User contributions
- 15:41, 20 October 2020 diff hist +38 MediaWiki:Tweeki-navbar-left
- 15:36, 20 October 2020 diff hist +6 Prone current
- 15:35, 20 October 2020 diff hist +36 N Comms Equipment Redirected page to Labels#Comms Equipment current Tag: New redirect
- 15:34, 20 October 2020 diff hist +22 N Look Out! Redirected page to Look Out current Tag: New redirect
- 15:33, 20 October 2020 diff hist +2 Immobilized-B State
- 15:32, 20 October 2020 diff hist +1 Camouflaged State
- 15:30, 20 October 2020 diff hist +43 Dazer
- 15:29, 20 October 2020 diff hist +287 Mines
- 15:25, 20 October 2020 diff hist +46 Mines →Cybermines (Exceptions)
- 15:24, 20 October 2020 diff hist +55 Deployable Repeater
- 15:22, 20 October 2020 diff hist +44 TinBot
- 15:20, 20 October 2020 diff hist +48 Transmutation current
- 15:19, 20 October 2020 diff hist +21 Fairy Dust
- 15:19, 20 October 2020 diff hist +14 Protheion
- 15:18, 20 October 2020 diff hist +14 Decoy
- 15:18, 20 October 2020 diff hist +14 Albedo
- 15:17, 20 October 2020 diff hist +14 Impersonation State
- 15:17, 20 October 2020 diff hist +13 Holoecho State
- 15:16, 20 October 2020 diff hist +21 Camouflaged State
- 15:15, 20 October 2020 diff hist +124 MediaWiki:Common.css
- 15:10, 20 October 2020 diff hist +20 Quantronic Combat (Hacking)
- 15:05, 20 October 2020 diff hist +1,219 Basic Rules current
- 14:59, 20 October 2020 diff hist +290 Movement Module current
- 14:56, 20 October 2020 diff hist -26 Moving and Measuring current
- 14:55, 20 October 2020 diff hist +1,135 Combat Module current
- 14:47, 20 October 2020 diff hist +36 N Circular Impact Template Trait Redirected page to Traits#Impact Template current Tag: New redirect
- 14:47, 20 October 2020 diff hist +39 N Speculative Attack Trait Redirected page to Traits#Speculative Attack current Tag: New redirect
- 14:43, 20 October 2020 diff hist +18 Traits
- 14:37, 20 October 2020 diff hist +58 Labels
- 14:33, 20 October 2020 diff hist -8 Alignment current
- 14:22, 20 October 2020 diff hist +1,910 Coordinated Orders
- 14:17, 20 October 2020 diff hist +59 N Requirements Redirected page to Trooper Activation#Order Expenditure Sequence current Tag: New redirect
- 14:16, 20 October 2020 diff hist +3 Command Tokens →Command Tokens: Tactical Use
- 14:15, 20 October 2020 diff hist +31 N Retreat! Redirected page to Retreat Situation current Tag: New redirect
- 14:12, 20 October 2020 diff hist +37 N Intuitive Attack Trait Redirected page to Traits#Intuitive Attack current Tag: New redirect
- 14:12, 20 October 2020 diff hist +3 Template:Section-common-skills
- 14:10, 20 October 2020 diff hist +88 Template:Section-combat-module
- 14:08, 20 October 2020 diff hist -8 Template Weapons and Equipment →Template Weapons, Scenery Elements and Total Cover
- 14:07, 20 October 2020 diff hist -8 Ballistic Skills
- 14:06, 20 October 2020 diff hist +94 Guts Roll
- 14:05, 20 October 2020 diff hist +5 IMM Changed redirect target from Immobilized to Game States List current Tag: Redirect target changed
- 14:04, 20 October 2020 diff hist +25 N IMM Redirected page to Immobilized Tag: New redirect
- 14:03, 20 October 2020 diff hist +29 Template:Section-combat-module
- 13:54, 20 October 2020 diff hist +52 Template:Section-movement-module current
- 13:51, 20 October 2020 diff hist +160 Template:Section-basic-rules current
- 13:48, 20 October 2020 diff hist +84 Trooper Activation
- 13:43, 20 October 2020 diff hist -1 Orders and the Order Pool
- 13:41, 20 October 2020 diff hist -8 Orders and the Order Pool
- 11:17, 20 October 2020 diff hist -2 Army List →Availability (AVA)
- 11:16, 20 October 2020 diff hist -16 Unit Profile current
- 11:12, 20 October 2020 diff hist -8 Open and Private Information
- 11:10, 20 October 2020 diff hist +35 N Visibility Zone Redirected page to Visibility Conditions current Tag: New redirect
- 11:10, 20 October 2020 diff hist +56 N Zero Visibility Zone Redirected page to Visibility Conditions#Zero Visibility Zone current Tag: New redirect
- 11:10, 20 October 2020 diff hist +56 N Poor Visibility Zone Redirected page to Visibility Conditions#Poor Visibility Zone current Tag: New redirect
- 11:10, 20 October 2020 diff hist +55 N Low Visibility Zone Redirected page to Visibility Conditions#Low Visibility Zone current Tag: New redirect
- 11:09, 20 October 2020 diff hist +42 N Special Terrain Zone Redirected page to Terrain & Scenery Structures current Tag: New redirect
- 11:08, 20 October 2020 diff hist +52 N White Noise Zone Redirected page to Visibility Conditions#White Noise Zone current Tag: New redirect
- 11:07, 20 October 2020 diff hist +87 Decoy
- 11:06, 20 October 2020 diff hist +40 No Wound Incapacitation
- 11:05, 20 October 2020 diff hist +44 Dogged
- 11:01, 20 October 2020 diff hist +47 Nanoscreen
- 11:00, 20 October 2020 diff hist +90 Protheion
- 10:59, 20 October 2020 diff hist +47 Regeneration current
- 10:58, 20 October 2020 diff hist +8 G: Jumper
- 10:25, 20 October 2020 diff hist +1,123 Weapon Chart
- 10:24, 20 October 2020 diff hist +27 N No LoF Redirected page to Labels#No LoF current Tag: New redirect
- 10:24, 20 October 2020 diff hist +39 N Assignable (W) Redirected page to Labels#Assignable .28W.29 current Tag: New redirect
- 10:23, 20 October 2020 diff hist +30 N BioWeapon Redirected page to Traits#BioWeapon current Tag: New redirect
- 10:11, 20 October 2020 diff hist +23 Labels
- 10:11, 20 October 2020 diff hist +129 Traits
- 10:09, 20 October 2020 diff hist +784 Labels
- 10:06, 20 October 2020 diff hist +1,103 N SymbioBomb Created page with "{{section-ammo-and-weaponry}} {{n4annex}} {{n4list}} The SymbioBomb is a single use piece of equipment that allows its owner, in whose Trooper Profile the SymbioBomb is list..."
- 10:01, 20 October 2020 diff hist +3,904 N SymbioMate Created page with "{{section-equipment}} {{n4annex}} {{n4list}} The SymbioMate is a single use piece of Equipment that allows its owner, in whose Unit Profile the SymbioMate is listed, to assi..."
- 10:01, 20 October 2020 diff hist +22 N Immunity (Total) Redirected page to Immunity current Tag: New redirect
- 09:54, 20 October 2020 diff hist +1,699 N Tri-Core Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} This Special Skill allows the Fireteam: Triad of its owner to apply the four and five-member Fireteam Bonuses. {{skillbox..."
- 09:49, 20 October 2020 diff hist +1,048 N Inspiring Leadership Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} This Special Skill ties the behavior of entire armies to the user's discipline and state of mind. {{skillbox |black| INSP..."
- 09:45, 20 October 2020 diff hist +866 N Fireteam: Triad Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} Troopers possessing this Special Skill can compose a Fireteam of three members. {{skillbox |black| FIRETEAM: TRIAD | AUTO..."
- 09:44, 20 October 2020 diff hist +866 N Fireteam: Haris Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} Troopers possessing this Special Skill can compose a Fireteam of up three members if they belong to a Sectorial Army List...."
- 09:28, 20 October 2020 diff hist +907 N Fireteam: Enomotarchos Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} Troopers possessing this Special Skill can compose a Fireteam of up four members if they belong to a Sectorial Army List...."
