neutral''' || Neutral
 +
|-
 +
| colspan="4"|----
 +
|-
 +
| colspan="2"| '''Labels''' ||colspan="2"| '''Etiquetas'''
 +
|-
 +
| '''Airborne Deployment (AD)''' || Despliegue Aerotransportado (DA) || '''Asignable (Transmutación)''' || Assignable (Transmutation)
 +
|-
 +
| '''Assignable (Transmutation)''' || Asignable (Transmutación) || '''Ataque''' || Attack
 +
|-
 +
| '''Attack''' || Ataque || '''Ataque CC''' || CC Attack
 +
|-
 +
| '''BS Attack''' || Ataque CD || '''Ataque CD''' || BS Attack
 +
|-
 +
| '''CC Attack''' || Ataque CC || '''Ataque de Comunicaciones''' || Comms Attack
 +
|-
 +
| '''CC Special Skill''' || Habilidad Especial de CC || '''Despliegue Aerotransportado (DA)''' || Airborne Deployment (AD)
 +
|-
 +
| '''Comms Attack''' || Ataque de Comunicaciones || '''Despliegue Superior''' || Superior Deployment
 +
|-
 +
| '''Comms Equipment''' || Equipo de Comunicaciones || '''Equipo de Comunicaciones''' || Comms Equipment
 +
|-
 +
| '''Hackable''' || Hackeable || '''Fase de Estados''' || States Phase
 +
|-
 +
| '''Hostile''' || Hostil || '''Habilidad Especial de CC''' || CC Special Skill
 +
|-
 +
| '''Marker''' || Marcador || '''Hackeable''' || Hackable
 +
|-
 +
| '''Movement''' || Movimiento || '''Hostil''' || Hostile
 +
|-
 +
| '''NFB''' || Retroalimentación || '''Información Privada''' || Private Information
 +
|-
 +
| '''No LoF''' || Sin LDT || '''Marcador''' || Marker
 +
|-
 +
| '''Non-Reloadable''' || No Recargable || '''Movimiento''' || Movement
 +
|-
 +
| '''No Roll''' || Sin Tirada || '''No Recargable''' || Non-Reloadable
 +
|-
 +
| '''Null''' || Nulo || '''Nulo''' || Null
 +
|-
 +
| '''Obligatory''' || Obligatoria/Obligatorio || '''Obligatoria/Obligatorio''' || Obligatory
 +
|-
 +
| '''Optional''' || Opcional || '''Opcional''' || Optional
 +
|-
 +
| '''Private Information''' || Información Privada || '''Retroalimentación''' || NFB
 +
|-
 +
| '''States Phase''' || Fase de Estados || '''Sin LDT''' || No LoF
 +
|-
 +
| '''Superior Deployment''' || Despliegue Superior || '''Sin Tirada''' || No Roll
 +
|-
 +
| '''Supportware''' || Supportware || '''Supportware''' || Supportware
 +
|-
 +
| colspan="4"|----
 +
|-
 +
| colspan="2"| '''Traits''' ||colspan="2"| '''Propiedades'''
 +
|-
 +
| '''Anti-materiel''' || Antimaterial || '''Antimaterial''' || Anti-materiel
 +
|-
 +
| '''ARM = 0''' || BLI = 0 || '''Arma CD (FIS)''' || BS Weapon (PH)
 +
|-
 +
| '''ARO''' || ORA || '''Arma CD (VOL)''' || BS Weapon (WIP)
 +
|-
 +
| '''BioWeapon''' || Bioarma || '''Ataque Especulativo''' || Speculative Attack
 +
|-
 +
| '''Boost''' || Impulsión || '''Ataque Intuitivo''' || Intuitive Attack
 +
|-
 +
| '''BS Weapon (PH)''' || Arma CD (FIS) || '''Bioarma''' || BioWeapon
 +
|-
 +
| '''BS Weapon (WIP)''' || Arma CD (VOL) || '''BLI = 0''' || ARM = 0
 +
|-
 +
| '''BTS = 0''' || PB = 0 || '''Camuflado''' || Concealed
 +
|-
 +
| '''Burst (B)''' || Ráfaga (R) || '''CC''' || CC
 +
|-
 +
| '''Burst: Single Target''' || Ráfaga: Blanco Único || '''Daño Continuo''' || Continuous Damage
 +
|-
 +
| '''CC''' || CC || '''Desechable''' || Disposable
 +
|-
 +
| '''Concealed''' || Camuflado || '''Despliegue''' || Prior Deployment
 +
|-
 +
| '''Continuous Damage''' || Daño Continuo || '''Doble Disparo''' || Double Shot
 +
|-
 +
| '''Deployable''' || Posicionable || '''Estado''' || State
 +
|-
 +
| '''Direct Template''' || Plantilla Directa || '''Fuego de Supresión''' || Suppressive Fire
 +
|-
 +
| '''Disposable''' || Desechable || '''Improvisado''' || Improvised
 +
|-
 +
| '''Double Shot''' || Doble Disparo || '''Impulsión''' || Boost
 +
|-
 +
| '''Impact Template''' || Plantilla Terminal || '''Indiscriminado''' || Indiscriminate
 +
|-
 +
| '''Improvised''' || Improvisado || '''No Letal''' || Non-Lethal
 +
|-
 +
| '''Indiscriminate''' || Indiscriminado || '''No Recargable''' || Non-Reloadable
 +
|-
 +
| '''Intuitive Attack''' || Ataque Intuitivo || '''Objetivo (Atributo)''' || Target (Attribute)
 +
|-
 +
| '''Non-Lethal''' || No Letal || '''ORA''' || ARO
 +
|-
 +
| '''Non-Reloadable''' || No Recargable || '''PB = 0''' || BTS = 0
 +
|-
 +
| '''Perimeter''' || Perimetral || '''Perimetral''' || Perimeter
 +
|-
 +
| '''Prior Deployment''' || Despliegue || '''Plantilla Directa''' || Direct Template
 +
|-
 +
| '''Reflective''' || Reflectante || '''Plantilla Terminal''' || Impact Template
 +
|-
 +
| '''Silent''' || Silenciosa || '''Posicionable''' || Deployable
 +
|-
 +
| '''Speculative Attack''' || Ataque Especulativo || '''Ráfaga (R)''' || Burst (B)
 +
|-
 +
| '''State''' || Estado || '''Ráfaga: Blanco Único''' || Burst: Single Target
 +
|-
 +
| '''Suppressive Fire''' || Fuego de Supresión || '''Reflectante''' || Reflective
 +
|-
 +
| '''Target (Attribute)''' || Objetivo (Atributo) || '''Silenciosa''' || Silent
 +
|-
 +
| '''Targetless''' || Sin Objetivo || '''Sin Objetivo''' || Targetless
 +
|-
 +
| '''Zone of Control''' || Zona de Control || '''Zona de Control''' || Zone of Control
 
