Difference between pages "Holoecho State" and "Hidden Deployment State"

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{{image | name=holoecho1-550.jpg | style=128inline }}
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{{skillbox |black| HIDDEN DEPLOYMENT | }}
{{image | name=holoecho2_550.jpg | style= 128inline }}
 
 
 
{{skillbox |black| HOLOECHO | }}
 
{{skill-label | Marker }}
 
 
{{activation}}
 
{{activation}}
* Automatic when deployed, placing up to three Holoechoes on the game table, within [[Coherency]] of at least one of the other Holoechoes, respecting the general conditions of the [[Deployment Rules|Deployment rules]].
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* Automatic in the [[Deployment Phase]].
* If the Holoprojector bearer is outside the [[LoF]] of enemy [[Markers]] or [[Troopers]], then the bearer may automatically activate this State during the [[States Phase]], placing the other two Holoechoes in [[Silhouette contact]] with it.
 
* During their Active Turn, Troopers with Holoprojector may revert to Holoecho State by expending an [[Entire Order]] while outside the LoF of enemy Markers or Troopers. The player will place the other two Holoechoes in Silhouette contact with the Holoprojector bearer.
 
 
{{effects}}
 
{{effects}}
* While in Holoecho State, the Trooper is represented by three Holoechoes: the Holoecho 1 Marker, the Holoecho 2 Marker and the actual Model.
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* The Hidden Deployment State is a special form of deployment that allows the user to deploy during the Deployment Phase without placing a [[Model]] or [[Marker]] on the battlefield.
* The player must note in secret which of these three Holoechoes represents the real Holoprojector bearer, while the other two are just holographic decoys.
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* In your Deployment Phase, write down the position of your Hidden Deployment Troopers in as much detail as possible (make sure to specify whether the Trooper is in [[Cover]], [[Prone]], etc.) in order to show your opponent when their State is cancelled and their position revealed.
* The Holoprojector bearer and their holographic decoys act at the same time, '''performing exactly the same declared Order'''. However, the holographic decoys cannot interact with scenery, and consider any [[Look Out]]! declaration as an [[Idle]].
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* Until a Trooper's Hidden Deployment State is cancelled, that Trooper is considered not to be on the game table at all. Consequently, such a Trooper does not affect [[LoF]], is not affected by [[Template Weapon]]s, etc.
* '''Coherency.''' Each Holoecho must be in Coherency with another Holoecho, regardless of who is the real Holoprojector bearer. For example, one of the Holoechoes must have at least one of the other two Holoechoes in its [[ZoC]].
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* While in Hidden Deployment State, the Trooper '''will not add their [[Order]] to the [[Order Pool]]''' during the [[Tactical Phase]]. They can only use this Order themselves, when placing the Trooper on the gaming table during the Active Turn.
** In the [[Deployment Phase]], the player can perform a [[Coherency|Coherency Check]] after having deployed the Holoechoes.
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* Although the Trooper in Hidden Deployment is not considered to be on the table, if the Trooper has the [[Infiltration]] Special Skill and makes an Infiltration Roll, the Roll must be made once their position is written down.
** In the Active or Reactive Turn, when activating the Holoechoes with an [[Order]] or [[ARO]], the player must perform Coherency Checks at the start and end of the Order.
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** If the Roll is a success, the Trooper infiltrates and does not lose the Hidden Deployment State.  
* Holoechoes are considered real Troopers in regard to providing AROs, checking LoF, and activating Enemy weapons or pieces of Equipment ([[Mines]], [[CrazyKoala]]s, etc.). Each Reactive Trooper must '''choose only one''' of the Holoechoes activated by the Order as their target, but they are not obliged to choose the same target.
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** If the Roll is failed, the Trooper's Model is placed within their player's [[Deployment Zone]], always in contact with the edge of the game table.
 