- 09:26, 20 October 2020 diff hist +933 N Fireteam: Duo Created page with "{{section-special-skills}} {{n4annex}} {{n4list}} Troopers possessing this Special Skill can compose a Fireteam of two members if they belong to a Sectorial Army List. {{sk..."
- 09:24, 20 October 2020 diff hist +32 N Fireteam Redirected page to Infinity Fireteams current Tag: New redirect
- 09:19, 20 October 2020 diff hist +24 Types of Fireteam
- 09:18, 20 October 2020 diff hist +24 Fireteam Examples
- 09:18, 20 October 2020 diff hist +24 Fireteam Cancellation
- 09:18, 20 October 2020 diff hist +24 Fireteam Integrity
- 09:17, 20 October 2020 diff hist +24 Fireteam Bonuses
- 09:17, 20 October 2020 diff hist +24 Fireteams in the Reactive Turn
- 09:17, 20 October 2020 diff hist +24 Fireteams in the Active Turn
- 09:17, 20 October 2020 diff hist +24 Fireteams: Basic Rules
- 09:16, 20 October 2020 diff hist +24 Infinity Fireteams
- 09:15, 20 October 2020 diff hist +3 Template:N4annex current
- 09:15, 20 October 2020 diff hist +29 Template:N4annex
- 09:14, 20 October 2020 diff hist +415 N Template:N4annex Created page with "{{c1}} '''This N4 rule is not used in CodeOne.''' {{c1end}}{{n4}} '''Annex Rule''' This rule is from the annex to the Infinity N4 ruleset, containing a series of rules, speci..."
- 09:10, 20 October 2020 diff hist -6 Fireteam Examples →Example of Order Spending and ARO Procedures (Fireteam in the Active Turn):
- 09:10, 20 October 2020 diff hist -7 m Fireteam Examples →Fireteam Example. CC vs Martial Arts L5:
- 09:09, 20 October 2020 diff hist +11 m Fireteam Bonuses
- 09:06, 20 October 2020 diff hist +1 m Infinity Fireteams
- 09:01, 20 October 2020 diff hist +7,853 N Types of Fireteam Created page with "{{section-fireteams}} {{n4only}} {{n4list}} ==See Also== * Fireteam: Duo Special Skill * Fireteam: Enomotarchos Special Skill * Fireteam: Haris Special Skill * [..."
- 08:42, 20 October 2020 diff hist +56 N Fireteam Common Requirements Redirected page to Fireteams: Basic Rules#Common Requirements current Tag: New redirect
- 08:39, 20 October 2020 diff hist +16,398 N Fireteam Examples Created page with "{{section-fireteams}} {{n4only}} {{n4list}} ===Fireteam Example. Movement Skill:=== During their Active Turn, as the Yu Jing player wants that two Zhanshi of their Fireteam..."
- 08:38, 20 October 2020 diff hist +23 N BS Attacks Redirected page to BS Attack current Tag: New redirect
- 08:19, 20 October 2020 diff hist +1,068 N Fireteam Cancellation Created page with "{{section-fireteams}} {{n4only}} {{n4list}} In the Active and Reactive Turn, a Fireteam is automatically cancelled in the following cases: * The Team Leader enters Isolat..."
- 08:17, 20 October 2020 diff hist +4 Fireteam Integrity
- 15:36, 19 October 2020 diff hist +2,672 N Fireteam Integrity Created page with "{{section-fireteams}} {{n4only}} {{n4list}} In the Active Turn and Reactive Turn, a Trooper stops being part of a Fireteam in the following cases: * The Trooper enters or is..."
- 15:36, 19 October 2020 diff hist +44 N Fireteam's ARO Redirected page to Fireteams in the Reactive Turn current Tag: New redirect
- 15:36, 19 October 2020 diff hist +28 N Holoecho Redirected page to Holoecho State current Tag: New redirect
- 15:31, 19 October 2020 diff hist +48 N Team Leader Redirected page to Fireteams: Basic Rules#Team Leader current Tag: New redirect
- 15:29, 19 October 2020 diff hist +1,222 Fireteams: Basic Rules
- 15:24, 19 October 2020 diff hist +2,630 N Fireteam Bonuses Created page with "{{section-fireteams}} {{n4only}} {{n4list}} The number of Fireteam members determines the bonus that the player can apply. == Two Member Fireteam Bonus == * This Level appl..."
- 15:16, 19 October 2020 diff hist +1,559 N Fireteams in the Reactive Turn Created page with "{{section-fireteams}} {{n4only}} {{n4list}} == Fireteams in the Reactive Turn == * In the Reactive Turn, '''all the Fireteam members''' (the Team Leader and the rest of..."
- 15:12, 19 October 2020 diff hist +3,768 N Fireteams in the Active Turn Created page with "{{section-fireteams}} {{n4only}} {{n4list}} During the Active Turn, Fireteams behave differently from other Infinity Troopers, as explained below: == Fireteam Activation in..."
- 14:29, 19 October 2020 diff hist -17 Fireteams: Basic Rules →Team Leader
- 14:27, 19 October 2020 diff hist +49 N Airborne Deployment Redirected page to Labels#Airborne Deployment .28AD.29 current Tag: New redirect
- 14:25, 19 October 2020 diff hist +4 Coordinated Orders
- 14:25, 19 October 2020 diff hist +24 Command Tokens
- 14:23, 19 October 2020 diff hist +46 Cube
- 14:16, 19 October 2020 diff hist +37 Albedo
- 14:15, 19 October 2020 diff hist +19 Seed-Embryo
- 14:13, 19 October 2020 diff hist +79 Smoke Ammunition
- 14:06, 19 October 2020 diff hist +9 Coordinated Orders
- 14:05, 19 October 2020 diff hist +9 Peripheral →Peripheral (Control)
- 12:52, 16 October 2020 diff hist +53 Suppressive Fire State
- 12:51, 16 October 2020 diff hist +4 Retreat State current
- 12:49, 16 October 2020 diff hist +97 Holoecho State
- 12:47, 16 October 2020 diff hist +6 Foxhole State current
- 12:46, 16 October 2020 diff hist +121 Camouflaged State
- 12:43, 16 October 2020 diff hist +2 Sepsitorized State
- 12:42, 16 October 2020 diff hist +2 Stunned State current
- 12:41, 16 October 2020 diff hist -3 Possessed State
- 12:40, 16 October 2020 diff hist +2 Isolated State
- 12:39, 16 October 2020 diff hist +16 Fairy Dust
- 12:36, 16 October 2020 diff hist +10 Impersonation State
- 12:32, 16 October 2020 diff hist +5 Template Weapons and Equipment
- 12:32, 16 October 2020 diff hist +60 N BS Attack Into a Close Combat Redirected page to Ballistic Skills#BS Attack Into a Close Combat current Tag: New redirect
- 15:33, 15 October 2020 diff hist +34 Fireteams: Basic Rules
- 15:20, 15 October 2020 diff hist +3,102 N Fireteams: Basic Rules Created page with "{{section-fireteams}} {{n4only}} {{n4list}} == Common Requirements == * To use this rule, a player must field a '''Sectorial Army List''', an Army List that specifi..."
- 15:19, 15 October 2020 diff hist +23 N Coherency Check Redirected page to Coherency current Tag: New redirect
- 15:19, 15 October 2020 diff hist +44 N Sectorial Army List Redirected page to Army List#Sectorial Army Lists current Tag: New redirect
- 15:12, 15 October 2020 diff hist +52 Template:Section-reference-charts
- 15:08, 15 October 2020 diff hist +741 N Infinity Fireteams Created page with "{{section-main-sections}} {{section-fireteams}} {{n4only}} {{n4}} The Infinity Fireteams rule allows players to activate a team of Troopers who support a single Team Leader,..."
- 15:07, 15 October 2020 diff hist +329 N Template:Section-fireteams Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Infinity Fireteams''' ---- Fireteams: Basic Rules | Fireteams in the Active Turn | Fireteams in t..."