|}
 
|}
{{n4end}}
 
 
 
== Notes ==
 
* '''NOTE: [*]''' Additional explanation in the [[Weaponry]] section, click the item name for more information.
 
* '''NOTE: [**]''' Additional explanation in the [[Ammunition]] section, click the item name for more information.
 
* '''NOTE: [***]''' Additional explanation in the [[Skills and Equipment]] section, click the item name for more information.
 
 
 
== FAQs & Errata ==
 
 
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.0, Jan 2021 |
 
q = Q: How does Immunity (Total) interact with Plasma Weapons, and with Sepsitor? |
 
a = A: Immunity (Total) cancels the special effects of any ammunition, considering them Normal Ammunition. Plasma weapons use Normal Ammunition, but their Saving Roll is ARM+BTS, so one ARM and one BTS Saving Roll will be made. Sepsitor should have the State: Sepsitorized Trait, and therefore does not work against targets with Immunity (Total). |
 
related = [[Combined Saving Roll]], [[Immunity]], [[Sepsitor]], [[Weapon Chart]] }}
 
  
  
{{section-reference-charts}}
 
  
 +
{{n5-section-reference-charts}}
  
  
[[Category: Reference Charts]]
+
[[category: Reference Charts]]
[[Category: N4 Annex]]
 

Latest revision as of 14:04, 17 July 2025


Basic Rules/Reglas Básicas

Basic Rules/Reglas Básicas
English Spanish
Basic Rules Reglas Básicas
Open and Private Information Información Pública y Privada
Unit Profile Perfil de Unidad
Army List Lista de Ejército
Orders and the Order Pool Órdenes y Reserva de Órdenes
Trooper Activation Activación de una Tropa
ARO: Automatic Reaction Order ORA: Orden de Reacción Automática
Order Expenditure Sequence Secuencia de Gasto de una Orden
Initiative and Deployment Iniciativa y Despliegue
Game Sequence Secuencia de Juego
Loss of Lieutenant Pérdida de Teniente
Silhouettes Silueta
Line of Fire Línea de Tiro
Zone of Control Zona de Control
Zones, Bases and Silhouettes Zonas, Peanas y Siluetas
Coherency Coherencia
Distances and Measurements Distancias y Medidas
Replacing Game Elements Reemplazar Elementos de Juego
Rolls Tiradas
Face to Face Rolls Tiradas Enfrentadas


Movement Module/Módulo de Movimiento

Movement Module/Módulo de Movimiento
English Spanish
Moving and Measuring Mover y Medir
Move Mover
General Movement Rules Condiciones Generales de Movimiento
Cautious Movement Movimiento Cauteloso
Climb Trepar
Jump Saltar


Combat Module/Módulo de Combate

Combat Module Módulo de Combate
English Spanish Español Inglés
Ballistic Skills Combate a Distancia Armas de Plantilla Directa Direct Template Weapons
BS Attack Ataque CD Armas de Plantilla Terminal Impact Template Weapons
Burst Ráfaga Armas y Equipo de Plantilla Template Weapons and Equipment
CC Attack Ataque CC Ataque CC CC Attack
Close Combat Combate Cuerpo a Cuerpo Ataque CD BS Attack
Direct Template Weapons Armas de Plantilla Directa Ataque Especulativo Speculative Attack
Guts Roll Tirada de Agallas Ataque Intuitivo Intuitive Attack
Impact Template Weapons Armas de Plantilla Terminal Combate a Distancia Ballistic Skills
Intuitive Attack Ataque Intuitivo Combate Cuerpo a Cuerpo Close Combat
Melee Weapon Profile Perfil de Armas de Melé Heridas Wounds
Possibility of Survival (PS) Posibilidad de Supervivencia (PS) Perfil de Armas CD Ranged Weapon Profile
Ranged Weapon Profile Perfil de Armas CD Perfil de Armas de Melé Melee Weapon Profile
Saving Roll (SR) Tirada de Salvación (TS) Posibilidad de Supervivencia (PS) Possibility of Survival (PS)
Speculative Attack Ataque Especulativo Ráfaga Burst
Template Weapons and Equipment Armas y Equipo de Plantilla Tirada de Agallas Guts Roll
Wounds Heridas Tirada de Salvación (TS) Saving Roll (SR)
----
Quantronic Combat (Hacking) Combate Cuantrónico (Hackeo)
Assisted Fire Disparo Asistido Carbonita Carbonite
Carbonite Carbonita Control Total Total Control
Controlled Jump Salto Controlado Cybermask Cybermask
Cybermask Cybermask Disparo Asistido Assisted Fire
Deployable Repeater Repetidor de Posición Dispositivo de Hacker Hacking Device
Enhanced Reaction Reacción Mejorada Fairy Dust Fairy Dust
Fairy Dust Fairy Dust Firewall Firewall
Firewall Firewall Hacker Hacker
Hacker Hacker Oblivion Oblivion
Hacking Area Zona de Hackeo Reacción Mejorada Enhanced Reaction
Hacking Device Dispositivo de Hacker Repetidor Repeater
Hacking Programs Chart Tabla de Programas de Hackeo Repetidor de Posición Deployable Repeater
Oblivion Oblivion Ruido Blanco White Noise
Repeater Repetidor Salto Controlado Controlled Jump
Spotlight Spotlight Spotlight Spotlight
Total Control Control Total Tabla de Programas de Hackeo Hacking Programs Chart
Trinity Trinity Trinity Trinity
White Noise Ruido Blanco Zero Pain Zero Pain
Zero Pain Zero Pain Zona de Hackeo Hacking Area


