NOTICE: Infinity N5.2 and N5 FAQ 0.0.0

The wiki has been updated to include the N5.2 changes and the v0.0.0 FAQ.
List of wiki pages updated in N5.2.

Template: Modifiers-explained

From Infinity
(Difference between pages)
Jump to: navigation, search
m
 
(Created page with "{{n5-section-reference-charts}} == Basic Rules/Reglas Básicas == {| class="n5table-dark" |- ! colspan="2"| Basic Rules/Reglas Básicas |- ! English !! Spanish |- | '''B...")
 
Line 1: Line 1:
Any MOD or value in round brackets next to a Special Skill, Weapon, or Equipment—such as [[CC Attack]] (+3), [[Combat Jump]] (PH=10), [[BS Attack]] (+3), [[CC Weapon]] (PS=6), Combi Rifle (+1B), etc.—'''only applies when using''' the Skill, Weapon, or Equipment.
+
{{n5-section-reference-charts}}
  
* '''Positive MODs''' only apply to the '''user'''.
 
* '''Negative MODs''' only apply to '''enemies'''.
 
** Negative MODs for Automatic Skills and Equipment such as [[Mimetism]] (-6), or [[Surprise Attack]] (-3) always apply the MOD as specified in their rules.
 
** Negative MODs for other Skills, Weapons, and Equipment such as [[Dodge]] (-3), or [[CC Attack]] (-3) only apply during [[Face to Face Rolls]].
 
* "'''ReRoll'''" in round brackets next to a Skill, Weapon, or Equipment will allow the user to reroll one die from the Roll, only when using that Skill, Weapon, or Equipment.
 
* '''"+1 SD"''' or "+1 Special Die" in round brackets next to a Skill, Weapon, or Equipment allows the player to roll one extra die, and then select and discard one die from the Roll. This extra die does not increase the Burst value of the Special Skill, Weapon, or Equipment, and does not expend additional Disposable uses. If distributing Burst between several targets, the extra die must be allocated to one of those targets, and a die discarded from the Roll against that target.
 
** If used in a [[Face to Face roll]], a die is selected and discarded after both players have rolled. If both players have to select and discard a die, the Active Player selects first.
 
** This MOD applies in both Active and Reactive Turns.
 
** This MOD cannot be applied to Long Skills. Also, it cannot be applied to Skills, Weapons, or Equipment that do not require a Roll, for example, Direct Template Weapons.
 
  
 +
== Basic Rules/Reglas Básicas ==
  
{{important-start}}
+
{| class="n5table-dark"
As a general rule, if these Modifiers (MODs) affect [[Burst]] (B), they are only applied during the Active Turn.
+
|-
 +
! colspan="2"| Basic Rules/Reglas Básicas
 +
|-
 +
! English !! Spanish
 +
|-
 +
| '''[[Basic Rules]]''' || Reglas Básicas
 +
|-
 +
| '''[[Open and Private Information]]''' || Información Pública y Privada
 +
|-
 +
| '''[[Unit Profile]]''' || Perfil de Unidad
 +
|-
 +
| '''[[Army List]]''' || Lista de Ejército
 +
|-
 +
| '''[[Orders and the Order Pool]]''' || Órdenes y Reserva de Órdenes
 +
|-
 +
| '''[[Trooper Activation]]''' || Activación de una Tropa
 +
|-
 +
| '''[[ARO: Automatic Reaction Order]]''' || ORA: Orden de Reacción Automática
 +
|-
 +
| '''[[Order Expenditure Sequence]]''' || Secuencia de Gasto de una Orden
 +
|-
 +
| '''[[Initiative and Deployment]]''' || Iniciativa y Despliegue
 +
|-
 +
| '''[[Game Sequence]]''' || Secuencia de Juego
 +
|-
 +
| '''[[Loss of Lieutenant]]''' || Pérdida de Teniente
 +
|-
 +
| '''[[Silhouettes]]''' || Silueta
 +
|-
 +
| '''[[Line of Fire]]''' || Línea de Tiro
 +
|-
 +
| '''[[Zone of Control]]''' || Zona de Control
 +
|-  
 +
| '''[[Zones, Bases and Silhouettes]]''' || Zonas, Peanas y Siluetas
 +
|-
 +
| '''[[Coherency]]''' || Coherencia
 +
|-
 +
| '''[[Distances and Measurements]]''' || Distancias y Medidas
 +
|-
 +
| '''[[Replacing Game Elements]]''' || Reemplazar Elementos de Juego
 +
|-
 +
| '''[[Rolls]]''' || Tiradas
 +
|-
 +
| '''[[Face to Face Rolls]]''' || Tiradas Enfrentadas
 +
|}
  
