MediaWiki: Common.css

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(PDF 2.1, removed old FAQ/errata)
 
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/* CSS placed here will be applied to all skins */
+
{{section-special-skills}}
 +
{{section-game-states}}
  
  
/* C1/N4 split formatting goes first. */
+
{{n4only}}
 +
{{n4list}}
  
.n4 {
+
{{skillbox |black| HIDDEN DEPLOYMENT | }}
border-left: 0.2em solid orange;
+
{{activation}}
padding-left: 0.5em;
+
* Automatic in the [[Deployment Phase]].
display: none;
+
{{effects}}
}
+
* The Hidden Deployment State is a special form of deployment that allows the user to deploy during the Deployment Phase without placing a [[Model]] or [[Marker]] on the battlefield.
 +
* In your Deployment Phase, write down the position of your Hidden Deployment Troopers in as much detail as possible (make sure to specify whether the Trooper is in [[Cover]], [[Prone]], etc.) in order to show your opponent when their State is cancelled and their position revealed.
 +
* Until a Trooper's Hidden Deployment State is cancelled, that Trooper is considered not to be on the game table at all. Consequently, such a Trooper does not affect [[LoF]], is not affected by [[Template Weapon]]s, etc.
 +
* While in Hidden Deployment State, the Trooper '''will not add their [[Order]] to the [[Order Pool]]''' during the [[Tactical Phase]]. They can only use this Order themselves, when placing the Trooper on the gaming table during the Active Turn.
 +
* Although the Trooper in Hidden Deployment is not considered to be on the table, if the Trooper has the [[Infiltration]] Special Skill and makes an Infiltration Roll, the Roll must be made once their position is written down.
 +
** If the Roll is a success, the Trooper infiltrates and does not lose the Hidden Deployment State.
 +
** If the Roll is failed, the Trooper's Model is placed within their player's [[Deployment Zone]], always in contact with the edge of the game table.
 +
{{update | PDF 2.1, July 2023}}
 +
* {{erratahighlight}}If a Trooper deploys in Hidden Deployment State and in [[Holoecho]] State, the player must write down the positions of the three Holoechoes on the game table, their facing, and which of them is the real Trooper. When the Trooper’s Hidden Deployment State is cancelled you must perform a [[Coherency]] Check. Any Holoechoes that are out of Coherency have their Holoecho State cancelled.{{erratahighlight-end}}
 +
{{update-end}}
 +
* When a player moves a Hidden Deployment Trooper into a different [[Combat Group]], they must inform their opponent that the Trooper exists. The Troopers's information remains [[Private]], until the Trooper is revealed.
 +
* Troopers in Hidden Deployment State can be selected to be part of a [[Coordinated Order]]. However, in this  situation they will lose their own Order.
 +
* Once Troopers' Hidden Deployment State has been cancelled, they cannot regain it.
 +
{{cancellation}}
 +
* The Hidden Deployment State is cancelled if the user is Discovered by means of a Special Skill that explicitly allows it (for example [[Sensor]]).
 +
* The Hidden Deployment State is automatically cancelled whenever the Trooper declares any Short Skill, Entire Order or ARO. The Trooper's Model or Marker will be placed on the game table, in the position you wrote down, facing in the direction of your choice.
 +
* If the Trooper has a Skill that allows them to deploy in [[Marker]] State (for example [[Camouflage]]), they will be able to keep that State as long as:
 +
** They declare [[Cautious Movement]] or any Short Movement Skill that does not require to make a Roll (except [[Look Out]]!), or they [[General Movement Rules|Mount or Dismount]] from a TAG, Motorcycle...
 +
** They delay their ARO against a Marker.
 +
** They prevent an Enemy Trooper from entering a Marker State.
 +
* If the Trooper declares a Skill, ARO or Entire Order other than those listed above, their Hidden Deployment State is also cancelled. In this case, place the Model that represents the Trooper in the position you wrote down, facing in the direction of your choice.
 +
* The Hidden Deployment State is cancelled if the Trooper becomes [[Impetuous]] (due to a game situation) or enters [[Retreat! State]].
 +
* When the Model is placed on the battlefield, the player must provide their adversary with the Trooper's complete [[Public Information]].
  
