NOTICE: Infinity N5.2 and FAQ 5.0.0

The wiki currently uses the N5.1.1 rules. Until it has been updated, please download the N5.2 rules PDF and v5.0.0 FAQ from the Rules section of https://infinityuniverse.com/resources/infinity.

Difference between revisions of "Shasvastii-Embryo State"

From Infinity
Jump to: navigation, search
Line 6: Line 6:
 
{{skillbox |red| SHASVASTII-EMBRYO | NULL}}
 
{{skillbox |red| SHASVASTII-EMBRYO | NULL}}
 
{{activation}}
 
{{activation}}
* The Trooper with the ''[[Shasvastii]]'' Special Skill enters ''[[Unconscious]]'' State.  
+
* The Trooper with the [[Shasvastii]] Special Skill enters [[Unconscious]] State.  
 
{{effects}}
 
{{effects}}
In game terms, this State works like the ''[[Unconscious]]'' State with the following features:
+
In game terms, this State works like [[Unconscious]] State with the following features:
 
* Rather than placing an Unconscious State Token besides the Trooper, a Shasvastii Embryo State Token is placed instead.
 
* Rather than placing an Unconscious State Token besides the Trooper, a Shasvastii Embryo State Token is placed instead.
* The Trooper counts as being in a non-''[[Null]]'' state when computing ''[[Victory Points]]'', and they do not count as Troopers eliminated by the enemy.  
+
{{c1}}
 
+
* The Trooper counts as being in a non-[[Null]] state when computing [[Victory Points]], and they do not count as Troopers eliminated by the enemy.  
 +
{{c1end}}{{n4list}}
 +
* '''During the game''', Troopers in this State are counted when calculating [[Victory Points]] for the [[Retreat! situation]], and for any other rules or conditions required by the scenario.
 +
* '''At the end of the game''', Troopers in this State are treated like Unconscious Troopers, so they are '''not''' counted when calculating Victory Points.
 +
{{n4end}}
  
  
 
[[Category:Special Skills]]
 
[[Category:Special Skills]]

Revision as of 16:01, 2 October 2020

eng-shasvastii-embryo.jpg

SHASVASTII-EMBRYO NULL
ACTIVATION
EFFECTS

In game terms, this State works like Unconscious State with the following features:

  • Rather than placing an Unconscious State Token besides the Trooper, a Shasvastii Embryo State Token is placed instead.
  • The Trooper counts as being in a non-Null state when computing Victory Points, and they do not count as Troopers eliminated by the enemy.
  • During the game, Troopers in this State are counted when calculating Victory Points for the Retreat! situation, and for any other rules or conditions required by the scenario.
  • At the end of the game, Troopers in this State are treated like Unconscious Troopers, so they are not counted when calculating Victory Points.