The maximum Burst (B) value of any Attack is 6, no matter how many MODs to B are applied. '''The extra dice for "+1SD" do not count towards this maximum, as they do not increase the Burst value.'''
 
{{important-end}}
 
  
 +
== Movement Module/Módulo de Movimiento ==
  
{{greybox-start | Modifier Examples}}
+
{| class="n5table-dark"
MODs imposed by Skills, Special Skills, or pieces of Equipment may be applied to their users, or to those enemy Troopers acting against them, in several different ways. For example:
+
|-
 +
! colspan="2"| Movement Module/Módulo de Movimiento
 +
|-
 +
! English !! Spanish
 +
|-
 +
| '''[[Moving and Measuring]]''' || Mover y Medir
 +
|-
 +
| '''[[Move]]''' || Mover
 +
|-  
 +
| '''[[General Movement Rules]]''' || Condiciones Generales de Movimiento
 +
|-
 +
| '''[[Cautious Movement]]''' || Movimiento Cauteloso
 +
|-
 +
| '''[[Climb]]''' || Trepar
 +
|-
 +
| '''[[Jump]]''' || Saltar
 +
|}
  
'''BS Attack (+1B)''' means that, when its user declares a BS Attack in their Active Turn, they must apply a +1 MOD to their BS Weapon's Burst. They may not, however, apply this MOD during their Reactive Turn if they declare a BS Attack ARO.
 
  
'''BS Attack (Shock)''' means that the user adds Shock Ammunition to all their BS Attacks.
+
== Combat Module/Módulo de Combate ==
  