Ammunition and Weaponry/Munición y Armamento

Ammunition and Weaponry Munición y Armamento
English Spanish Español Inglés
Ammunition Munición Munición Ammunition
Ammunition Summary Chart Tabla de Municiones Tabla de Municiones Ammunition Summary Chart
Combined Ammunition Munición Combinada Munición Combinada Combined Ammunition
Combined Saving Roll Tirada de Salvación Combinada Tirada de Salvación Combinada Combined Saving Roll
----
Normal (N) Ammunition Munición Normal (N) Munición Normal (N) Normal (N) Ammunition
Armor Piercing (AP) Ammunition Munición Perforante (AP) Munición Aturdidora Stun Ammunition
Double Action (DA) Ammunition Munición Doble Acción (DA) Munición Doble Acción (DA) Double Action (DA) Ammunition
Eclipse Ammunition Munición Eclipse Munición Eclipse Eclipse Ammunition
Electromagnetic (E/M) Ammunition Munición Electromagnética (E/M) Munición Electromagnética (E/M) Electromagnetic (E/M) Ammunition
Explosive (EXP) Ammunition Munición Explosiva (EXP) Munición Explosiva (EXP) Explosive (EXP) Ammunition
Paralysis (PARA) Ammunition Munición Paralizante (PARA) Munición Humo Smoke Ammunition
Shock Ammunition Munición Shock Munición Paralizante (PARA) Paralysis (PARA) Ammunition
Smoke Ammunition Munición Humo Munición Perforante (AP) Armor Piercing (AP) Ammunition
Stun Ammunition Munición Aturdidora Munición Shock Shock Ammunition
T2 Ammunition Munición T2 Munición T2 T2 Ammunition
----
Weaponry Armamento Armamento Weaponry
Mixed Weapons Armas Mixtas Armas Mixtas Mixed Weapons
Weapons Chart Tabla de Armas Tabla de Armas Weapons Chart
----
Armed Turret Torreta Artillada Armas Perimetrales Perimeter Weapons
Chest Mines Minas Pectoral Cargas-D D-Charges
Cybermines Cyberminas Cyberminas Cybermines
D-Charges Cargas-D Disco Baller Disco Baller
Disco Baller Disco Baller Dispersador de Minas Mine Dispenser
Drop Bears Drop Bears Drop Bears Drop Bears
Mine Dispenser Dispersador de Minas Minas Mines
Mines Minas Minas Pectoral Chest Mines
Perimeter Weapons Armas Perimetrales Pitcher Pitcher
Pitcher Pitcher Sepsitor Sepsitor
Sepsitor Sepsitor SymbioBomb SymbioBomb
SymbioBomb SymbioBomb Torreta Artillada Armed Turret
WildParrot WildParrot WildParrot WildParrot