{{update | PDF 2.1, July 2023}}
 
{{update | PDF 2.1, July 2023}}
* {{erratahighlight}}The Reactive Trooper can delay the declaration of his ARO until the second half of the Active Trooper’s Order has been declared. <br>However, if the Reactive Trooper delays its ARO, then it may only declare it if the Trooper in Holoecho state reveals himself with the second half of his Order. If the Trooper in Holoecho state does not reveal hilmself, the delaying Trooper loses his right to declare an ARO.
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* {{erratahighlight}}If a Trooper deploys in Hidden Deployment State and in [[Holoecho]] State, the player must write down the positions of the three Holoechoes on the game table, their facing, and which of them is the real Trooper. When the Trooper’s Hidden Deployment State is cancelled you must perform a [[Coherency]] Check. Any Holoechoes that are out of Coherency have their Holoecho State cancelled.{{erratahighlight-end}}
{{erratahighlight-end}}
 
 
{{update-end}}
 
{{update-end}}
* Holoechoes have an angle of vision of 180˚, established in the front half of their base.
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* When a player moves a Hidden Deployment Trooper into a different [[Combat Group]], they must inform their opponent that the Trooper exists. The Troopers's information remains [[Private]], until the Trooper is revealed.
* In order to know if a Holoecho is the bearer or just a holographic decoy, the Enemy must pass a [[Discover]] Roll against that Holoecho.
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* Troopers in Hidden Deployment State can be selected to be part of a [[Coordinated Order]]. However, in this situation they will lose their own Order.  
* In his Active Turn only, a Trooper in Holoecho State may use the [[Surprise Attack]] Special Skill.
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* Once Troopers' Hidden Deployment State has been cancelled, they cannot regain it.
* Holoecho State replicates the [[State]] Tokens ([[Prone]], [[Unloaded]], etc.) or pieces of Equipment ([[TinBot]]s, [[SymbioMate]]s, etc.) that the Holoprojector bearer may have.
 
* When a Trooper in Holoecho State is activated, each Reactive Trooper can delay the declaration of their ARO until the second half of the Active Trooper's Order has been declared. In this case:
 
** If the Trooper in Holoecho State reveals themselves with the second half of their Order (by declaring a [[BS Attack]], moving into [[Silhouette contact]] with an enemy...), the delaying Trooper can declare their ARO.
 
** If the Trooper in Holoecho State does not reveal themselves, the delaying Trooper loses their right to declare an ARO.
 
* '''The effect of Holoecho State can be combined with the effects of [[HoloMask State]].'''
 
** This allows the bearer to replace their Model with that of another Trooper, following the restrictions listed in HoloMask State, and also to replace the Holoecho Markers with Models. However, these must represent the same type of imitated Trooper as the Model, possessing the same weapons and equipment, like the Holoecho Markers do.
 
** If the player is using Models instead of Holoecho Markers, then the first time he activates the Trooper in his Active Turn, the player must place a Holoecho Marker next to one of the three Models, but it does not have to be the Model of the real Holoprojector bearer. In this way, the adversary can know he is facing a Holoprojector Trooper in order to be able to delay his AROs.
 
** Troopers combining the effects of Holoecho and HoloMask States cannot replicate those Deployable weapons or pieces of Equipment represented by a Token or Model ([[FastPanda]]s, [[CrazyKoala]]s, [[Mines]] deployed with the [[Minelayer]] Special Skill...) that the imitated Model has.
 
{{update | PDF 2.1, July 2023}}
 
* {{erratahighlight}}If a Trooper deploys in [[Hidden Deployment State]] and in Holoecho State, the player must write down the positions of the three Holoechoes on the game table, and which of them is the real Trooper. <br>When the Trooper’s Hidden Deployment State is cancelled the player must perform a [[Coherency]] Check. Any Holoechoes that are out of Coherency have their Holoecho State cancelled.{{erratahighlight-end}}
 
{{update-end}}
 
* This State does not affect Automatic Special Skills or Automatic Equipment, which will remain functioning normally.
 
* A Trooper in Holoecho State cannot be part of a [[Fireteam]]. If a member of a Fireteam activates Holoecho State, then it will automatically cease being part of the Fireteam.
 