.n4list {
 
border-left: 0.2em solid orange;
 
display: none;
 
}
 
  
 +
{{explain-start}}
 +
If a Trooper in Hidden Deployment wants to prevent another Trooper in LoF from returning to a Marker State, they must place the corresponding Model or Marker on the table at the moment the opponent declares their intention to return to Camouflaged, Impersonation etc. State.
 +
{{explain-end}}
  
.n4inline {
 
border-bottom: 0.1em solid orange;
 
padding-bottom: 0.1em;
 
display: none;
 
}
 
  
 +
== FAQs & Errata ==
  
.c1hide {
 
border-left: 0.1em solid green;
 
padding-left: 0.2em;
 
}
 
  
 +
{{faqbox |
 +
type = faq |
 +
title = N4 FAQ |
 +
version = 1.1.1, Dec 2021 |
 +
q = Q: Are Tactical Awareness Orders generated if a Trooper is off-table during the Order count? For example via Airborne Deployment or Hidden Deployment? |
 +
a = A: No. The second bullet of Tactical Awareness states that the Trooper must be on the game table as a Model or Marker, and Airborne Deployment or Hidden Deployment Troops aren’t. |
 +
related = [[Combat Jump]], [[Hidden Deployment State]], [[Parachutist]], [[Tactical Awareness]] }}
  
/* text stuff */
 
  
p {
+
{{faqbox |
    margin-bottom: 1.5em;
+
type = faq |
}
+
title = N4 FAQ |
 +
version = 1.2, Jan 2022 |
 +
q = Q: What happens if another Model or Marker, ally or enemy, occupies the space where a Trooper with Hidden Deployment is placed and this Trooper wants to spend an Order or declare an ARO? |
 +
a = A: The Trooper is revealed as close as possible to the original position, but never in Silhouette Contact, even in ARO. |
 +
related = [[Hidden Deployment State]] }}
  
#bodyContent ul li{
 
  margin: 0.5em 0;
 
}
 
  
#bodyContent .n4 ul {
+
{{n4end}}
  margin: 0.5em 0;
 
}
 
  
#bodyContent .n4 li {
 
  margin: 0.5em 0;
 
}
 
  
#bodyContent ul li {
 
    display: block;
 
}
 
  
#bodyContent ul li:before {
+
[[Category:Special Skills]]
    /*Using a Bootstrap glyphicon as the bullet point*/
 
    content: "\e072";
 
    font-family: 'Glyphicons Halflings';
 
    float: left;
 
    margin-right: 0.3em;
 
    color: #48788a;
 
}
 
 
 
#bodyContent ul ul li:before {
 
    /*Using a Bootstrap glyphicon as the bullet point*/
 
    content: "\e072";
 
    font-family: 'Glyphicons Halflings';
 
    float: left;
 
    margin-right: 0.3em;
 
    color: #8ab3c2;
 
}
 
 
 
 
 
/* setting scaling for external images */
 
 
 
.ext-img-full img {
 
  display: block;
 
  max-width:100%;
 
  height: auto;
 
}
 
 
 
.ext-img-fullborder img {
 
  display: block;
 
  max-width:100%;
 
  height: auto;
 
border: 1px #7b7b7b solid !important;
 
}
 
 
 
 
 
.ext-img-1024 img {
 
  display: block;
 
  max-width:1024px;
 
  max-height:1024px;
 
  width: auto;
 
  height: auto;
 
}
 
 
 
/* replce with fullwidth responsive
 
.ext-img-512 img {
 
  display: block;
 
  max-width:512px;
 
  max-height:512px;
 
  width: auto;
 
  height: auto;
 
}
 
*/
 
 
 
.ext-img-512 img {
 
  display: block;
 
  max-width:100%;
 
  height: auto;
 
}
 
 
 
 
 