Skills and Equipment Module/Módulo de Habilidades y Equipo

Skills and Equipment Module Módulo de Habilidades y Equipo
English Spanish Español Inglés
Common Skills Habilidades Comunes
Alert Alarma Alarma Alert
BS Attack Ataque CD Alertar Look Out
Cautious Movement Movimiento Cauteloso Ataque CC CC Attack
CC Attack Ataque CC Ataque CD BS Attack
Climb Trepar Ataque Especulativo Speculative Attack
Discover Descubrir Ataque Intuitivo Intuitive Attack
Dodge Esquivar Descubrir Discover
Idle Inacción Esquivar Dodge
Intuitive Attack Ataque Intuitivo Fuego de Supresión Suppressive Fire
Jump Saltar Inacción Idle
Move Mover Mover Move
Look Out Alertar Movimiento Cauteloso Cautious Movement
Place Deployable Situar Posicionable Recargar Reload
Reload Recargar Reset Reset
Request Speedball Solicitar Speedball Saltar Jump
Reset Reset Situar Posicionable Place Deployable
Speculative Attack Ataque Especulativo Solicitar Speedball Request Speedball
Suppressive Fire Fuego de Supresión Trepar Climb
----
Special Skills Habilidades Especiales
Aerial Aéreo Aéreo Aerial
Berserk Berserk Artes Marciales Martial Arts
Booty Botín Ataque Sorpresa Surprise Attack
Camouflage Camuflaje Ataque Triangulado Triangulated Fire
Chain of Command Cadena de Mando Berserk Berserk
Climbing Plus Trepar Plus Botín Booty
Combat Instinct Intuición de Combate Cadena de Mando Chain of Command
Combat Jump Salto de Combate Camuflaje Camouflage
Commlink Commlink Cobertura Limitada Limited Cover
Courage Coraje Commlink Commlink
Counterintelligence Contrainteligencia Contrainteligencia Counterintelligence
Decoy Señuelo Coraje Courage
Doctor Médico Despliegue Avanzado Forward Deployment
Dogged Tenaz Despliegue Estratégico Strategic Deployment
Engineer Ingeniero Despliegue Oculto Hidden Deployment
Explode Explotar Explotar Explode
Exrah Exrah Exrah Exrah
Forward Deployment Despliegue Avanzado Fogueado Warhorse
Forward Observer Observador de Artillería Frenesí Frenzy
Frenzy Frenesí FT Master FT Master
FT Master FT Master G: Jumper G: Jumper
G: Jumper G: Jumper Guardián Guard
Guard Guardián Guerrero Nato Natural Born Warrior
Hacker Hacker Hacker Hacker
Hidden Deployment Despliegue Oculto Impetuoso Impetuous
Immunity Inmunidad Infiltración Infiltration
Impersonation Suplantación Ingeniero Engineer
Impetuous Impetuoso Inmunidad Immunity
Infiltration Infiltración Intuición de Combate Combat Instinct
Inspiring Leadership Liderazgo Inspirador Liderazgo Inspirador Inspiring Leadership
Lieutenant Teniente Médico Doctor
Limited Cover Cobertura Limitada Metaquímica MetaChemistry
Marksmanship Puntería Mimetismo Mimetism
Martial Arts Artes Marciales Minador Minelayer
MetaChemistry Metaquímica Mnemotecno Mnemonica
Mimetism Mimetismo Morpho Scan Morpho-Scan
Minelayer Minador Neurocinética Neurocinetics
Mnemonica Mnemotecno No Hackeable Non-Hackable
Morpho-Scan Morpho Scan Número 2 Number 2
