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Difference between revisions of "Shasvastii-Embryo State"
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{{skillbox |red| SHASVASTII-EMBRYO | NULL}} | {{skillbox |red| SHASVASTII-EMBRYO | NULL}} | ||
{{activation}} | {{activation}} | ||
− | * The Trooper with the | + | * The Trooper with the [[Shasvastii]] Special Skill enters [[Unconscious]] State. |
{{effects}} | {{effects}} | ||
− | In game terms, this State works like | + | In game terms, this State works like [[Unconscious]] State with the following features: |
* Rather than placing an Unconscious State Token besides the Trooper, a Shasvastii Embryo State Token is placed instead. | * Rather than placing an Unconscious State Token besides the Trooper, a Shasvastii Embryo State Token is placed instead. | ||
− | * The Trooper counts as being in a non- | + | {{c1}} |
− | + | * The Trooper counts as being in a non-[[Null]] state when computing [[Victory Points]], and they do not count as Troopers eliminated by the enemy. | |
+ | {{c1end}}{{n4list}} | ||
+ | * '''During the game''', Troopers in this State are counted when calculating [[Victory Points]] for the [[Retreat! situation]], and for any other rules or conditions required by the scenario. | ||
+ | * '''At the end of the game''', Troopers in this State are treated like Unconscious Troopers, so they are '''not''' counted when calculating Victory Points. | ||
+ | {{n4end}} | ||
[[Category:Special Skills]] | [[Category:Special Skills]] |
Revision as of 16:01, 2 October 2020
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
Terminology | Alignment | Labels | Traits | Game States List
Camouflaged State | Dead State | Disconnected State | Engaged State | Foxhole State | Hidden Deployment State | Holoecho State | HoloMask State | Immobilized-A State | Immobilized-B State | Impersonation State | Isolated State | Normal State | Prone State | Possessed State | Retreat! State | Sepsitorized State | Shasvastii-Embryo State | Stunned State | Suppressive Fire State | Targeted State | Unconscious State | Unloaded State
SHASVASTII-EMBRYO | NULL |
ACTIVATION
- The Trooper with the Shasvastii Special Skill enters Unconscious State.
EFFECTS
In game terms, this State works like Unconscious State with the following features:
- Rather than placing an Unconscious State Token besides the Trooper, a Shasvastii Embryo State Token is placed instead.
- The Trooper counts as being in a non-Null state when computing Victory Points, and they do not count as Troopers eliminated by the enemy.
- During the game, Troopers in this State are counted when calculating Victory Points for the Retreat! situation, and for any other rules or conditions required by the scenario.
- At the end of the game, Troopers in this State are treated like Unconscious Troopers, so they are not counted when calculating Victory Points.