- 10:39, 15 October 2020 diff hist +1 Weapon Chart
- 10:39, 15 October 2020 diff hist +17 Weapon Chart
- 10:39, 15 October 2020 diff hist +5 Template:N4onlyitem current
- 10:38, 15 October 2020 diff hist +59 N Template:N4onlyitem Created page with "{{c1}} '''This N4 item is not used in CodeOne.''' {{c1end}}"
- 10:36, 15 October 2020 diff hist -139 Reference Charts current
- 10:34, 15 October 2020 diff hist +65 Terrain & Scenery Structures current
- 10:33, 15 October 2020 diff hist +31 N Difficult Movement Redirected page to Difficult Terrain current Tag: New redirect
- 10:31, 15 October 2020 diff hist +674 Main Sections
- 09:38, 15 October 2020 diff hist +2,322 Orders and AROs Reference Chart current
- 09:31, 15 October 2020 diff hist 0 Template:Section-special-skills
- 09:31, 15 October 2020 diff hist +25 N Morpho Scan Ian moved page Morpho Scan to Morpho-Scan current Tag: New redirect
- 09:31, 15 October 2020 diff hist 0 m Morpho-Scan Ian moved page Morpho Scan to Morpho-Scan current
- 09:22, 15 October 2020 diff hist 0 Hacking Programs Chart
- 09:15, 15 October 2020 diff hist -1 Weapon Chart →BOWS
- 09:14, 15 October 2020 diff hist 0 Template:Weapon current
- 09:14, 15 October 2020 diff hist +56 Weapon Chart
- 09:07, 15 October 2020 diff hist -1 Weapon Chart →FLAMETHROWERS
- 09:07, 15 October 2020 diff hist +15 Template:Weaponrow current
- 15:53, 14 October 2020 diff hist +5,468 Weapon Chart
- 15:53, 14 October 2020 diff hist +69 N CrazyKoala Redirected page to Perimeter Weapons#Perimeter Weapons and the Boost Trait current Tag: New redirect
- 15:53, 14 October 2020 diff hist +69 N MadTraps Redirected page to Perimeter Weapons#Perimeter Weapons and the Boost Trait current Tag: New redirect
- 15:52, 14 October 2020 diff hist +69 N SymbioBug Redirected page to Perimeter Weapons#Perimeter Weapons and the Boost Trait current Tag: New redirect
- 15:51, 14 October 2020 diff hist +41 N Burst: Single Target Redirected page to Traits#Burst: Single Target current Tag: New redirect
- 15:50, 14 October 2020 diff hist +27 N No Lof Redirected page to Traits#No LoF current Tag: New redirect
- 15:50, 14 October 2020 diff hist +35 N Indiscriminate Redirected page to Traits#Indiscriminate current Tag: New redirect
- 15:50, 14 October 2020 diff hist +37 N Technical Weapon Redirected page to Traits#Technical Weapon current Tag: New redirect
- 15:50, 14 October 2020 diff hist +30 N Perimeter Redirected page to Traits#Perimeter current Tag: New redirect
- 15:39, 14 October 2020 diff hist +3,915 Weapon Chart
- 15:32, 14 October 2020 diff hist +30 N Drop Bears Redirected page to Mines#Drop Bears current Tag: New redirect
- 15:31, 14 October 2020 diff hist +1,487 Weapon Chart →PISTOLS
- 15:28, 14 October 2020 diff hist +34 N Mine Dispenser Redirected page to Mines#Mine Dispenser current Tag: New redirect
- 15:27, 14 October 2020 diff hist +31 N Chest Mines Redirected page to Mines#Chest Mines current Tag: New redirect
- 15:27, 14 October 2020 diff hist +47 N Cybermines Redirected page to Mines#Cybermines .28Exceptions.29 current Tag: New redirect
- 15:26, 14 October 2020 diff hist +31 N Disposable (1) Redirected page to Traits#Disposable current Tag: New redirect
- 15:00, 14 October 2020 diff hist +3,035 Weapon Chart
- 15:00, 14 October 2020 diff hist +32 N Double Shot Redirected page to Traits#Double Shot current Tag: New redirect
- 15:00, 14 October 2020 diff hist +31 N Disposable (2) Redirected page to Traits#Disposable current Tag: New redirect
- 15:00, 14 October 2020 diff hist +67 N CC Attack (+3) Redirected page to Skills and Equipment in Infinity#MODIFIERS .28MODS.29 current Tag: New redirect
- 14:59, 14 October 2020 diff hist -1 Skills and Equipment in Infinity →MODIFIERS (MODS)
- 14:49, 14 October 2020 diff hist +1,854 Weapon Chart
- 14:43, 14 October 2020 diff hist +36 N Impact Template (Circular) Redirected page to Traits#Impact Template current Tag: New redirect
- 14:42, 14 October 2020 diff hist +31 N Targetless Redirected page to Traits#Targetless current Tag: New redirect
- 14:42, 14 October 2020 diff hist +32 N Eclipse Redirected page to Eclipse Ammunition current Tag: New redirect
- 14:40, 14 October 2020 diff hist +38 N Continuous Damage Redirected page to Traits#Continuous Damage current Tag: New redirect
- 14:39, 14 October 2020 diff hist +329 Weapon Chart
- 14:37, 14 October 2020 diff hist +36 N Throwing Weapon Redirected page to Traits#Throwing Weapon current Tag: New redirect
- 14:37, 14 October 2020 diff hist +34 N Anti-materiel Redirected page to Traits#Anti-materiel current Tag: New redirect
- 14:37, 14 October 2020 diff hist +27 N Silent Redirected page to Traits#Silent current Tag: New redirect
- 10:57, 14 October 2020 diff hist -98 Weapon Chart →CC WEAPONS
- 10:55, 14 October 2020 diff hist -1 Weapon Chart →CC WEAPONS
- 10:55, 14 October 2020 diff hist +27 N Vorpal CC Weapon Redirected page to Mixed Weapons current Tag: New redirect
- 10:54, 14 October 2020 diff hist +27 N Trench-Hammer Redirected page to Mixed Weapons current Tag: New redirect
- 10:53, 14 October 2020 diff hist +10 Mixed Weapons current
- 10:48, 14 October 2020 diff hist +1,875 Weapon Chart
- 10:37, 14 October 2020 diff hist +27 N T2 Redirected page to T2 Ammunition current Tag: New redirect
- 10:36, 14 October 2020 diff hist +31 N Reflective Redirected page to Traits#Reflective current Tag: New redirect
- 10:34, 14 October 2020 diff hist +232 Unit Profile →Trooper Characteristics
- 10:31, 14 October 2020 diff hist +610 Restrictions Chart
- 10:30, 14 October 2020 diff hist -3 Regular Changed redirect target from Orders and the Order Pool#Regular Order to Unit Profile#Trooper Characteristics current Tag: Redirect target changed
- 10:29, 14 October 2020 diff hist +50 N Irregular Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 15:30, 13 October 2020 diff hist +31 N Retreat! situation Redirected page to Retreat Situation current Tag: New redirect
- 15:30, 13 October 2020 diff hist +16 Template:Section-game-states current
- 15:28, 13 October 2020 diff hist -32 Normal State current
- 15:28, 13 October 2020 diff hist +80 Impersonation State
- 15:26, 13 October 2020 diff hist +20 N Tinbot Ian moved page Tinbot to TinBot current Tag: New redirect
- 15:26, 13 October 2020 diff hist 0 m TinBot Ian moved page Tinbot to TinBot
- 15:26, 13 October 2020 diff hist 0 Template:Section-equipment
- 15:25, 13 October 2020 diff hist +32 N Coordinated Order Redirected page to Coordinated Orders current Tag: New redirect
- 15:24, 13 October 2020 diff hist +215 Disconnected State
- 15:20, 13 October 2020 diff hist -276 Game States List current
- 15:19, 13 October 2020 diff hist +27 N Retreat! State Redirected page to Retreat State current Tag: New redirect
- 15:18, 13 October 2020 diff hist +368 Template:Section-game-states
- 14:31, 13 October 2020 diff hist +3,325 Traits
- 14:21, 13 October 2020 diff hist +69 N Boost Redirected page to Perimeter Weapons#Perimeter Weapons and the Boost Trait current Tag: New redirect
- 14:04, 13 October 2020 diff hist +568 Labels
- 14:03, 13 October 2020 diff hist +62 N Supportware Redirected page to Quantronic Combat (Hacking)#Supportware Programs current Tag: New redirect
- 13:56, 13 October 2020 diff hist -28 Alignment
- 13:55, 13 October 2020 diff hist -116 Terminology current
- 13:51, 13 October 2020 diff hist -2 Domination (N4) current
- 13:51, 13 October 2020 diff hist -4 Supplies (N4) current
- 13:51, 13 October 2020 diff hist +3,668 N Firefight (N4) Created page with "{{section-scenarios-n4}} {{c1}} If you're playing CodeOne, please see the CodeOne version of this mission! {{c1end}} == Mission Objectives == * To..." current
- 13:47, 13 October 2020 diff hist +2 Annihilation (N4) →Maps current
- 13:47, 13 October 2020 diff hist +2 Domination (N4) →Maps
- 13:46, 13 October 2020 diff hist +3,994 N Supplies (N4) Created page with "{{section-scenarios-n4}} {{c1}} If you're playing CodeOne, please see the CodeOne version of this mission! {{c1end}} == Mission Objectives == *..."