Natural Born Warrior Guerrero Nato Observador de Artillería Forward Observer
NCO Suboficial Operativo Especialista Specialist Operative
Neurocinetics Neurocinética Paracaidista Parachutist
No Cover Sin Cobertura Periférico Peripheral
No Wound Incapacitation Sin Incapacidad por Herida Presencia Remota Remote Presence
Non-Hackable No Hackeable Protheion Protheion
Number 2 Número 2 Puntería Marksmanship
Parachutist Paracaidista Reacción Total Total Reaction
Paramedic Sanitario Regeneración Regeneration
Peripheral Periférico Remdriver Remdriver
Protheion Protheion Salto de Combate Combat Jump
Regeneration Regeneración Sanitario Paramedic
Religious Troop Tropa Religiosa Sensor Sensor
Remdriver Remdriver Sentido Táctico Tactical Awareness
Remote Presence Presencia Remota Señuelo Decoy
Sapper Zapador Sexto Sentido Sixth Sense
Sensor Sensor Shasvastii Shasvastii
Shasvastii Shasvastii Sigilo Stealth
Sixth Sense Sexto Sentido Sin Cobertura No Cover
Specialist Operative Operativo Especialista Sin Incapacidad por Herida No Wound Incapacitation
Stealth Sigilo Strategos Strategos
Strategic Deployment Despliegue Estratégico Suboficial NCO
Strategos Strategos Súper-Salto Super-Jump
Super-Jump Súper-Salto Suplantación Impersonation
Surprise Attack Ataque Sorpresa TAGCom TAGCom
Tactical Awareness Sentido Táctico Tenaz Dogged
TAGCom TAGCom Teniente Lieutenant
Terrain Terreno Terreno Terrain
Total Reaction Reacción Total Transmutación Transmutation
Transmutation Transmutación Trepar Plus Climbing Plus
Triangulated Fire Ataque Triangulado Tropa Religiosa Religious Troop
Warhorse Fogueado Vulnerabilidad Vulnerability
Vulnerability Vulnerabilidad Zapador Sapper
----
Equipment Equipo
360º Visor Visor 360º Albedo Albedo
AI Motorcycle Moto IA Bagaje Baggage
Albedo Albedo Bangbomb Bangbomb
Baggage Bagaje Cobertura Desplegable Deployable Cover
Bangbomb Bangbomb Dazer Dazer
Biometric Visor Visor Biométrico Desactivador Deactivator
Cube Petaca Dispositivo de Hacker Hacking Device
Dazer Dazer ECM ECM
Deactivator Desactivador FastPanda FastPanda
Deployable Cover Cobertura Desplegable Firewall Firewall
Deployable Repeater Repetidor de Posición GizmoKit GizmoKit
ECM ECM HoloMáscara HoloMask
FastPanda FastPanda Holoproyector Holoprojector
Firewall Firewall MediKit MediKit
GizmoKit GizmoKit Moto Motorcycle
Hacking Device Dispositivo de Hacker Moto IA AI Motorcycle
HoloMask HoloMáscara Nanopantalla Nanoscreen
Holoprojector Holoproyector Petaca Cube
MediKit MediKit Repetidor Repeater
Motorcycle Moto Repetidor de Posición Deployable Repeater
Multispectral Visor Visor Multiespectral SymbioMate SymbioMate
Nanoscreen Nanopantalla TinBot TinBot
Repeater Repetidor Visor 360º 360º Visor
SymbioMate SymbioMate Visor Biométrico Biometric Visor
TinBot TinBot Visor Multiespectral Multispectral Visor
X-Visor Visor X Visor X X-Visor