 
{{cancellation}}
 
{{cancellation}}
'''The Holoecho State of the real Holoprojector bearer is canceled, removing all the holographic decoys and placing the Holoprojector bearer in its real position, whenever:'''
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* The Hidden Deployment State is cancelled if the user is Discovered by means of a Special Skill that explicitly allows it (for example [[Sensor]]).
* The Holoprojector bearer '''declares''' an [[Attack]], [[Look Out]]! or any Skill that require a Roll.
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* The Hidden Deployment State is automatically cancelled whenever the Trooper declares any Short Skill, Entire Order or ARO. The Trooper's Model or Marker will be placed on the game table, in the position you wrote down, facing in the direction of your choice.
* The Holoprojector bearer '''declares''' an '''[[Entire Order]]''' other than [[Cautious Movement]].
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* If the Trooper has a Skill that allows them to deploy in [[Marker]] State (for example [[Camouflage]]), they will be able to keep that State as long as:
* The Holoprojector bearer enters [[Silhouette contact]] with a Model.
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** They declare [[Cautious Movement]] or any Short Movement Skill that does not require to make a Roll (except [[Look Out]]!), or they [[General Movement Rules|Mount or Dismount]] from a TAG, Motorcycle...
* The Holoprojector bearer is forced to make a [[Saving Roll]].
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** They delay their ARO against a Marker.
* The Holoprojector bearer is '''[[Discover]]ed'''.
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** They prevent an Enemy Trooper from entering a Marker State.
* The Holoprojector bearer is or becomes [[Impetuous]] (due to the [[Frenzy]] Characteristic or any other effect) or enters [[Retreat! State]].
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* If the Trooper declares a Skill, ARO or Entire Order other than those listed above, their Hidden Deployment State is also cancelled. In this case, place the Model that represents the Trooper in the position you wrote down, facing in the direction of your choice.
* The Holoprojector bearer breaks [[Coherency]] with the other Holoechoes.
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* The Hidden Deployment State is cancelled if the Trooper becomes [[Impetuous]] (due to a game situation) or enters [[Retreat! State]].
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* When the Model is placed on the battlefield, the player must provide their adversary with the Trooper's complete [[Public Information]].
  
'''in addition:'''
 
* Whenever Holoecho State of the Holoprojector bearer is canceled, remove all the holographic decoys at the end of the Order that happened. If the bearer was hidden as a Holoecho Marker or as a different Model, replace it with the bearer's Model, facing the same direction, at the end of the Order that happened.
 
* An exception to this rule is made when Holoprojector bearer fails a Coherency Check at the start of an Order, then the player must remove all the holographic decoys immediately, before measuring any declared movement.
 
'''The Holoecho State of a holographic decoy is canceled, whenever:'''
 
* It is Discovered.
 
* It enters in Silhouette contact with an enemy Model.
 
* It is forced to make a Saving Roll. In this case the decoy does not make the Saving Roll and is simply removed.
 
* It breaks Coherency with the other Holoechoes.
 
* The real Holoprojector bearer's Holoecho State is cancelled for any reason.
 
  
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{{explain-start}}
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If a Trooper in Hidden Deployment wants to prevent another Trooper in LoF from returning to a Marker State, they must place the corresponding Model or Marker on the table at the moment the opponent declares their intention to return to Camouflaged, Impersonation etc. State.
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{{explain-end}}
  
{{important-start}}
 
Cancellation of Holoecho State is applied to the entirety of the declared Order, even if the Skill revealing the Holoecho bearer is performed at the end of the Order.
 
{{important-end}}
 
  
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== FAQs & Errata ==
  
{{update | PDF 2.1, July 2023}}
 
{{important-start}}
 
{{erratahighblock}}
 
The presence of Troopers in HoloMask or Holoecho State is considered [[Private Information]]. This also includes the Special Skills they have and their weapons and pieces of Equipment, too.
 
