Firefight (N4)

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If you're playing CodeOne, please see the CodeOne version of this mission!

Mission Objectives

  • To have more surviving Specialist Troops than the adversary at the end of the game (2 Objective Points).
  • To Kill more Specialist Troops than the adversary (1 Objective Point).
  • To Kill more Lieutenants than the adversary (3 Objective Points).
  • To Kill more Army Points than the adversary (4 Objective Points).

Forces and Deployment

SIDE A and SIDE B: Both players will deploy on opposite sides of the game table, in Deployment Zones whose size depends on the number of Army Points in the Army Lists.

Side Army Points SWC Game Table Size Deployment Zone Sizes
A and B 150 3 24 in x 32 in 8 in x 24 in
A and B 200 4 32 in x 48 in 12 in x 32 in
A and B 250 5 32 in x 48 in 12 in x 32 in
A and B 300 6 48 in x 48 in 12 in x 48 in
A and B 400 8 48 in x 48 in 12 in x 48 in

Scenario Special Rules


Troopers are considered Killed by the adversary when they enter Dead state, or they are in a Null state at the end of the game.

Troopers that have not been deployed on the game table, as a Model or Marker, at the end of the game will be considered to be Killed by the adversary.

Reinforced Tactical Link

In this mission, the identity of the Lieutenant is always Open Information. The player must indicate which Marker is the Lieutenant if it is in a Marker state.

The Lieutenant must be placed on the game table at the beginning of the first Game Round, either as a model or as a Marker.

If players lack a Lieutenant at the start of the Tactical Phase of their Active Turn because this Trooper was not deployed or because it is in a Null state (Unconscious, Dead…), then they must name a new Lieutenant, without Order expenditure. The identity of this new Lieutenant is also Open Information. It is compulsory such Lieutenant be a Model or a Marker placed on the game table.

Designated Landing Area

The whole game table is considered a Designated Landing Area. Troopers possessing the Combat Jump Special Skill can apply a +3 MOD to their deployment PH Roll. This MOD is cumulative with any other MOD provided by any other rule.

Additionally, Troopers who have a Special Skill with the Airborne Deployment Label (AD) will ignore the prohibition of deploying inside the enemy Deployment Zone.

Specialist Troops

For the purposes of this scenario, only Doctors, Engineers, Forward Observers, Hackers, Paramedics, Specialist Operatives, and Troopers possessing the Chain of Command Special Skill are considered Specialist Troops.

Doctors and Engineers cannot make use of Peripherals to perform tasks reserved for Specialist Troops.

End of the Mission

This scenario has a limited time frame, so it will automatically finish at the end of the third Game Round.

If a player finds, during the Tactical Phase of his Player Turn, that all Troopers in their Army List are in a Null state, the mission will finish at the end of this Player Turn.


300 and 400 Point Scenarios


200 and 250 Point Scenarios


150 Point Scenario