'''Mimetism (-3)''' means that a Trooper declaring BS Attack or Discover against the user must apply an additional -3 MOD to their Roll.
+
{| class="n5table-dark"
 +
|-
 +
! colspan="2"| Combat Module ||colspan="2"| Módulo de Combate
 +
|-
 +
! English !! Spanish !! Español !! Inglés
 +
|-
 +
| '''[[Ballistic Skills]]''' || Combate a Distancia || '''Armas de Plantilla Directa''' || [[Direct Template Weapons]]
 +
|-
 +
| '''[[BS Attack]]''' || Ataque CD || '''Armas de Plantilla Terminal''' || [[Impact Template Weapons]]
 +
|-
 +
| '''[[Burst]]''' || Ráfaga || '''Armas y Equipo de Plantilla''' || [[Template Weapons and Equipment]]
 +
|-
 +
| '''[[CC Attack]]''' || Ataque CC || '''Ataque CC''' || [[CC Attack]]
 +
|-
 +
| '''[[Close Combat]]''' || Combate Cuerpo a Cuerpo || '''Ataque CD''' || [[BS Attack]]
 +
|-
 +
| '''[[Direct Template Weapons]]''' || Armas de Plantilla Directa || '''Ataque Especulativo''' || [[Speculative Attack]]
 +
|-
 +
| '''[[Guts Roll]]''' || Tirada de Agallas || '''Ataque Intuitivo''' || [[Intuitive Attack]]
 +
|-
 +
| '''[[Impact Template Weapons]]''' || Armas de Plantilla Terminal || '''Combate a Distancia''' || [[Ballistic Skills]]
 +
|-
 +
| '''[[Intuitive Attack]]''' || Ataque Intuitivo || '''Combate Cuerpo a Cuerpo''' || [[Close Combat]]
 +
|-
 +
| '''[[Melee Weapon Profile]]''' || Perfil de Armas de Melé || '''Heridas''' || [[Wounds]]
 +
|-
 +
| '''[[Possibility of Survival (PS)]]''' || Posibilidad de Supervivencia (PS) || '''Perfil de Armas CD''' || [[Ranged Weapon Profile]]
 +
|-
 +
| '''[[Ranged Weapon Profile]]''' || Perfil de Armas CD || '''Perfil de Armas de Melé''' || [[Melee Weapon Profile]]
 +
|-  
 +
| '''[[Saving Roll (SR)]]''' || Tirada de Salvación (TS) || '''Posibilidad de Supervivencia (PS)''' || [[Possibility of Survival (PS)]]
 +
|-
 +
| '''[[Speculative Attack]]''' || Ataque Especulativo || '''Ráfaga''' || [[Burst]]
 +
|-  
 +
| '''[[Template Weapons and Equipment]]''' || Armas y Equipo de Plantilla || '''Tirada de Agallas''' || [[Guts Roll]]
 +
|-
 +
| '''[[Wounds]]''' || Heridas || '''Tirada de Salvación (TS)''' || [[Saving Roll (SR)]]
 +
|-
 +
| colspan="4"|----
 +
|-
 +
| colspan="2"| '''Quantronic Combat (Hacking)''' ||colspan="2"|'''Combate Cuantrónico (Hackeo)'''
 +
|-
 +
| '''[[Assisted Fire]]''' || Disparo Asistido || '''Carbonita''' || [[Carbonite]]
 +
|-
 +
| '''[[Carbonite]]''' || Carbonita || '''Control Total''' || [[Total Control]]
 +
|-
 +
| '''[[Controlled Jump]]''' || Salto Controlado || '''Cybermask''' || [[Cybermask]]
 +
|-
 +
| '''[[Cybermask]]''' || Cybermask || '''Disparo Asistido''' || [[Assisted Fire]]
 +
|-
 +
| '''[[Deployable Repeater]]''' || Repetidor de Posición || '''Dispositivo de Hacker''' || [[Hacking Device]]
 +
|-
 +
| '''[[Enhanced Reaction]]''' || Reacción Mejorada || '''Fairy Dust''' || [[Fairy Dust]]
 +
|-
 +
| '''[[Fairy Dust]]''' || Fairy Dust || '''Firewall''' || [[Firewall]]
 +
|-
 +
| '''[[Firewall]]''' || Firewall || '''Hacker''' || [[Hacker]]
 +
|-
 +
| '''[[Hacker]]''' || Hacker || '''Oblivion''' || [[Oblivion]]
 +
|-
 +
| '''[[Hacking Area]]''' || Zona de Hackeo || '''Reacción Mejorada''' || [[Enhanced Reaction]]
 +
|-
 +
| '''[[Hacking Device]]''' || Dispositivo de Hacker || '''Repetidor''' || [[Repeater]]
 +
|-
 +
| '''[[Hacking Programs Chart]]''' || Tabla de Programas de Hackeo || '''Repetidor de Posición''' || [[Deployable Repeater]]
 +
|-
 +
| '''[[Oblivion]]''' || Oblivion || '''Ruido Blanco''' || [[White Noise]]
 +
|-
 +
| '''[[Repeater]]''' || Repetidor || '''Salto Controlado''' || [[Controlled Jump]]
 +
|-
 +
| '''[[Spotlight]]''' || Spotlight || '''Spotlight''' || [[Spotlight]]
 +
|-
 +
| '''[[Total Control]]''' || Control Total || '''Tabla de Programas de Hackeo''' || [[Hacking Programs Chart]]
 +
|-
 +
| '''[[Trinity]]''' || Trinity || '''Trinity''' || [[Trinity]]
 +
|-
 +
| '''[[White Noise]]''' || Ruido Blanco || '''Zero Pain''' || [[Zero Pain]]
 +
|-
 +
| '''[[Zero Pain]]''' || Zero Pain || '''Zona de Hackeo''' || [[Hacking Area]]
 +
|}
  
'''Combat Jump (PH=10)''' means that, when performing the PH Roll required by this Skill, a PH value of 10 must be applied instead of the user's PH Attribute.
 