.ext-img-256 img {
 
  display: block;
 
  max-width: 256px;
 
  max-height: 256px;
 
  width: auto;
 
  height: auto;
 
}
 
 
 
.ext-img-128 img {
 
  display: block;
 
  max-width: 128px;
 
  max-height: 128px;
 
  width: auto;
 
  height: auto;
 
}
 
 
 
.ext-img-64 img {
 
  display: block;
 
  max-width: 64px;
 
  max-height: 64px;
 
  width: auto;
 
  height: auto;
 
}
 
 
 
.ext-img-2eminline img {
 
  display: inlineblock;
 
  max-width: 2em;
 
  max-height: 2em;
 
  width: auto;
 
  height: auto;
 
}
 
 
 
 
 
.ext-img-1024border img {
 
  display: block;
 
  max-width:1024px;
 
  max-height:1024px;
 
  width: auto;
 
  height: auto;
 
border: 1px #7b7b7b solid !important;
 
}
 
 
 
/* replace with full width responsive
 
.ext-img-512border img {
 
  display: block;
 
  max-width:512px;
 
  max-height:512px;
 
  width: auto;
 
  height: auto;
 
border: 1px #7b7b7b solid !important;
 
}
 
*/
 
 
 
.ext-img-512border img {
 
  display: block;
 
  max-width:100%;
 
  height: auto;
 
border: 1px #7b7b7b solid !important;
 
}
 
 
 
 
 
.ext-img-256border img {
 
  display: block;
 
  max-width: 256px;
 
  max-height: 256px;
 
  width: auto;
 
  height: auto;
 
border: 1px #7b7b7b solid !important;
 
}
 
 
 
.ext-img-128border img {
 
  display: block;
 
  max-width: 128px;
 
  max-height: 128px;
 
  width: auto;
 
  height: auto;
 
border: 1px #7b7b7b solid !important;
 
}
 
 
 
 
 
 
 
 
 
/* N4 Weapon Profile */
 
 
 
table.n4-weapontable-dark {
 
margin: 1em 0;
 
border-collapse: collapse;
 
color: black;
 
text-align:center;
 
width:100%;
 
}
 
 
 
.n4-darkheader {
 
background: #4c4c4c !important;
 
font-weight: bold;
 
color: white;
 
}
 
 
 
.n4-darkheader a.new {
 
color: #ffa9a9;
 
}
 
 
 
.n4-darkheader a {
 
color: #85b4dd;
 
}
 
 
 
.n4-weapontable-dark td {
 
padding: 0.3em;
 
border-bottom: 2px white solid;
 
}
 
 
 
.n4-weapontable-dark td:first-child {
 
border-right: 2px white solid;
 
}
 
.n4-weapontable-dark td:last-child {
 
border-left: 2px white solid;
 
}
 
 
 
.n4-weapontable-dark td:nth-child(8) {
 
border-right: 2px white solid;
 
}
 
 
 
 
 
.n4-weapontable-dark-rightborder {
 
border-right: 2px white solid;
 
}
 
 
 
/*  Define the background color for all the EVEN background rows  */
 
.n4-weapontable-dark tr:nth-child(2n+3){
 
background: #f5f3f0;
 
}
 
 
 
/*  Define the background color for all the ODD background rows  */
 
.n4-weapontable-dark tr:nth-child(2n+4){
 
background: #d4cec6;
 
}
 
 
 
 
 
 
 
 
 
 
 
table.n4-weapontable {
 
margin: 1em 0;
 
border: 1px #7b7b7b solid;
 
border-collapse: collapse;
 
color: black;
 
text-align:center;
 
width:100%;
 
}
 
 
 
.n4-yellowheader{
 
background: #FFBF00 !important;
 
font-weight: bold;
 
}
 
 
 
 
 
/*  Define the background color for all the EVEN background rows  */
 
.n4-weapontable tr:nth-child(2n+3){
 
background: white;
 
}
 
 
 
/*  Define the background color for all the ODD background rows  */
 
.n4-weapontable tr:nth-child(2n+4){
 
background: #CCF2FF;
 