- 13:43, 13 October 2020 diff hist +1 Domination (N4) →Specialist Troops
- 13:40, 13 October 2020 diff hist -9 Annihilation (N4) →Maps
- 13:39, 13 October 2020 diff hist +3 Domination (N4)
- 13:38, 13 October 2020 diff hist +4,258 N Domination (N4) Created page with "{{section-scenarios-n4}} {{c1}} If you're playing CodeOne, please see the CodeOne version of this mission! {{c1end}} == Mission Objectives == *..."
- 09:45, 13 October 2020 diff hist +612 Annihilation (N4)
- 09:12, 13 October 2020 diff hist +3,119 N Annihilation (N4) Created page with "{{section-scenarios-n4}} {{c1}} If you're playing CodeOne, please see the CodeOne version of this mission! {{c1end}} == Mission Objectives == {|..."
- 09:10, 13 October 2020 diff hist 0 MediaWiki:Common.css
- 09:08, 13 October 2020 diff hist +15 MediaWiki:Common.css
- 09:07, 13 October 2020 diff hist +63 MediaWiki:Common.css
- 08:52, 13 October 2020 diff hist +496 Scenarios current
- 08:47, 13 October 2020 diff hist -68 Scenarios
- 08:46, 13 October 2020 diff hist -3 Template:Section-scenarios-n4 current
- 08:46, 13 October 2020 diff hist +3 Template:Section-scenarios-n4
- 08:44, 13 October 2020 diff hist +183 N Template:Section-scenarios-n4 Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Scenarios''' ---- Annihilation (N4) | Domination (N4) | Supplies (N4) | Firefight (N4)</di..."
- 08:42, 13 October 2020 diff hist +268 Setting up the Gaming Table current
- 15:26, 12 October 2020 diff hist +1,026 Victory Conditions
- 15:21, 12 October 2020 diff hist +2,665 N Retreat State Created page with "{{Section-victory}} {{section-game-states}} {{n4only}} {{n4list}} == Retreat! State == MISSING LOGO RETREAT STATE MISSING LOGO {{skillbox |black| RETREAT! | }} {{activatio..."
- 15:21, 12 October 2020 diff hist +84 N Short Movement Skill Redirected page to Skills and Equipment in Infinity#COMMON AND SPECIAL SKILLS IN INFINITY current Tag: New redirect
- 15:20, 12 October 2020 diff hist +28 N Command Token Redirected page to Command Tokens current Tag: New redirect
- 15:11, 12 October 2020 diff hist +989 N Retreat Situation Created page with "{{Section-victory}} {{n4only}} {{n4}} == Retreat! == Retreat! allows Infinity players to continue to play as long as there are survivors on the table, fighting to their last..."
- 15:06, 12 October 2020 diff hist +177 Victory Conditions
- 15:03, 12 October 2020 diff hist +174 N Template:Section-victory Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Victory Conditions''' ---- Victory Conditions | Retreat Situation | Retreat State </div></div>" current
- 14:30, 12 October 2020 diff hist -40 Scenery Structures
- 14:29, 12 October 2020 diff hist +12 Scenery Structures
- 14:26, 12 October 2020 diff hist +2,657 N Visibility Conditions Created page with "{{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} Due to thick vegetation, jagged rocks, snow, sandstorms and any number of other reasons, some areas obscure a s..."
- 14:19, 12 October 2020 diff hist +825 N Saturation Created page with "{{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} This characteristic describes the existence of solid obstacles that can limit the effectiveness of projectiles..."
- 13:53, 12 October 2020 diff hist +42 N Special Terrain Redirected page to Terrain & Scenery Structures current Tag: New redirect
- 13:52, 12 October 2020 diff hist +1,076 N Difficult Terrain Created page with "{{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} Some of the battlefield’s zones may feature certain advantages or impairments to the Movement of Troopers att..."
- 13:50, 12 October 2020 diff hist +1,981 N Types of Terrain Created page with "{{section-main-sections}} {{section-terrain-and-scenery-section}} {{n4only}} {{n4list}} This characteristic describes the type of environment that dominates the area. Select..."
- 13:47, 12 October 2020 diff hist +1 Terrain & Scenery Structures
- 13:46, 12 October 2020 diff hist 0 m Template:Section-terrain-and-scenery-section Ian moved page Template:Section-terran-and-scenery-section to Template:Section-terrain-and-scenery-section without leaving a redirect current
- 13:45, 12 October 2020 diff hist -23 Template:Section-terrain-and-scenery-section
- 13:44, 12 October 2020 diff hist +15 Terrain & Scenery Structures
- 13:43, 12 October 2020 diff hist +1,372 Terrain & Scenery Structures
- 13:39, 12 October 2020 diff hist +2,911 N Terrain & Scenery Structures Created page with "{{section-main-sections}} {{section-terran-and-scenery-section}} {{n4only}} {{n4list}} This chapter makes reference to additional rules that players may use to make their ma..."
- 13:35, 12 October 2020 diff hist +23 Template:Section-terrain-and-scenery-section
- 13:31, 12 October 2020 diff hist +259 N Template:Section-terrain-and-scenery-section Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Terrain & Scenery Structures''' ---- {{n4inline}} Special Terrain | Difficult Terrain | Saturatio..."
- 13:27, 12 October 2020 diff hist +28 Command Module current
- 13:26, 12 October 2020 diff hist -12 Template:Section-main-sections
- 13:23, 12 October 2020 diff hist +6,592 N Coordinated Orders Created page with "{{section-command-section}} {{n4only}} {{n4}} A Coordinated Order is an organized combat action or maneuver carried out by several Troopers at once. By acting in unison, the..."
- 09:28, 12 October 2020 diff hist +40 N Orders Phase Redirected page to Game Sequence#Orders Phase current Tag: New redirect
- 09:24, 12 October 2020 diff hist +36 Peripheral →Peripheral (Control)
- 09:21, 12 October 2020 diff hist +26 Command Tokens
- 09:20, 12 October 2020 diff hist +730 Command Tokens
- 08:42, 12 October 2020 diff hist +2,498 Command Tokens
- 08:26, 12 October 2020 diff hist +146 N Template:Section-command-section Created page with "<div class="n4-chapternav"><div class="n4-chapternav-inner"> '''Command Module''' ---- Command Tokens | Coordinated Orders</div></div>" current
- 08:25, 12 October 2020 diff hist +68 MediaWiki:Breadcrumbs
- 08:25, 12 October 2020 diff hist +1,341 N Command Tokens Created page with "{{section-main-sections}} {{n4only}} {{n4}} This section contains advanced rules that bring a new level of interest to Infinity. This chapter gathers all those rules that, e..."
- 08:24, 12 October 2020 diff hist +1,340 N Command Module Created page with "{{section-main-sections}} {{n4only}} {{n4}} This section contains advanced rules that bring a new level of interest to Infinity. This chapter gathers all those rules that, e..."