  
'''ECM (Hacking -3)''' means that a Trooper declaring a Hacking Program against the user must apply an additional -3 MOD to their Roll.
+
== Ammunition and Weaponry/Munición y Armamento ==
  
'''Immunity (POS)''' means that the user cannot enter the Possessed State.
+
{| class="n5table-dark"
 +
|-
 +
! colspan="2"| Ammunition and Weaponry ||colspan="2"| Munición y Armamento
 +
|-
 +
! English !! Spanish !! Español !! Inglés
 +
|-
 +
| '''[[Ammunition]]''' || Munición || '''Munición''' || [[Ammunition]]
 +
|-
 +
| '''[[Ammunition Summary Chart]]''' || Tabla de Municiones || '''Tabla de Municiones''' || [[Ammunition Summary Chart]]
 +
|-
 +
| '''[[Combined Ammunition]]''' || Munición Combinada || '''Munición Combinada''' || [[Combined Ammunition]]
 +
|-
 +
| '''[[Combined Saving Roll]]''' || Tirada de Salvación Combinada || '''Tirada de Salvación Combinada''' || [[Combined Saving Roll]]
 +
|-
 +
| colspan="4"|----
 +
|-
 +
| '''[[Normal (N) Ammunition]]''' || Munición Normal (N) || '''Munición Normal (N)''' || [[Normal (N) Ammunition]]
 +
|-
 +
| '''[[Armor Piercing (AP) Ammunition]]''' || Munición Perforante (AP) || '''Munición Aturdidora''' || [[Stun Ammunition]]
 +
|-
 +
| '''[[Double Action (DA) Ammunition]]''' || Munición Doble Acción (DA) || '''Munición Doble Acción (DA)''' || [[Double Action (DA) Ammunition]]
 +
|-
 +
| '''[[Eclipse Ammunition]]''' || Munición Eclipse || '''Munición Eclipse''' || [[Eclipse Ammunition]]
 +
|-
 +
| '''[[Electromagnetic (E/M) Ammunition]]''' || Munición Electromagnética (E/M) || '''Munición Electromagnética (E/M)''' || [[Electromagnetic (E/M) Ammunition]]
 +
|-
 +
| '''[[Explosive (EXP) Ammunition]]''' || Munición Explosiva (EXP) || '''Munición Explosiva (EXP)''' || [[Explosive (EXP) Ammunition]]
 +
|-
 +
| '''[[Paralysis (PARA) Ammunition]]''' || Munición Paralizante (PARA) || '''Munición Humo''' || [[Smoke Ammunition]]
 +
|-
 +
| '''[[Shock Ammunition]]''' || Munición Shock || '''Munición Paralizante (PARA)''' || [[Paralysis (PARA) Ammunition]]
 +
|-
 +
| '''[[Smoke Ammunition]]''' || Munición Humo || '''Munición Perforante (AP)''' || [[Armor Piercing (AP) Ammunition]]
 +
|-
 +
| '''[[Stun Ammunition]]''' || Munición Aturdidora || '''Munición Shock''' || [[Shock Ammunition]]
 +
|-
 +
| '''[[T2 Ammunition]]''' || Munición T2 || '''Munición T2''' || [[T2 Ammunition]]
 +
|-
 +
| colspan="4"|----
 +
|-
 +
| '''[[Weaponry]]''' || Armamento || '''Armamento''' || [[Weaponry]]
 +
|-
 +
| '''[[Mixed Weapons]]''' || Armas Mixtas || '''Armas Mixtas''' || [[Mixed Weapons]]
 +
|-
 +
| '''[[Weapons Chart]]''' || Tabla de Armas || '''Tabla de Armas''' || [[Weapons Chart]]
 +
|-
 +
| colspan="4"|----
 +
|-
 +
| '''[[Armed Turret]]''' || Torreta Artillada || '''Armas Perimetrales''' || [[Perimeter Weapons]]
 +
|-
 +
| '''[[Chest Mines]]''' || Minas Pectoral || '''Cargas-D''' || [[D-Charges]]
 +
|-
 +
| '''[[Cybermines]]''' || Cyberminas || '''Cyberminas''' || [[Cybermines]]
 +
|-
 +
| '''[[D-Charges]]''' || Cargas-D || '''Disco Baller''' || [[Disco Baller]]
 +
|-
 +
| '''[[Disco Baller]]''' || Disco Baller || '''Dispersador de Minas''' || [[Mine Dispenser]]
 +
|-
 +
| '''[[Drop Bears]]''' || Drop Bears || '''Drop Bears''' || [[Drop Bears]]
 +
|-
 +
| '''[[Mine Dispenser]]''' || Dispersador de Minas || '''Minas''' || [[Mines]]
 +
|-
 +
| '''[[Mines]]''' || Minas || '''Minas Pectoral''' || [[Chest Mines]]
 +
|-
 +
| '''[[Perimeter Weapons]]''' || Armas Perimetrales || '''Pitcher''' || [[Pitcher]]
 +
|-
 +
| '''[[Pitcher]]''' || Pitcher || '''Sepsitor''' || [[Sepsitor]]
 +
|-
 +
| '''[[Sepsitor]]''' || Sepsitor || '''SymbioBomb''' || [[SymbioBomb]]
 +
|-
 +
| '''[[SymbioBomb]]''' || SymbioBomb || '''Torreta Artillada''' || [[Armed Turret]]
 +
|-
 +
| '''[[WildParrot]]''' || WildParrot || '''WildParrot''' || [[WildParrot]]
 +
|}
  