}
 
 
 
.n4-weapontable td {
 
padding: 0.3em;
 
border-bottom: 1px #7b7b7b solid;
 
}
 
 
 
.n4-weapontable td:first-child {
 
border-right: 1px #7b7b7b solid;
 
}
 
.n4-weapontable td:last-child {
 
border-left: 1px #7b7b7b solid;
 
}
 
 
 
.n4-weapontable td:nth-child(8) {
 
border-right: 1px #7b7b7b solid;
 
}
 
 
 
 
 
.n4-weapontable-rightborder {
 
border-right: 1px #7b7b7b solid;
 
}
 
 
 
.n4-weapontable-firstrange {
 
border-right: none !important;
 
}
 
 
 
.n4-weapontable-lastrange {
 
border-left: none !important;
 
border-right: 1px #7b7b7b solid;
 
}
 
 
 
 
 
 
 
 
 
 
 
/*  Formatting for the weapon table cells.  */
 
 
 
 
 
.n3w-weapon-name {
 
text-align:left;
 
font-weight: bold;
 
}
 
 
 
.n3w-weapon-traits {
 
text-align:left;
 
}
 
 
 
 
 
 
 
.n4-range\+6 {
 
background:greenyellow;
 
}
 
 
 
.n4-range\+3 {
 
background:limegreen;
 
}
 
 
 
.n4-range0 {
 
background:dodgerblue;
 
}
 
 
 
.n4-range-3 {
 
background:gold;
 
}
 
 
 
.n4-range-6 {
 
background: #B20000;
 
color: #FFFFFF;
 
}
 
 
 
.n4-range-- {
 
/*background: black;*/
 
color: #b1b1b1;
 
}
 
 
 
.n4-range--- {
 
background: white;
 
color: white;
 
}
 
 
 
.n4-range\+6, .n4-range\+3, .n4-range0, .n4-range-3, .n4-range-6 {
 
font-weight: bold;
 
}
 
 
 
 
 
 
 
 
 
/*  Formatting for the weapon table cells, dark mode.  */
 
 
 
 
 
.n4-range-dark\+6 {
 
background: #94e64d;
 
}
 
 
 
.n4-range-dark\+3 {
 
background: #97bd75;
 
}
 
 
 
.n4-range-dark0 {
 
background: #66d9ff;
 
}
 
 
 
.n4-range-dark-3 {
 
background: #ffc34d;
 
}
 
 
 
.n4-range-dark-6 {
 
background: #f36859;
 
}
 
 
 
.n4-range-dark-- {
 
background: #737373;
 
color: #737373;
 
}
 
 
 
 
 
.n4-range-dark\+6, .n4-range-dark\+3, .n4-range-dark0, .n4-range-dark-3, .n4-range-dark-6 {
 
font-weight: bold;
 
}
 
 
 
 
 
 
 
 
 
 
 
 
 
/* N4 Skill Boxes */
 
 
 
table.n4-skillboxgrad {
 
padding: 4px;
 
border-spacing: 4px;
 
border-collapse: collapse;
 
width:100%;
 
}
 
 
 
table.n4-skillboxgrad td {
 
padding: 0.2em;
 
}
 
 
 
.n4-skillgrad-green {
 
background: linear-gradient(90deg, rgba(24,139,34,1) 0%, rgba(255,191,0,1) 100%);
 
color: #FFFFFF;
 
}
 
 
 
table.n4-skill-greenyellow {
 
background: linear-gradient(90deg,rgba(24,139,34,1) 0%,rgba(24,139,34,1) 20%,rgba(255,191,0,1) 80%,rgba(255,191,0,1) 100%);
 
color: #FFFFFF;
 
}
 
 
 
table.n4-skill-blueyellow {
 
background: linear-gradient(90deg, rgba(30,144,255,1) 0%, rgba(30,144,255,1) 20%, rgba(255,191,0,1) 80%, rgba(255,191,0,1) 100%);
 
color: #FFFFFF;
 