- 08:18, 12 October 2020 diff hist +125 MediaWiki:Breadcrumbs
- 08:15, 12 October 2020 diff hist +96 Template:Section-main-sections
- 08:14, 12 October 2020 diff hist +41 Terrain current
- 08:10, 12 October 2020 diff hist +17 Template:Section-ammo-and-weaponry
- 08:09, 12 October 2020 diff hist +164 Template:Section-special-skills
- 14:58, 9 October 2020 diff hist +547 N X-Visor Created page with "{{section-equipment}} {{n4only}} {{n4list}} This piece of Equipment increases its user's accuracy at difficult ranges. {{skillbox |black| X-VISOR | AUTOMATIC EQUIPMENT }} {..." current
- 14:56, 9 October 2020 diff hist +1,803 N TinBot Created page with "{{section-equipment}} {{n4only}} {{n4list}} A TinBot is a semi-autonomous piece of Equipment that remains near its owner and provides him with some bonus or benefit. {{skil..."
- 14:55, 9 October 2020 diff hist +31 N Token Redirected page to Terminology#Token current Tag: New redirect
- 14:51, 9 October 2020 diff hist +1,050 Multispectral Visor
- 14:44, 9 October 2020 diff hist +36 N Mount Redirected page to General Movement Rules current Tag: New redirect
- 14:44, 9 October 2020 diff hist +36 N Dismount Redirected page to General Movement Rules current Tag: New redirect
- 14:44, 9 October 2020 diff hist +1,586 N Motorcycle Created page with "{{section-equipment}} {{n4only}} {{n4list}} Motorcycles are single-person light transport capable of great maneuverability and top speeds. For game purposes, Motorcycles are..."
- 14:44, 9 October 2020 diff hist +61 N Ladders Redirected page to General Movement Rules#Move: Ladders and Stairs current Tag: New redirect
- 14:37, 9 October 2020 diff hist +349 MediKit
- 11:04, 9 October 2020 diff hist +7,404 N Holoecho State Created page with "{{section-game-states}} {{section-equipment}} {{n4only}} {{n4list}} {{skillbox |black| HOLOECHO | }} {{activation}} * Automatic when deployed, placing up to three Holoechoe..."
- 10:52, 9 October 2020 diff hist +56 N Deployment Rules Redirected page to Initiative and Deployment#Deployment Rules current Tag: New redirect
- 10:46, 9 October 2020 diff hist +542 N Holoprojector Created page with "{{section-equipment}} {{n4only}} {{n4list}} A nanotechnological tridimensional pseudo-solid image emitter, conceived to hide the identity of its user or to deceive the adver..." current
- 10:45, 9 October 2020 diff hist +4,206 N HoloMask State Created page with "{{section-game-states}} {{section-equipment}} {{n4only}} {{n4list}} {{skillbox |black| HOLOMASK | }} {{activation}} * Automatic when deployed. * During the Active Turn, Troo..."
- 10:44, 9 October 2020 diff hist +17 Template:Section-equipment
- 16:00, 8 October 2020 diff hist +483 N HoloMask Created page with "{{section-equipment}} {{n4only}} {{n4list}} A nanotechnological tridimensional pseudo-solid image emitter, conceived to hide the identity of its user and make it resemble an..." current
- 15:58, 8 October 2020 diff hist +2,080 N GizmoKit Created page with "{{section-equipment}} {{n4only}} {{n4list}} Special piece of Equipment that allows other Models with Structure Attribute to regain consciousness. {{skillbox |green| GIZMOKI..."
- 15:53, 8 October 2020 diff hist +22 Firewall
- 15:52, 8 October 2020 diff hist 0 FastPanda current
- 15:51, 8 October 2020 diff hist 0 FastPanda
- 15:51, 8 October 2020 diff hist +280 FastPanda
- 15:47, 8 October 2020 diff hist +692 N FastPanda Created page with "{{section-equipment}} {{n4only}} {{n4list}} The FastPanda is a self-propelled hacking range amplifier designed for short-range remote deployment to key areas of the battlefi..."
- 10:47, 8 October 2020 diff hist +1,859 N Escape System Created page with "{{section-equipment}} {{n4only}} {{n4list}} This piece of Equipment encompasses all systems designed to prolong the life of TAG and Vehicle Pilots by evacuating them in case..."
- 10:47, 8 October 2020 diff hist +2 Sepsitorized Changed redirect target from Smoke Ammunition to Sepsitorized State current Tag: Redirect target changed
- 10:46, 8 October 2020 diff hist +30 N Smoke Redirected page to Smoke Ammunition current Tag: New redirect
- 10:46, 8 October 2020 diff hist +30 N Sepsitorized Redirected page to Smoke Ammunition Tag: New redirect
- 10:42, 8 October 2020 diff hist +726 N ECM Created page with "{{section-equipment}} {{n4only}} {{n4list}} Electronic Countermeasures cover all systems carried by Troopers, Vehicles and TAGs with the goal of disrupting and deactivating..." current
- 10:40, 8 October 2020 diff hist +1,053 N Deactivator Created page with "{{section-equipment}} {{n4only}} {{n4list}} This device is capable of deactivating traps and automated weapons deployed by the Enemy. {{skillbox |green| DEACTIVATOR | SHORT..."
- 10:34, 8 October 2020 diff hist +797 N Dazer Created page with "{{section-equipment}} {{n4only}} {{n4list}} The Dazer is Deployable Equipment that creates a Terrain Zone in its Zone of Control, which hinders movement for other Troopers...."
- 10:31, 8 October 2020 diff hist +35 Cube
- 10:30, 8 October 2020 diff hist +619 N Cube Created page with "{{section-equipment}} {{n4only}} {{n4list}} This indicates that the Trooper has an automated memory recording and storage device, commonly known as a Cube. Troopers with a..."
- 10:28, 8 October 2020 diff hist +735 N Biometric Visor Created page with "{{section-equipment}} {{n4only}} {{n4list}} This piece of Equipment has been conceived to reduce the effects of the different impersonation and disguise technologies. {{ski..."
- 10:26, 8 October 2020 diff hist +938 N Baggage Created page with "{{section-equipment}} {{n4only}} {{n4list}} This piece of Equipment reflects the supplies the player's combat force has available. {{skillbox |black| BAGGAGE | AUTOMATIC EQ..." current
- 14:00, 7 October 2020 diff hist +1,053 N Albedo Created page with "{{section-equipment}} {{n4only}} {{n4list}} An Albedo jams Multispectral Visors, preventing its bearer from being the target of an Enemy Trooper carrying that piece of Equip..."
- 13:56, 7 October 2020 diff hist +1,646 N AI Motorcycle Created page with "{{section-equipment}} {{n4only}} {{n4list}} An AI Motorcycle is a Motorcycle that, when its rider dismounts, becomes a Peripheral (Synchronized) Remote. {{skillbox |black|..." current
- 13:49, 7 October 2020 diff hist +337 Equipment
- 13:44, 7 October 2020 diff hist +460 Template:Section-equipment
- 13:34, 7 October 2020 diff hist +796 N Vulnerability Created page with "{{section-special-skills}} {{n4only}} {{n4list}} There are Troops who, no matter how resilient, possess a vulnerability to certain attacks, weapons or ammunitions. {{skillb..." current
- 13:32, 7 October 2020 diff hist +689 N Veteran Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This soldier has survived years of active duty in the thick of the fight, and has picked up more than a few tricks along the..." current
- 11:10, 7 October 2020 diff hist +888 N Triangulated Fire Created page with "{{section-special-skills}} {{n4only}} {{n4list}} These detection systems can also aid in the precise triangulation of the target, resulting in more effective target acquisit..." current
- 11:08, 7 October 2020 diff hist +3,263 N Transmutation Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This Special Skill represents the user's ability to transform into a different type of Trooper with its own Attributes and S..."
- 10:57, 7 October 2020 diff hist -3 Template:Section-special-skills
- 10:56, 7 October 2020 diff hist -12 Total Reaction current
- 10:23, 7 October 2020 diff hist +1,104 N Terrain Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Some units receive additional training to navigate and fight effectively on a certain type of terrain. {{skillbox |black| T..."
- 10:20, 7 October 2020 diff hist +1,021 N Tactical Awareness Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This Special Skill defines a higher knowledge of the tactical environment allowing its user a greater operational capability..."