'''Heavy Rocket Launcher (PS=5)''' means that the PS of this Weapon is 5 in all usage Modes, regardless of the different PS values listed in the Weapons Chart for its Modes.
+
 
{{greybox-end}}
+
 
 +
 
 +
 
 +
 
 +
{{n5-section-reference-charts}}
 +
 
 +
 
 +
[[category: Reference Charts]]

Revision as of 10:01, 17 July 2025


Basic Rules/Reglas Básicas

Basic Rules/Reglas Básicas
English Spanish
Basic Rules Reglas Básicas
Open and Private Information Información Pública y Privada
Unit Profile Perfil de Unidad
Army List Lista de Ejército
Orders and the Order Pool Órdenes y Reserva de Órdenes
Trooper Activation Activación de una Tropa
ARO: Automatic Reaction Order ORA: Orden de Reacción Automática
Order Expenditure Sequence Secuencia de Gasto de una Orden
Initiative and Deployment Iniciativa y Despliegue
Game Sequence Secuencia de Juego
Loss of Lieutenant Pérdida de Teniente
Silhouettes Silueta
Line of Fire Línea de Tiro
Zone of Control Zona de Control
Zones, Bases and Silhouettes Zonas, Peanas y Siluetas
Coherency Coherencia
Distances and Measurements Distancias y Medidas
Replacing Game Elements Reemplazar Elementos de Juego
Rolls Tiradas
Face to Face Rolls Tiradas Enfrentadas


Movement Module/Módulo de Movimiento

Movement Module/Módulo de Movimiento
English Spanish
Moving and Measuring Mover y Medir
Move Mover
General Movement Rules Condiciones Generales de Movimiento
Cautious Movement Movimiento Cauteloso
Climb Trepar
Jump Saltar


