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Difference between revisions of "Shasvastii-Embryo State"

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{{skillbox |red| SHASVASTII-EMBRYO | NULL}}
 
{{skillbox |red| SHASVASTII-EMBRYO | NULL}}
 
{{activation}}
 
{{activation}}
* The Trooper with the ''[[Shasvastii]]'' Special Skill enters ''[[Unconscious]]'' State.  
+
* The Trooper with the [[Shasvastii]] Special Skill enters [[Unconscious]] State.  
 
{{effects}}
 
{{effects}}
In game terms, this State works like the ''[[Unconscious]]'' State with the following features:
+
In game terms, this State works like [[Unconscious]] State with the following features:
 
* Rather than placing an Unconscious State Token besides the Trooper, a Shasvastii Embryo State Token is placed instead.
 
* Rather than placing an Unconscious State Token besides the Trooper, a Shasvastii Embryo State Token is placed instead.
* The Trooper counts as being in a non-''[[Null]]'' state when computing ''[[Victory Points]]'', and they do not count as Troopers eliminated by the enemy.  
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{{c1}}
 
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* The Trooper counts as being in a non-[[Null]] state when computing [[Victory Points]], and they do not count as Troopers eliminated by the enemy.  
 +
{{c1end}}{{n4list}}
 +
* '''During the game''', Troopers in this State are counted when calculating [[Victory Points]] for the [[Retreat! situation]], and for any other rules or conditions required by the scenario.
 +
* '''At the end of the game''', Troopers in this State are treated like Unconscious Troopers, so they are '''not''' counted when calculating Victory Points.
 +
{{n4end}}
  
  
 
[[Category:Special Skills]]
 
[[Category:Special Skills]]

Revision as of 16:01, 2 October 2020

eng-shasvastii-embryo.jpg

SHASVASTII-EMBRYO NULL
ACTIVATION
EFFECTS

In game terms, this State works like Unconscious State with the following features:

  • Rather than placing an Unconscious State Token besides the Trooper, a Shasvastii Embryo State Token is placed instead.
  • The Trooper counts as being in a non-Null state when computing Victory Points, and they do not count as Troopers eliminated by the enemy.
  • During the game, Troopers in this State are counted when calculating Victory Points for the Retreat! situation, and for any other rules or conditions required by the scenario.
  • At the end of the game, Troopers in this State are treated like Unconscious Troopers, so they are not counted when calculating Victory Points.