- 10:20, 7 October 2020 diff hist +50 N Training Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 10:19, 7 October 2020 diff hist +55 N Irregular Order Redirected page to Orders and the Order Pool#Irregular Order current Tag: New redirect
- 10:19, 7 October 2020 diff hist +39 N Order Count Redirected page to Game Sequence#Order Count current Tag: New redirect
- 10:16, 7 October 2020 diff hist -8 Surprise Attack
- 10:14, 7 October 2020 diff hist -42 Super-Jump
- 10:10, 7 October 2020 diff hist +1,620 N Strategos Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This Special Skill identifies professional strategists, individuals with superior analytical minds and a wealth of knowledge..."
- 10:10, 7 October 2020 diff hist +59 N Executive Use of Command Tokens Redirected page to Game Sequence#Executive Use of Command Tokens current Tag: New redirect
- 10:05, 7 October 2020 diff hist -2 Strategic Deployment current
- 10:05, 7 October 2020 diff hist +1,490 N Stealth Created page with "{{section-special-skills}} {{n4only}} {{n4list}} The user of this Special Skill has received special training with a focus on silent movement, the art of remaining undetecte..."
- 10:01, 7 October 2020 diff hist +1,022 N Strategic Deployment Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This Special Skill allows its owner and the Troopers belonging to their Fireteam to apply the Forward Deployment Special Ski..."
- 16:17, 2 October 2020 diff hist +85 Close Combat
- 16:08, 2 October 2020 diff hist -12 Specialist Operative current
- 16:07, 2 October 2020 diff hist +16 Sixth Sense
- 16:06, 2 October 2020 diff hist +1,937 N Sixth Sense Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Troopers with this Special Skill have an uncanny ability to sense imminent threats. {{skillbox |black| SIXTH SENSE | AUTOMA..."
- 16:01, 2 October 2020 diff hist +362 Shasvastii-Embryo State current
- 15:58, 2 October 2020 diff hist -8 Shasvastii current
- 15:58, 2 October 2020 diff hist +1,081 N Sensor Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Hyper-developed senses and sophisticated tracking technology are the two sides of the Sensor coin. Either way, the bottom li..." current
- 15:55, 2 October 2020 diff hist +1,431 N Seed-Embryo Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Troopers possessing this Special Skill are deployed on the battlefield inside a semi-buried camouflaged capsule, to increase..."
- 15:51, 2 October 2020 diff hist +39 Foxhole State
- 15:51, 2 October 2020 diff hist +1,718 N Foxhole State Created page with "{{section-special-skills}} {{section-game-states}} {{n4only}} {{n4list}} {{skillbox |black| FOXHOLE | }} {{activation}} * Automatic during the Deployment Phase. * Durin..."
- 15:46, 2 October 2020 diff hist +815 N Sapper Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This Special Skill allows its user to deploy in a fortified emplacement that provides some in-game advantages. {{skillbox |..."
- 15:45, 2 October 2020 diff hist +20 Template:Section-special-skills
- 15:43, 2 October 2020 diff hist +1,658 N Remote Presence Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Remote Presence technology is a characteristic trait of unmanned TAGs and Remotes. Remotes are controlled by a pseudo-AI and..."
- 15:40, 2 October 2020 diff hist -20 Remdriver current
- 15:40, 2 October 2020 diff hist +23 N Guts Rolls Redirected page to Guts Roll current Tag: New redirect
- 15:39, 2 October 2020 diff hist +1,222 N Religious Troop Created page with "{{section-special-skills}} {{n4only}} {{n4list}} The beliefs and teachings of their leaders have made these soldiers into loyal warriors with an unshakable faith. The ardor..." current
- 14:40, 2 October 2020 diff hist -34 Regeneration
- 14:40, 2 October 2020 diff hist -54 Protheion
- 14:39, 2 October 2020 diff hist +2,248 N Pilot Created page with "{{section-special-skills}} {{n4only}} {{n4list}} '''Troopers with this Special Skill are aboard a Vehicle or TAG. ''' {{skillbox |black| PILOT | AUTOMATIC SKILL}} {{skill-l..."
- 14:38, 2 October 2020 diff hist +46 N E/M Ammunition Redirected page to Electromagnetic (E/M) Ammunition current Tag: New redirect
- 14:33, 2 October 2020 diff hist +8 Peripheral
- 14:32, 2 October 2020 diff hist +4,731 Peripheral
- 12:52, 2 October 2020 diff hist -4 Paramedic current
- 12:51, 2 October 2020 diff hist +103 Parachutist
- 12:50, 2 October 2020 diff hist +792 N Number 2 Created page with "{{section-special-skills}} {{n4only}} {{n4list}} The owner of this Special Skill is the next in line in the command echelon to the Team Leader of a Fireteam, being able to r..."
- 12:42, 2 October 2020 diff hist -16 Non-Hackable current
- 12:41, 2 October 2020 diff hist +1,780 N No Wound Incapacitation Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Troopers with this Special Skill have a higher tolerance to Wounds or combat damage. {{skillbox |black| NO WOUND INCAPACIT..."
- 11:28, 2 October 2020 diff hist +582 N Neurocinetics Created page with "{{section-special-skills}} {{n4only}} {{n4list}} A Trooper with this Special Skill possesses enhanced response implants, which provide him a better reaction capability. {{s..."
- 10:24, 2 October 2020 diff hist +990 N NCO Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This Special Skill designates the trusted non-commissioned officer of the Lieutenant, who can operate under their direct ord..."
- 10:24, 2 October 2020 diff hist +53 N Regular Order Redirected page to Orders and the Order Pool#Regular Order current Tag: New redirect
- 10:22, 2 October 2020 diff hist +465 N Natural Born Warrior Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Troopers with this CC Special Skill are superb fighters, able to cancel the CC Special Skills of their opponents {{skillbox..." current
- 10:20, 2 October 2020 diff hist +1,091 N Morpho-Scan Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Morpho-scan allows the user to replicate the Attribute values of an enemy model in Zone of Control. {{skillbox |green| MORP..."
- 10:18, 2 October 2020 diff hist +1,624 N Mnemonica Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Mnemonica is a capability displayed only by EI Aspects, further proof of the terrible sophistication of VoodooTech. It allow..."
- 10:15, 2 October 2020 diff hist +2,264 N Minelayer Created page with "{{section-special-skills}} {{n4only}} {{n4list}} The user of this Special Skill can secure his point of deployment by placing a Mine, or other Deployable Weapon or piece of..."
- 10:09, 2 October 2020 diff hist +40 N Superior Deployment Redirected page to Labels#Superior Deployment current Tag: New redirect
- 10:04, 2 October 2020 diff hist +263 Mimetism current
- 10:01, 2 October 2020 diff hist +16 Booty
- 10:00, 2 October 2020 diff hist +1,240 N MetaChemistry Created page with "{{section-special-skills}} {{section-reference-charts}} {{n4only}} {{n4list}} This Special Skill provides its user with random advantages and Special Skills that represent a..." current
- 09:56, 2 October 2020 diff hist +42 Template:Section-reference-charts
- 09:33, 2 October 2020 diff hist -164 Martial Arts current
- 09:29, 2 October 2020 diff hist +516 N Marksmanship Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Users of this Special Skill are exceptional sharpshooters, adept at hitting their target's weakest spots and making every sh..." current
- 09:27, 2 October 2020 diff hist +897 Lieutenant
- 09:26, 2 October 2020 diff hist +301 Loss of Lieutenant
- 09:23, 2 October 2020 diff hist 0 Template:Section-special-skills
- 09:23, 2 October 2020 diff hist +30 N Chain Of Command Ian moved page Chain Of Command to Chain of Command current Tag: New redirect
- 09:23, 2 October 2020 diff hist 0 m Chain of Command Ian moved page Chain Of Command to Chain of Command
- 09:20, 2 October 2020 diff hist +13 Template:Section-special-skills
- 09:19, 2 October 2020 diff hist +1,645 Infiltrate current
- 09:10, 2 October 2020 diff hist +2,082 N Impetuous Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Impetuous Troopers are always eager to engage in combat. {{image | name=dual-impetuous-512.png | style=128 }} {{skillbox |..."