Combat Module/Módulo de Combate

Combat Module Módulo de Combate
English Spanish Español Inglés
Ballistic Skills Combate a Distancia Armas de Plantilla Directa Direct Template Weapons
BS Attack Ataque CD Armas de Plantilla Terminal Impact Template Weapons
Burst Ráfaga Armas y Equipo de Plantilla Template Weapons and Equipment
CC Attack Ataque CC Ataque CC CC Attack
Close Combat Combate Cuerpo a Cuerpo Ataque CD BS Attack
Direct Template Weapons Armas de Plantilla Directa Ataque Especulativo Speculative Attack
Guts Roll Tirada de Agallas Ataque Intuitivo Intuitive Attack
Impact Template Weapons Armas de Plantilla Terminal Combate a Distancia Ballistic Skills
Intuitive Attack Ataque Intuitivo Combate Cuerpo a Cuerpo Close Combat
Melee Weapon Profile Perfil de Armas de Melé Heridas Wounds
Possibility of Survival (PS) Posibilidad de Supervivencia (PS) Perfil de Armas CD Ranged Weapon Profile
Ranged Weapon Profile Perfil de Armas CD Perfil de Armas de Melé Melee Weapon Profile
Saving Roll (SR) Tirada de Salvación (TS) Posibilidad de Supervivencia (PS) Possibility of Survival (PS)
Speculative Attack Ataque Especulativo Ráfaga Burst
Template Weapons and Equipment Armas y Equipo de Plantilla Tirada de Agallas Guts Roll
Wounds Heridas Tirada de Salvación (TS) Saving Roll (SR)
----
Quantronic Combat (Hacking) Combate Cuantrónico (Hackeo)
Assisted Fire Disparo Asistido Carbonita Carbonite
Carbonite Carbonita Control Total Total Control
Controlled Jump Salto Controlado Cybermask Cybermask
Cybermask Cybermask Disparo Asistido Assisted Fire
Deployable Repeater Repetidor de Posición Dispositivo de Hacker Hacking Device
Enhanced Reaction Reacción Mejorada Fairy Dust Fairy Dust
Fairy Dust Fairy Dust Firewall Firewall
Firewall Firewall Hacker Hacker
Hacker Hacker Oblivion Oblivion
Hacking Area Zona de Hackeo Reacción Mejorada Enhanced Reaction
Hacking Device Dispositivo de Hacker Repetidor Repeater
Hacking Programs Chart Tabla de Programas de Hackeo Repetidor de Posición Deployable Repeater
Oblivion Oblivion Ruido Blanco White Noise
Repeater Repetidor Salto Controlado Controlled Jump
Spotlight Spotlight Spotlight Spotlight
Total Control Control Total Tabla de Programas de Hackeo Hacking Programs Chart
Trinity Trinity Trinity Trinity
White Noise Ruido Blanco Zero Pain Zero Pain
Zero Pain Zero Pain Zona de Hackeo Hacking Area


Ammunition and Weaponry/Munición y Armamento

Ammunition and Weaponry Munición y Armamento
English Spanish Español Inglés
Ammunition Munición Munición Ammunition
Ammunition Summary Chart Tabla de Municiones Tabla de Municiones Ammunition Summary Chart
Combined Ammunition Munición Combinada Munición Combinada Combined Ammunition
Combined Saving Roll Tirada de Salvación Combinada Tirada de Salvación Combinada Combined Saving Roll
----
Normal (N) Ammunition Munición Normal (N) Munición Normal (N) Normal (N) Ammunition
Armor Piercing (AP) Ammunition Munición Perforante (AP) Munición Aturdidora Stun Ammunition
Double Action (DA) Ammunition Munición Doble Acción (DA) Munición Doble Acción (DA) Double Action (DA) Ammunition
Eclipse Ammunition Munición Eclipse Munición Eclipse Eclipse Ammunition
Electromagnetic (E/M) Ammunition Munición Electromagnética (E/M) Munición Electromagnética (E/M) Electromagnetic (E/M) Ammunition
Explosive (EXP) Ammunition Munición Explosiva (EXP) Munición Explosiva (EXP) Explosive (EXP) Ammunition
Paralysis (PARA) Ammunition Munición Paralizante (PARA) Munición Humo Smoke Ammunition
Shock Ammunition Munición Shock Munición Paralizante (PARA) Paralysis (PARA) Ammunition
Smoke Ammunition Munición Humo Munición Perforante (AP) Armor Piercing (AP) Ammunition
Stun Ammunition Munición Aturdidora Munición Shock Shock Ammunition
T2 Ammunition Munición T2 Munición T2 T2 Ammunition
----
Weaponry Armamento Armamento Weaponry
Mixed Weapons Armas Mixtas Armas Mixtas Mixed Weapons
Weapons Chart Tabla de Armas Tabla de Armas Weapons Chart
----
Armed Turret Torreta Artillada Armas Perimetrales Perimeter Weapons
Chest Mines Minas Pectoral Cargas-D D-Charges
Cybermines Cyberminas Cyberminas Cybermines
D-Charges Cargas-D Disco Baller Disco Baller
Disco Baller Disco Baller Dispersador de Minas Mine Dispenser
Drop Bears Drop Bears Drop Bears Drop Bears
Mine Dispenser Dispersador de Minas Minas Mines
Mines Minas Minas Pectoral Chest Mines
Perimeter Weapons Armas Perimetrales Pitcher Pitcher
Pitcher Pitcher Sepsitor Sepsitor
Sepsitor Sepsitor SymbioBomb SymbioBomb
SymbioBomb SymbioBomb Torreta Artillada Armed Turret
WildParrot WildParrot WildParrot WildParrot