 
However, in Holoecho state the [[Hackable]] Characteristic is considered [[Open Information]] when the user is inside the [[Hacking Area]] of an enemy.{{erratahighblock-end}}
 
{{important-end}}
 
{{update-end}}
 
 
 
{{greybox-start | Example of Deployment of Holoechoes As Models }}
 
{{image | name=eng-holoecho-example-1024.jpg | style=512border }}
 
{{greybox-end}}
 
 
 
{{greybox-start | Example of Holoecho State and Models }}
 
A Haqqislam player, who has the second Player Turn, decides to intimidate their rival by deploying three Ghulam Snipers on different rooftops, when in reality they only deploy one Hassassin Áyyär and his two holographic decoys in the form of Ghulam Sniper Models. 
 
 
The player does not need to place a Holoecho Token next to one of the Ghulam Sniper Models until the start of their Active Turn, indicating to their rival that they have a Trooper with Holoprojector.
 
{{greybox-end}}
 
 
 
== FAQs & Errata ==
 
  
 
{{faqbox |
 
{{faqbox |
 
type = faq |
 
type = faq |
 
title = N4 FAQ |
 
title = N4 FAQ |
version = 1.3, Nov 2022 |
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version = 1.1.1, Dec 2021 |
q = Q: In the Deployment Phase do you have to check ZoC when a Trooper uses Minelayer, or Coherency when deploying Decoys or Holoechoes? |
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q = Q: Are Tactical Awareness Orders generated if a Trooper is off-table during the Order count? For example via Airborne Deployment or Hidden Deployment? |
a = A: Yes, but your opponent must look away so that you can check the ZoC/Coherency without revealing Private Information. |
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a = A: No. The second bullet of Tactical Awareness states that the Trooper must be on the game table as a Model or Marker, and Airborne Deployment or Hidden Deployment Troops aren’t. |
related = [[Coherency]], [[Decoy]], [[Deployment Phase]], [[Holoecho State]], [[Minelayer]] }}
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related = [[Combat Jump]], [[Hidden Deployment State]], [[Parachutist]], [[Tactical Awareness]] }}
  
  
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type = faq |
 
type = faq |
 
title = N4 FAQ |
 
title = N4 FAQ |
version = 1.3, Nov 2022 |
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version = 1.2, Jan 2022 |
q = Q: How do Hidden Deployment and Holoecho States interact? |
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q = Q: What happens if another Model or Marker, ally or enemy, occupies the space where a Trooper with Hidden Deployment is placed and this Trooper wants to spend an Order or declare an ARO? |
a = A: If a Trooper deploys in Hidden Deployment State and in Holoecho State, the player must write down the positions of the three Holoechoes on the game table, and which of them is the real Trooper. When the Trooper's Hidden Deployment State is cancelled you must perform a Coherency Check. Any Holoechoes that are out of Coherency have their Holoecho State cancelled. |
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a = A: The Trooper is revealed as close as possible to the original position, but never in Silhouette Contact, even in ARO. |
related = [[Hidden Deployment State]], [[Holoecho State]] }}
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related = [[Hidden Deployment State]] }}
  
 
{{faqbox |
 
type = faq |
 
title = N4 FAQ |
 
version = 1.3, Nov 2022 |
 
q = Q: Do Holoechoes block Line of Fire? |
 
a = A: Yes. |
 
related = [[Holoecho State]] }}
 
  
 
{{n4end}}
 
{{n4end}}
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[[Category:Equipment]]
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[[Category:Special Skills]]

Revision as of 09:15, 22 August 2023


This N4 rule is not used in CodeOne.