}
 
 
 
table.n4-skillbox td {
 
padding: 0.2em;
 
}
 
 
 
table.n4-skillbox {
 
padding: 4px;
 
border-spacing: 4px;
 
border-collapse: collapse;
 
width:100%;
 
}
 
 
 
table.n4-skill-green {
 
background: forestgreen;
 
color: #FFFFFF;
 
}
 
 
 
table.n4-skill-black {
 
background: black;
 
color: white;
 
}
 
 
 
table.n4-skill-yellow {
 
background: #FFBF00;
 
color: white;
 
}
 
 
 
table.n4-skill-blue  {
 
background: #1E90FF;
 
color: white;
 
}
 
 
 
table.n4-skill-bluegrey  {
 
background: #315779;
 
color: white;
 
}
 
 
 
table.n4-skill-purple {
 
background: #4B0082;
 
color: white;
 
}
 
 
 
table.n4-skill-red {
 
background: #B20000;
 
color: white;
 
}
 
 
 
 
 
.n4-skill-title {
 
font-weight: bold;
 
font-size:200%
 
}
 
 
 
.n4-skill-type {
 
text-align:right;
 
font-size:150%
 
}
 
 
 
table.n4-skill-labels {
 
border: 4px #c6c6c6 solid;
 
background: #c6c6c6;
 
color: #FFFFFF;
 
font-style: italic;
 
font-size:100%
 
}
 
 
 
 
 
 
 
/* N4 Boxouts */
 
 
 
.n4-requirements {
 
width: 100%;
 
background: #e4e4e4;
 
}
 
 
 
.n4-requirements-inner {
 
border: 4px #e4e4e4 solid;
 
color: #000000;
 
background: #e4e4e4;
 
font-size:150%
 
}
 
 
 
 
 
.n4-remember {
 
width: 100%;
 
border: 0.2em #ea620c solid;
 
background: #ea620c;
 
margin-bottom: 0.5em;
 
}
 
 
 
.n4-remember-inner {
 
border: 0.5em #ea620c solid;
 
color: #000000;
 
background: #ea620c;
 
}
 
 
 
.n4-remember-innerwhite {
 
border: 0.5em #FFFFFF solid;
 
color: #000000;
 
background: #FFFFFF;
 
}
 
 
 
.n4-remember-title {
 
font-size: 120%;
 
font-weight: bold;
 
color: #FFFFFF;
 
}
 
 
 
 
 
.n4-important {
 
width: 100%;
 
border: 0.2em #B20000 solid;
 
background: #B20000;
 
margin-bottom: 0.5em;
 
}
 
 
 
.n4-important-inner {
 
border: 0.5em #B20000 solid;
 
color: #FFFFFF;
 
background: #B20000;
 
}
 
 
 
.n4-important-innerwhite {
 
border: 0.5em #FFFFFF solid;
 
color: #000000;
 
background: #FFFFFF;
 
}
 
 
 
.n4-important-title {
 
font-size: 120%;
 
font-weight: bold;
 
}
 
 
 
.n4-important-inner a.new {
 
color: #ffa9a9;
 
}
 
 
 
.n4-important-inner a {
 
color: #0732ff;
 
}
 
 
 
 
 
 
 
.n4-greybox {
 
border: 0.2em #8f8f8f solid;
 
width: 100%;
 
background: #8f8f8f;
 
margin-bottom: 0.5em;
 
}
 
 
 
.n4-greybox-title {
 
font-size: 120%;
 
font-weight: bold;
 
color: #FFFFFF;
 
}
 
 
 
.n4-greybox-inner {
 
border: 0.5em #8f8f8f solid;
 
color: #000000;
 
background: #8f8f8f;
 
}
 
 
 
.n4-greybox-innerwhite {
 
border: 0.5em #FFFFFF solid;
 
color: #000000;
 
background: #FFFFFF;
 
}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
.n4-advice {
 
width: 100%;
 
background: black;
 
border: 0.2em #8f8f8f solid;
 