Command Module/Módulo de Mando

Command Module/Módulo de Mando
English Spanish
Command Tokens Tokens de Mando
Strategic Use Uso Estratégico
Procedural Procedimental
Logistical Logística
Executive Use Uso Ejecutivo
Operational Use Uso Operativo
Coordinated Orders Orden Coordinada


Fireteam Module/Módulo de Fireteams

Fireteam Module/Módulo de Fireteams
English Spanish
Fireteams: Basic Rules Fireteams: Reglas Básicas
Fireteams Chart Tabla de Fireteams
Fireteam Integrity Integridad del Fireteam
Fireteams in the Active Turn Fireteams en Turno Activo
Fireteams in the Reactive Turn Fireteams en Turno Reactivo
Fireteam Bonuses Bonos de Fireteam
Fireteam Examples Ejemplos de Fireteam


Terrain and Scenery Structures/Módulo de Terrenos y Estructuras

Terrain and Scenery Structures/Módulo de Terrenos y Estructuras
English Spanish
Types of Terrain Tipo de Terreno
Difficult Terrain Terreno Difícil
Saturation Saturación
Visibility Conditions Condiciones de Visibilidad
Low Visibility Zone Zona de Baja Visibilidad
Poor Visibility Zone Zona de Mala Visibilidad
Zero Visibility Zone Zona de Visibilidad Nula
White Noise Zone Zona de Ruido Blanco
Scenery Structures Estructuras de Escenografía


Triumph and Defeat Module/Módulo de Triunfo y Derrota

Triumph and Defeat Module/Módulo de Triunfo y Derrota
English Spanish
Retreat Situation Situación de Retirada
Retreat State Estado de Retirada