HIDDEN DEPLOYMENT
ACTIVATION
EFFECTS
  • The Hidden Deployment State is a special form of deployment that allows the user to deploy during the Deployment Phase without placing a Model or Marker on the battlefield.
  • In your Deployment Phase, write down the position of your Hidden Deployment Troopers in as much detail as possible (make sure to specify whether the Trooper is in Cover, Prone, etc.) in order to show your opponent when their State is cancelled and their position revealed.
  • Until a Trooper's Hidden Deployment State is cancelled, that Trooper is considered not to be on the game table at all. Consequently, such a Trooper does not affect LoF, is not affected by Template Weapons, etc.
  • While in Hidden Deployment State, the Trooper will not add their Order to the Order Pool during the Tactical Phase. They can only use this Order themselves, when placing the Trooper on the gaming table during the Active Turn.
  • Although the Trooper in Hidden Deployment is not considered to be on the table, if the Trooper has the Infiltration Special Skill and makes an Infiltration Roll, the Roll must be made once their position is written down.
    • If the Roll is a success, the Trooper infiltrates and does not lose the Hidden Deployment State.
    • If the Roll is failed, the Trooper's Model is placed within their player's Deployment Zone, always in contact with the edge of the game table.

Update PDF 2.1, July 2023

  • If a Trooper deploys in Hidden Deployment State and in Holoecho State, the player must write down the positions of the three Holoechoes on the game table, their facing, and which of them is the real Trooper. When the Trooper’s Hidden Deployment State is cancelled you must perform a Coherency Check. Any Holoechoes that are out of Coherency have their Holoecho State cancelled.
  • When a player moves a Hidden Deployment Trooper into a different Combat Group, they must inform their opponent that the Trooper exists. The Troopers's information remains Private, until the Trooper is revealed.
  • Troopers in Hidden Deployment State can be selected to be part of a Coordinated Order. However, in this situation they will lose their own Order.
  • Once Troopers' Hidden Deployment State has been cancelled, they cannot regain it.
CANCELLATION
  • The Hidden Deployment State is cancelled if the user is Discovered by means of a Special Skill that explicitly allows it (for example Sensor).
  • The Hidden Deployment State is automatically cancelled whenever the Trooper declares any Short Skill, Entire Order or ARO. The Trooper's Model or Marker will be placed on the game table, in the position you wrote down, facing in the direction of your choice.
  • If the Trooper has a Skill that allows them to deploy in Marker State (for example Camouflage), they will be able to keep that State as long as:
    • They declare Cautious Movement or any Short Movement Skill that does not require to make a Roll (except Look Out!), or they Mount or Dismount from a TAG, Motorcycle...
    • They delay their ARO against a Marker.
    • They prevent an Enemy Trooper from entering a Marker State.
  • If the Trooper declares a Skill, ARO or Entire Order other than those listed above, their Hidden Deployment State is also cancelled. In this case, place the Model that represents the Trooper in the position you wrote down, facing in the direction of your choice.
  • The Hidden Deployment State is cancelled if the Trooper becomes Impetuous (due to a game situation) or enters Retreat! State.
  • When the Model is placed on the battlefield, the player must provide their adversary with the Trooper's complete Public Information.


sibylla-head.jpg
Sibylla Explains:

If a Trooper in Hidden Deployment wants to prevent another Trooper in LoF from returning to a Marker State, they must place the corresponding Model or Marker on the table at the moment the opponent declares their intention to return to Camouflaged, Impersonation etc. State.


FAQs & Errata

N4 FAQ
Version: 1.1.1, Dec 2021

Q: Are Tactical Awareness Orders generated if a Trooper is off-table during the Order count? For example via Airborne Deployment or Hidden Deployment?

A: No. The second bullet of Tactical Awareness states that the Trooper must be on the game table as a Model or Marker, and Airborne Deployment or Hidden Deployment Troops aren’t.

Related Pages: Combat Jump, Hidden Deployment State, Parachutist, Tactical Awareness


N4 FAQ
Version: 1.2, Jan 2022

Q: What happens if another Model or Marker, ally or enemy, occupies the space where a Trooper with Hidden Deployment is placed and this Trooper wants to spend an Order or declare an ARO?

A: The Trooper is revealed as close as possible to the original position, but never in Silhouette Contact, even in ARO.

Related Pages: Hidden Deployment State