}
 
 
 
.n4-advice-inner {
 
border: 0.5em white solid;
 
color: #8f8f8f;
 
background: white;
 
font-style: italic;
 
}
 
 
 
.n4-advice-title {
 
font-size: 150%;
 
}
 
 
 
.n4-advice-img {
 
float: right;
 
}
 
 
 
 
 
 
 
 
 
/* Make the breadcrumbs bold. */
 
 
 
#breadcrumbs2 {
 
font-weight: bold;
 
}
 
 
 
 
 
/* The !important tag is used here so that the theme doesn't need to be tweaked! */
 
#contentSub {
 
margin: 0 0 1.4em 0 !important;
 
}
 
 
 
 
 
/* N4 section subnavigation */
 
 
 
.n4-chapternav {
 
width: auto;
 
background: #e4e4e4;
 
margin: 0 0 0.5em 0;
 
}
 
 
 
.n4-chapternav-inner {
 
border: 4px #e4e4e4 solid;
 
text-align:center;
 
background: #e4e4e4;
 
color: #545454;
 
}
 
 
 
.mw-selflink {
 
font-weight: bold;
 
color: #545454;
 
}
 
 
 
.mw-selflink:hover {
 
color: #545454;
 
    text-decoration: none;
 
}
 
 
 
#contentsub {
 
width: 100%;
 
background: #e4e4e4;
 
margin: 0 0 0.5em 0;
 
width: 100%;
 
}
 
 
 
#breadcrumbs2 {
 
border: 4px #e4e4e4 solid;
 
text-align:center;
 
background: #e4e4e4;
 
}
 
 
 
 
 
 
 
/* CSS for the game selector switch */
 
 
 
.switch {
 
  position: relative;
 
  display: inline-block;
 
  width: 60px;
 
  height: 34px;
 
}
 
 
 
.switch input {
 
  opacity: 0;
 
  width: 0;
 
  height: 0;
 
}
 
 
 
.slider {
 
  position: absolute;
 
  cursor: pointer;
 
  top: 0;
 
  left: 0;
 
  right: 0;
 
  bottom: 0;
 
  background-color: #ccc;
 
  -webkit-transition: .4s;
 
  transition: .4s;
 
}
 
 
 
.slider:before {
 
  position: absolute;
 
  content: "";
 
  height: 26px;
 
  width: 26px;
 
  left: 4px;
 
  bottom: 4px;
 
  background-color: white;
 
  -webkit-transition: .4s;
 
  transition: .4s;
 
}
 
 
 
input:checked + .slider {
 
  background-color: orange;
 
}
 
 
 
input:focus + .slider {
 
  box-shadow: 0 0 1px orange;
 
}
 
 
 
input:checked + .slider:before {
 
  -webkit-transform: translateX(26px);
 
  -ms-transform: translateX(26px);
 
  transform: translateX(26px);
 
}
 
 
 
/* Rounded sliders */
 
.slider.round {
 
  border-radius: 34px;
 
}
 
 
 
.slider.round:before {
 
  border-radius: 50%;
 
}
 
 
 
 
 
/* make the categories show up in Tweeki! */
 
/*
 
#catlinks {display:block;}
 
*/
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
/* tables */
 
 
 
table.wikitable-dark {
 
margin: 1em 0;
 
border-collapse: collapse;
 
color: black;
 
text-align:center;
 
width:100%;
 
}
 
 
 
.wikitable-dark th {
 
padding: 0.3em;
 
border: 2px white solid;
 
background: #4c4c4c !important;
 
font-weight: bold;
 
color: white;
 
text-align:center;
 
}
 
 
 
.wikitable-dark td {
 
padding: 0.3em;
 
border-bottom: 2px white solid;
 
text-align:center;
 
}
 
 
 
 
 
.wikitable-dark-first tr td:first-child {
 
font-weight: bold;
 
}
 
 
 
.wikitable-dark-lastboldbold tr td:last-child {
 
font-weight: bold;
 
}
 
 
 
 
 