- 09:01, 2 October 2020 diff hist +1,714 N Impersonation Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This Special Skill allows the user to deploy farther forwards than the rest of his army and avoid detection by disguising as..." current
- 09:00, 2 October 2020 diff hist +31 N Deployable Equipment Redirected page to Traits#Deployable current Tag: New redirect
- 08:54, 2 October 2020 diff hist +26 Template:Section-special-skills
- 15:00, 30 September 2020 diff hist +2,968 N Immunity Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Troopers with this Special Skill have an extraordinary innate or artificial capacity to withstand specific types of damage...."
- 15:00, 30 September 2020 diff hist +35 N Normal Ammunition Redirected page to Normal (N) Ammunition current Tag: New redirect
- 14:53, 30 September 2020 diff hist +3,844 N Hidden Deployment State Created page with "{{section-special-skills}} {{section-game-states}} {{n4only}} {{n4list}} {{skillbox |black| HIDDEN DEPLOYMENT | }} {{activation}} * Automatic in the Deployment Phase. {..."
- 14:46, 30 September 2020 diff hist +446 N Hidden Deployment Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Some Troopers have a superior capacity to blend in with their environment, which allows them to go completely unnoticed by t..." current
- 14:45, 30 September 2020 diff hist +589 N Guard Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Troopers with this CC Special Skill go into combat with an escort unit. {{skillbox |black| GUARD | ||<:>||<:>AUTOMATIC SKIL..."
- 14:44, 30 September 2020 diff hist +37 N CC Special Skill Redirected page to Labels#CC Special Skill current Tag: New redirect
- 14:13, 30 September 2020 diff hist +5,413 N G: Jumper Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Troopers with this Special Skill have several bodies available on the game table they can activate, jumping from one to anot..."
- 13:48, 30 September 2020 diff hist +1,026 N Frenzy Created page with "{{section-special-skills}} {{n4only}} {{n4list}} The Trooper's urge to kill is barely contained. Once he gets a first taste of blood, he will become a whirlwind of death. {..."
- 11:35, 30 September 2020 diff hist +931 N Forward Observer Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Forward Observers are specialist units with the ability to tag a target so that other allies may rain down indirect or guide..." current
- 11:31, 30 September 2020 diff hist +128 Forward Deployment current
- 11:30, 30 September 2020 diff hist +1,529 N Explode Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This Special Skill marks the Trooper's capacity to detonate in a blast. {{skillbox |black| EXPLODE | AUTOMATIC SKILL }} {{s..."
- 11:27, 30 September 2020 diff hist +191 Engineer
- 11:25, 30 September 2020 diff hist +1,663 N Dogged Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Some soldiers show such utter disregard for their own lives that even the most crippling injuries will not keep them from re..."
- 11:21, 30 September 2020 diff hist +232 Doctor
- 09:36, 30 September 2020 diff hist +3,607 N Decoy Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This Special Skill generates static replicas of the user to deceive the enemy. {{skillbox |purple| DECOY | DEPLOYMENT SKILL..."
- 09:28, 30 September 2020 diff hist +805 N Counterintelligence Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This Special Skill allows its owner to partially counteract the effects of the Command Token Strategic Use {{skillbox |blac..."
- 09:25, 30 September 2020 diff hist +593 N Courage Created page with "{{section-special-skills}} {{n4only}} {{n4list}} This trooper is unafraid of death and ready to lay down his life in the execution of his duty. {{skillbox |black| COURAGE |..." current
- 09:19, 30 September 2020 diff hist +1,480 Combat Jump
- 09:19, 30 September 2020 diff hist +37 N Direct Template Redirected page to Direct Template Weapons current Tag: New redirect
- 09:19, 30 September 2020 diff hist +37 N Direct Template Weapon Redirected page to Direct Template Weapons current Tag: New redirect
- 09:18, 30 September 2020 diff hist +42 N Private Redirected page to Open and Private Information current Tag: New redirect
- 09:12, 30 September 2020 diff hist +183 Climbing Plus
- 09:11, 30 September 2020 diff hist +39 N Impetuous Phase Redirected page to Game Sequence#Player Turn current Tag: New redirect
- 16:06, 29 September 2020 diff hist +1,264 N Chain of Command Created page with "{{section-special-skills}} {{n4only}} {{n4list}} The owner of this Special Skill is the next in line in the command echelon to the officer in command, being able to replace..."
- 16:02, 29 September 2020 diff hist +1,121 Camouflaged State
- 16:01, 29 September 2020 diff hist +38 Entire Order Changed redirect target from Skills and Equipment in Infinity to Skills and Equipment in Infinity#COMMON AND SPECIAL SKILLS IN INFINITY current Tag: Redirect target changed
- 16:01, 29 September 2020 diff hist +46 N Entire Order Redirected page to Skills and Equipment in Infinity Tag: New redirect
- 15:47, 29 September 2020 diff hist +30 Booty
- 15:46, 29 September 2020 diff hist +53 Template:Section-reference-charts
- 14:13, 29 September 2020 diff hist +1,241 N Booty Created page with "{{section-special-skills}} {{n4only}} {{n4list}} Soldiers with this Special Skill have an uncanny ability to find equipment and gear during their field operations, and take..."
- 14:06, 29 September 2020 diff hist +1,085 N Bioimmunity Created page with "{{section-special-skills}} {{n4only}} {{n4list}} The user of this Special Skill has the innate or acquired ability to shrug off damage from biological or toxic weaponry. {{..."
- 14:06, 29 September 2020 diff hist +30 N Shock Redirected page to Shock Ammunition current Tag: New redirect
- 14:01, 29 September 2020 diff hist +1,836 N Berserk Created page with "{{section-special-skills}} {{n4only}} {{n4list}} A berserk Trooper is overcome with bloodlust or such single-minded determination that all concern for personal safety is cas..."
- 09:19, 29 September 2020 diff hist -78 CC Special Skills Charts Legend current
- 09:17, 29 September 2020 diff hist -415 Special Skills
- 09:16, 29 September 2020 diff hist +1,278 Template:Section-special-skills
- 08:46, 29 September 2020 diff hist -116 Common Skills current
- 08:44, 29 September 2020 diff hist +1,888 N Suppressive Fire State Created page with "{{section-game-states}} {{section-common-skills}} {{n4only}} {{n4list}} {{skillbox |black| SUPPRESSIVE FIRE | }} {{activation}} * The Trooper declared a [[Suppressive Fire]..."
- 08:38, 29 September 2020 diff hist +1,004 N Suppressive Fire Created page with "{{section-common-skills}} {{n4only}} {{n4list}} Suppressive Fire is a combat stance that gives the user the ability to deter enemy actions and movements through concentrated..." current
- 08:38, 29 September 2020 diff hist +29 Template:Section-common-skills
- 08:35, 29 September 2020 diff hist +52 Speculative Attack
- 08:34, 29 September 2020 diff hist +53 Intuitive Attack
- 20:15, 28 September 2020 diff hist -68 Reset
- 20:15, 28 September 2020 diff hist -2 Place Deployable
- 20:13, 28 September 2020 diff hist +2,546 Place Deployable
- 20:07, 28 September 2020 diff hist +32 N Trigger Area Redirected page to Mines#Trigger Area current Tag: New redirect
- 20:07, 28 September 2020 diff hist +19 Mines
- 20:06, 28 September 2020 diff hist +57 N Totally inside Redirected page to Zones, Bases and Silhouettes#Totally Inside current Tag: New redirect
- 19:59, 28 September 2020 diff hist +2,105 N Look Out Created page with "{{section-common-skills}} {{n4only}} {{n4list}} This Skill allows the user to warn all allies of imminent danger so that they can turn to face new threats. {{skillbox |blac..."
- 19:56, 28 September 2020 diff hist +186 Dodge
- 19:48, 28 September 2020 diff hist +138 Discover
- 19:41, 28 September 2020 diff hist +217 Template:Section-common-skills
- 19:36, 28 September 2020 diff hist -7 Alert
- 16:42, 28 September 2020 diff hist +1,258 Skills and Equipment in Infinity
- 16:33, 28 September 2020 diff hist +9 Weaponry
- 16:30, 28 September 2020 diff hist -12 Skills and Equipment
- 15:39, 28 September 2020 diff hist +1,244 N Sepsitorized State Created page with "{{section-ammo-and-weaponry}} {{section-game-states}} {{n4only}} {{n4list}} ZZZZZZZZZ missing Sepsitorized icon ZZZZZZZZZ {{skillbox |red| SEPSITORIZED | NULL}} {{activati..."