Game States and Glossary/Módulo de Estados y Glosario

Game States and Glossary Módulo de Estados y Glosario
English Spanish Español Inglés
States Estados
Camouflaged State Camuflado Aislado Isolated State
Dead State Muerto Aturdido Stunned State
Decoy State Estado Señuelo Camuflado Camouflaged State
Disconnected State Desconectado Cuerpo a Tierra Prone State
Engaged State Trabado Estado de Retirada Retreat! State
Foxhole State Pozo de Tirador Descargado Unloaded State
Hidden Deployment State Estado Despliegue Oculto Desconectado Disconnected State
Holoecho State Holoeco Estado Despliegue Oculto Hidden Deployment State
HoloMask State Estado HoloMáscara Estado Fuego de Supresión Suppressive Fire State
Immobilized-A State Inmovilizado-A Holoeco Holoecho State
Immobilized-B State Inmovilizado-B Estado HoloMáscara HoloMask State
Impersonation State Suplantado Inconsciente Unconscious State
Isolated State Aislado Inmovilizado-A Immobilized-A State
Normal State Estado Normal Inmovilizado-B Immobilized-B State
Prone State Cuerpo a Tierra Marcado Targeted State
Possessed State Poseído Muerto Dead State
Retreat! State Estado de Retirada Estado Normal Normal State
Sepsitorized State Sepsitorizado Poseído Possessed State
Stunned State Aturdido Pozo de Tirador Foxhole State
Suppressive Fire State Estado Fuego de Supresión Estado Señuelo Decoy State
Targeted State Marcado Sepsitorizado Sepsitorized State
Unconscious State Inconsciente Suplantado Impersonation State
Unloaded State Descargado Trabado Engaged State
----
Terminology Terminología
Attributes Atributos 'Arma Posicionable Deployable Weapon
Deployable Equipment Pieza de Equipo Posicionable 'Atributos Attributes
Deployable Weapon Arma Posicionable 'Elemento de escenografía Scenery Element
Marker Marcador 'Marcador Marker
Model Miniatura 'Miniatura Model
Peripheral Periférico 'Objetivo Target
Scenery Element Elemento de escenografía 'Perfil de Unidad Unit Profile
State Token Token de Estado 'Periférico Peripheral
Target Objetivo 'Pieza de Equipo Posicionable Deployable Equipment
Token Token 'Puntos de Victoria Victory Points
Trooper Tropa 'Token Token
Unit Profile Perfil de Unidad 'Token de Estado State Token
Victory Points Puntos de Victoria Tropa Trooper
----
Alignment Alineamiento
Ally Aliado Aliado Ally
Enemy Enemigo Enemigo Enemy
Hostile Hostil Hostil Hostile
Neutral Neutral Neutral Neutral
----
Labels Etiquetas
Airborne Deployment (AD) Despliegue Aerotransportado (DA) Asignable (Transmutación) Assignable (Transmutation)
Assignable (Transmutation) Asignable (Transmutación) Ataque Attack
Attack Ataque Ataque CC CC Attack
BS Attack Ataque CD Ataque CD BS Attack
CC Attack Ataque CC Ataque de Comunicaciones Comms Attack
CC Special Skill Habilidad Especial de CC Despliegue Aerotransportado (DA) Airborne Deployment (AD)
Comms Attack Ataque de Comunicaciones Despliegue Superior Superior Deployment
Comms Equipment Equipo de Comunicaciones Equipo de Comunicaciones Comms Equipment
Hackable Hackeable Fase de Estados States Phase
Hostile Hostil Habilidad Especial de CC CC Special Skill
Marker Marcador Hackeable Hackable
Movement Movimiento Hostil Hostile
NFB Retroalimentación Información Privada Private Information
No LoF Sin LDT Marcador Marker
Non-Reloadable No Recargable Movimiento Movement
No Roll Sin Tirada No Recargable Non-Reloadable
Null Nulo Nulo Null
Obligatory Obligatoria/Obligatorio Obligatoria/Obligatorio Obligatory
Optional Opcional Opcional Optional
Private Information Información Privada Retroalimentación NFB
States Phase Fase de Estados Sin LDT No LoF
Superior Deployment Despliegue Superior Sin Tirada No Roll
Supportware Supportware Supportware Supportware
----
Traits Propiedades
Anti-materiel Antimaterial Antimaterial Anti-materiel
ARM = 0 BLI = 0 Arma CD (FIS) BS Weapon (PH)
ARO ORA Arma CD (VOL) BS Weapon (WIP)
BioWeapon Bioarma Ataque Especulativo Speculative Attack
Boost Impulsión Ataque Intuitivo Intuitive Attack
BS Weapon (PH) Arma CD (FIS) Bioarma BioWeapon
BS Weapon (WIP) Arma CD (VOL) BLI = 0 ARM = 0
BTS = 0 PB = 0 Camuflado Concealed
Burst (B) Ráfaga (R) CC CC
Burst: Single Target Ráfaga: Blanco Único Daño Continuo Continuous Damage
CC CC Desechable Disposable
Concealed Camuflado Despliegue Prior Deployment
Continuous Damage Daño Continuo Doble Disparo Double Shot
Deployable Posicionable Estado State
Direct Template Plantilla Directa Fuego de Supresión Suppressive Fire
Disposable Desechable Improvisado Improvised
Double Shot Doble Disparo Impulsión Boost
Impact Template Plantilla Terminal Indiscriminado Indiscriminate
Improvised Improvisado No Letal Non-Lethal
Indiscriminate Indiscriminado No Recargable Non-Reloadable
Intuitive Attack Ataque Intuitivo Objetivo (Atributo) Target (Attribute)
Non-Lethal No Letal ORA ARO
Non-Reloadable No Recargable PB = 0 BTS = 0
Perimeter Perimetral Perimetral Perimeter
Prior Deployment Despliegue Plantilla Directa Direct Template
Reflective Reflectante Plantilla Terminal Impact Template
Silent Silenciosa Posicionable Deployable
Speculative Attack Ataque Especulativo Ráfaga (R) Burst (B)
State Estado Ráfaga: Blanco Único Burst: Single Target
Suppressive Fire Fuego de Supresión Reflectante Reflective
Target (Attribute) Objetivo (Atributo) Silenciosa Silent
Targetless Sin Objetivo Sin Objetivo Targetless
Zone of Control Zona de Control Zona de Control Zone of Control