/*  Define the background color for all the EVEN background rows  */
 
.wikitable-dark tr:nth-child(2n+2){
 
background: #f5f3f0;
 
}
 
 
 
/*  Define the background color for all the ODD background rows  */
 
.wikitable-dark tr:nth-child(2n+3){
 
background: #d4cec6;
 
}
 
 
 
 
 
table.wikitable-gamesize {
 
margin: 1em 0;
 
border-collapse: collapse;
 
color: black;
 
text-align:center;
 
width:100%;
 
}
 
 
 
.wikitable-gamesize th {
 
padding: 0.3em;
 
border: 2px white solid;
 
background: #4c4c4c !important;
 
font-weight: bold;
 
color: white;
 
text-align:center;
 
}
 
 
 
.wikitable-gamesize td {
 
padding: 0.3em;
 
border: 2px white solid;
 
text-align:center;
 
}
 
 
 
.wikitable-gamesize tr td:first-child {
 
font-weight: bold;
 
}
 
 
 
 
 
/*  Define the background color for all the lighter background rows  */
 
.wikitable-gamesize tr:nth-child(2), tr:nth-child(3), tr:nth-child(6), tr:nth-child(7) {
 
background: #f5f3f0;
 
}
 
 
 
/*  Define the background color for all the darker background rows  */
 
.wikitable-gamesize  tr:nth-child(4), tr:nth-child(5) {
 
background: #d4cec6;
 
}
 
 
 
 
 
 
 
 
 
table.n3w-tablewithcolumns {
 
margin: 1em 0;
 
border: 1px #AAA solid;
 
border-collapse: separate;
 
color: black;
 
text-align:center;
 
width:100%;
 
}
 
 
 
 
 
/*  Define the background color for all the EVEN background rows  */
 
.n3w-tablewithcolumns tr:nth-child(2n+3){
 
background: #CCF2FF;
 
border-style: solid;
 
border-width: 0px 1px 1px 0px;
 
border-color:gray;
 
}
 
 
 
/*  Define the background color for all the ODD background rows  */
 
.n3w-tablewithcolumns tr:nth-child(2n+4){
 
background: white;
 
border-style: solid;
 
border-width: 0px 1px 1px 0px;
 
border-gray;
 
}
 
 
 
/*  Define stuff for individual cells.  */
 
.n3w-tablewithcolumns td{
 
padding: 4px;
 
border: 1px #AAA solid;
 
}
 
 
 
 
 
 
 
 
 
 
 
 
 
/*    Full FAQ Boxout    */
 
 
 
 
 
table.n3w-faqtable {
 
margin: 1em 0;
 
border: 2px #5C9900 solid;
 
background: #5C9900;
 
color: #FFFFFF;
 
cellpadding: 4px;
 
border-collapse: collapse;
 
width:70%;
 
border-spacing: 0px;
 
}
 
 
 
.n3w-faq-boxtitle {
 
font-weight: bold;
 
/*
 
font-size:150%
 
*/
 
}
 
 
 
.n3w-faq-issue {
 
color: #000000;
 
background: #EBFFCC;
 
font-weight: bold;
 
font-size:120%
 
 
 
}
 
 
 
.n3w-faq-answer {
 
color: #000000;
 
background: #EBFFCC;
 
font-size:120%
 
}
 
 
 
.n3w-faq-linked-pages {
 
background: #EBFFCC;
 
color: #000000;
 
font-style: italic;
 
}
 
 
 
.n3w-faq-id {
 
text-align:right;
 
font-style: italic;
 
font-size:80%
 
}
 

Revision as of 09:15, 22 August 2023


This N4 rule is not used in CodeOne.