- 15:35, 28 September 2020 diff hist +781 N Sepsitor Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} A Direct Template BS Weapon that uses VoodooTech to induce the Sepsitorized state in Troopers with a Cube or..."
- 15:33, 28 September 2020 diff hist +524 N Pitcher Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} A support BS Weapon that shoots Deployable Repeaters, a range amplifier for Hackers. {{skillbox |black| PITCHER..."
- 15:29, 28 September 2020 diff hist -11 Pistols
- 15:28, 28 September 2020 diff hist +3,021 N Perimeter Weapons Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} Within military confines, the term tactical perimeter devices is used for automated zone defense systems. Some examples..."
- 15:16, 28 September 2020 diff hist +5,017 Mines
- 11:28, 28 September 2020 diff hist +1,265 N D-Charges Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} Demolition (or simply D) Charges is the generic name for any number of remotely detonated explosive charges. As a weapon,..."
- 11:24, 28 September 2020 diff hist +892 N Mixed Weapons Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4}} These are ranged weapons with Range MODS, while also having the CC Trait and, therefore, have a Melee Weapon Mode as well as..."
- 11:16, 28 September 2020 diff hist +475 Weaponry
- 10:22, 18 September 2020 diff hist +1,087 Ammunition Summary Chart current
- 10:22, 18 September 2020 diff hist +27 N Stunned Redirected page to Stunned State current Tag: New redirect
- 10:21, 18 September 2020 diff hist +29 N STUN Redirected page to Stun Ammunition current Tag: New redirect
- 10:21, 18 September 2020 diff hist +30 N SMOKE Redirected page to Smoke Ammunition current Tag: New redirect
- 10:21, 18 September 2020 diff hist +30 N SHOCK Redirected page to Shock Ammunition current Tag: New redirect
- 10:21, 18 September 2020 diff hist +32 N ECLIPSE Redirected page to Eclipse Ammunition current Tag: New redirect
- 10:20, 18 September 2020 diff hist +46 N E/M Redirected page to Electromagnetic (E/M) Ammunition current Tag: New redirect
- 09:51, 18 September 2020 diff hist +901 N Combined Saving Roll Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4}} Some weapons in Infinity N4 may require a Saving Roll against different Attributes. These weapons will indicate the diff..."
- 09:47, 18 September 2020 diff hist -34 Combined Ammunition
- 09:45, 18 September 2020 diff hist +873 N T2 Ammunition Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} A high value ammunition that causes severe damage to the target. {{skillbox |black| T2 AMMUNITION | }} {{Roll}} * After..."
- 09:05, 18 September 2020 diff hist +1,309 N Stunned State Created page with "{{section-game-states}} {{section-ammo-and-weaponry}} {{n4only}} {{n4list}} ZZZZZZZZZ missing Stunned icon ZZZZZZZZZ {{skillbox |black| STUNNED | }} {{activation}} * The Tr..."
- 09:01, 18 September 2020 diff hist +843 N Stun Ammunition Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} A type of ammunition devised to incapacitate its target without killing it. {{skillbox |black| STUN AMMUNITION | }} {{sk..." current
- 19:54, 17 September 2020 diff hist +11 Eclipse Ammunition
- 19:54, 17 September 2020 diff hist +10 Electromagnetic (E/M) Ammunition
- 19:54, 17 September 2020 diff hist +10 Shock Ammunition current
- 19:52, 17 September 2020 diff hist +3,853 N Smoke Ammunition Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} Smoke Ammunition is a non-lethal ammunition used to block enemy lines of fire, allowing allied forces to advance and mane..."
- 19:42, 17 September 2020 diff hist +1,105 N Shock Ammunition Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} This Ammunition is designed to kill rather than simply incapacitate enemy combatants. {{skillbox |black| SHOCK AMMUNITIO..."
- 19:31, 17 September 2020 diff hist -56 Immobilized-A State
- 19:28, 17 September 2020 diff hist -37 Paralysis (PARA) Ammunition
- 19:27, 17 September 2020 diff hist -28 Explosive (EXP) Ammunition current
- 19:26, 17 September 2020 diff hist -14 Isolated State
- 19:25, 17 September 2020 diff hist +1,770 N Electromagnetic (E/M) Ammunition Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} This ammunition emits a high-energy electromagnetic pulse upon activation or upon impact, with the intent of disabling th..."
- 19:24, 17 September 2020 diff hist +50 N REM Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 19:24, 17 September 2020 diff hist +50 N TAG Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 19:24, 17 September 2020 diff hist +50 N HI Redirected page to Unit Profile#Trooper Characteristics current Tag: New redirect
- 19:19, 17 September 2020 diff hist +107 Eclipse Ammunition
- 19:17, 17 September 2020 diff hist -28 Double Action (DA) Ammunition current
- 19:16, 17 September 2020 diff hist -60 Armor Piercing (AP) Ammunition
- 19:15, 17 September 2020 diff hist -1 Template:Section-ammo-and-weaponry Armor!
- 11:02, 17 September 2020 diff hist -20 Normal (N) Ammunition current
- 11:01, 17 September 2020 diff hist +1,051 N Eclipse Ammunition Created page with "{{section-ammo-and-weaponry}} {{n4only}} {{n4list}} {{skillbox |black| ECLIPSE AMMUNITION | }} {{skill-label | Non-Lethal, Reflective, Targetless. }} {{effects}} * Eclipse A..."
- 10:54, 17 September 2020 diff hist +498 Template:Section-ammo-and-weaponry
- 10:46, 17 September 2020 diff hist +362 Ammunition
- 10:16, 17 September 2020 diff hist +3,210 Ammunition and Weaponry
- 09:54, 17 September 2020 diff hist +53 N Template:N4onlylight Created page with "{{c1}} This N4 rule is not used in CodeOne. {{c1end}}" current
- 09:23, 17 September 2020 diff hist +44 N Armour Piercing (AP) Ammunition Ian moved page Armour Piercing (AP) Ammunition to Armor Piercing (AP) Ammunition current Tag: New redirect
- 09:23, 17 September 2020 diff hist 0 m Armor Piercing (AP) Ammunition Ian moved page Armour Piercing (AP) Ammunition to Armor Piercing (AP) Ammunition
- 19:00, 16 September 2020 diff hist +153 Ballistic Skills
- 18:58, 16 September 2020 diff hist +612 Rolls
- 18:52, 16 September 2020 diff hist +54 Game Sequence current
- 18:40, 16 September 2020 diff hist +3,834 Basic Rules
- 18:27, 16 September 2020 diff hist -726 Hacking Programs Chart
- 18:26, 16 September 2020 diff hist +29 N Possessed Redirected page to Possessed State current Tag: New redirect
- 18:25, 16 September 2020 diff hist +895 N Zero Pain Created page with "{{section-hacking}} {{n4only}} {{n4list}} {{skillbox |greenyellow| ZERO PAIN | SHORT SKILL / ARO }} {{skill-label | Comms Attack, Non-Lethal. }} {{requirements}} Troopers ca..."
- 18:21, 16 September 2020 diff hist +931 N White Noise Created page with "{{section-hacking}} {{n4only}} {{n4list}} {{skillbox |green| WHITE NOISE | SHORT SKILL }} {{skill-label | NFB }} {{requirements}} * To use this this Hacking Program, the Hac..."
- 13:29, 16 September 2020 diff hist +923 N Trinity Created page with "{{section-hacking}} {{n4only}} {{n4list}} {{skillbox |greenyellow| TRINITY | SHORT SKILLS /ARO }} {{skill-label | Comms Attack }} {{requirements}} * The target must be an en..."
- 13:25, 16 September 2020 diff hist +1,998 N Possessed State Created page with "{{section-game-states}} {{section-hacking}} {{n4only}} {{n4list}} ZZZZZZZZZ missing Possessed icon ZZZZZZZZZ {{skillbox |red| POSSESSED | NULL}} {{activation}} * The Troope..."
- 13:17, 16 September 2020 diff hist -14 Isolated State
- 13:16, 16 September 2020 diff hist -38 Oblivion
- 13:16, 16 September 2020 diff hist +45 N AP Ammo Redirected page to Armour Piercing (AP) Ammunition current Tag: New redirect