HIDDEN DEPLOYMENT
ACTIVATION
EFFECTS
  • The Hidden Deployment State is a special form of deployment that allows the user to deploy during the Deployment Phase without placing a Model or Marker on the battlefield.
  • In your Deployment Phase, write down the position of your Hidden Deployment Troopers in as much detail as possible (make sure to specify whether the Trooper is in Cover, Prone, etc.) in order to show your opponent when their State is cancelled and their position revealed.
  • Until a Trooper's Hidden Deployment State is cancelled, that Trooper is considered not to be on the game table at all. Consequently, such a Trooper does not affect LoF, is not affected by Template Weapons, etc.
  • While in Hidden Deployment State, the Trooper will not add their Order to the Order Pool during the Tactical Phase. They can only use this Order themselves, when placing the Trooper on the gaming table during the Active Turn.
  • Although the Trooper in Hidden Deployment is not considered to be on the table, if the Trooper has the Infiltration Special Skill and makes an Infiltration Roll, the Roll must be made once their position is written down.
    • If the Roll is a success, the Trooper infiltrates and does not lose the Hidden Deployment State.
    • If the Roll is failed, the Trooper's Model is placed within their player's Deployment Zone, always in contact with the edge of the game table.

Update PDF 2.1, July 2023

  • If a Trooper deploys in Hidden Deployment State and in Holoecho State, the player must write down the positions of the three Holoechoes on the game table, their facing, and which of them is the real Trooper. When the Trooper’s Hidden Deployment State is cancelled you must perform a Coherency Check. Any Holoechoes that are out of Coherency have their Holoecho State cancelled.
  • When a player moves a Hidden Deployment Trooper into a different Combat Group, they must inform their opponent that the Trooper exists. The Troopers's information remains Private, until the Trooper is revealed.
  • Troopers in Hidden Deployment State can be selected to be part of a Coordinated Order. However, in this situation they will lose their own Order.
  • Once Troopers' Hidden Deployment State has been cancelled, they cannot regain it.
CANCELLATION
  • The Hidden Deployment State is cancelled if the user is Discovered by means of a Special Skill that explicitly allows it (for example Sensor).
  • The Hidden Deployment State is automatically cancelled whenever the Trooper declares any Short Skill, Entire Order or ARO. The Trooper's Model or Marker will be placed on the game table, in the position you wrote down, facing in the direction of your choice.
  • If the Trooper has a Skill that allows them to deploy in Marker State (for example Camouflage), they will be able to keep that State as long as:
    • They declare Cautious Movement or any Short Movement Skill that does not require to make a Roll (except Look Out!), or they Mount or Dismount from a TAG, Motorcycle...
    • They delay their ARO against a Marker.
    • They prevent an Enemy Trooper from entering a Marker State.
  • If the Trooper declares a Skill, ARO or Entire Order other than those listed above, their Hidden Deployment State is also cancelled. In this case, place the Model that represents the Trooper in the position you wrote down, facing in the direction of your choice.
  • The Hidden Deployment State is cancelled if the Trooper becomes Impetuous (due to a game situation) or enters Retreat! State.
  • When the Model is placed on the battlefield, the player must provide their adversary with the Trooper's complete Public Information.


sibylla-head.jpg
Sibylla Explains:

If a Trooper in Hidden Deployment wants to prevent another Trooper in LoF from returning to a Marker State, they must place the corresponding Model or Marker on the table at the moment the opponent declares their intention to return to Camouflaged, Impersonation etc. State.


FAQs & Errata

N4 FAQ
Version: 1.1.1, Dec 2021

Q: Are Tactical Awareness Orders generated if a Trooper is off-table during the Order count? For example via Airborne Deployment or Hidden Deployment?

A: No. The second bullet of Tactical Awareness states that the Trooper must be on the game table as a Model or Marker, and Airborne Deployment or Hidden Deployment Troops aren’t.

Related Pages: Combat Jump, Hidden Deployment State, Parachutist, Tactical Awareness


N4 FAQ
Version: 1.2, Jan 2022

Q: What happens if another Model or Marker, ally or enemy, occupies the space where a Trooper with Hidden Deployment is placed and this Trooper wants to spend an Order or declare an ARO?

A: The Trooper is revealed as close as possible to the original position, but never in Silhouette Contact, even in ARO.

Related Pages: Hidden Deployment State