Difference between revisions of "Martial Arts"
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{{effects}} | {{effects}} | ||
* Each Level of Martial Arts gives a series of specific ''[[MODs]]'' and advantages in ''[[CC]]'', as shown in the ''Martial Arts Chart''. | * Each Level of Martial Arts gives a series of specific ''[[MODs]]'' and advantages in ''[[CC]]'', as shown in the ''Martial Arts Chart''. | ||
− | The Trooper's ''[[Unit Profile]]'' will list which Level of Martial Arts the Trooper has. They may only use the Level listed in their ''[[Unit Profile]]''. | + | * The Trooper's ''[[Unit Profile]]'' will list which Level of Martial Arts the Trooper has. They may only use the Level listed in their ''[[Unit Profile]]''. |
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== Examples == | == Examples == | ||
{{greybox-start | Example 1. Martial Arts L3 vs Martial Arts L1}} | {{greybox-start | Example 1. Martial Arts L3 vs Martial Arts L1}} | ||
− | {{image | name=eng-ma3-vs-ma1-1024.jpg | style=512border }} | + | {{image | name=eng-ma3-vs-ma1-hsien-cc21-1024.jpg | style=512border }} |
During his ''[[Active Turn]]'', a Caliban with Martial Arts L3 declares ''[[CC Attack]]'' against a Hsien Warrior, a Trooper with Martial Arts L1. Applying the values that correspond to each level, the MODs are calculated: | During his ''[[Active Turn]]'', a Caliban with Martial Arts L3 declares ''[[CC Attack]]'' against a Hsien Warrior, a Trooper with Martial Arts L1. Applying the values that correspond to each level, the MODs are calculated: | ||
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The Caliban must apply the following ''[[MODs]]'': | The Caliban must apply the following ''[[MODs]]'': | ||
− | + | * +3 for Martial Arts L3. | |
− | + | * +2 to Attack Damage for Martial Arts L3. | |
− | + | * -3 for the Hsien's Martial Arts L1. | |
The Caliban's ''[[Success Value]]'' is calculated: | The Caliban's ''[[Success Value]]'' is calculated: | ||
− | + | * SV = 23 (23 +3 - 3). | |
− | + | * Attack Damage = 15 (13 + 2). | |
Reactive Trooper: | Reactive Trooper: | ||
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The Hsien must apply the following ''[[MODs]]'': | The Hsien must apply the following ''[[MODs]]'': | ||
− | + | * +1 to Attack Damage for Martial Arts L1. | |
− | + | * -3 for the Caliban's Martial Arts L3. | |
The Hsien's ''[[Success Value]]'' is calculated: | The Hsien's ''[[Success Value]]'' is calculated: | ||
− | + | * SV = 18 (21 - 3). | |
− | + | * Attack Damage = 15 (14 + 1). | |
{{greybox-end}} | {{greybox-end}} | ||
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Both Players apply their different MODs: | Both Players apply their different MODs: | ||
− | + | Cuervo Goldstein: | |
− | + | * +3 for Martial Arts L4. | |
− | + | * +3 to Attack Damage for Martial Arts L4. | |
− | + | Cuervo Goldstein's ''[[Success Value]]'' is calculated: | |
− | + | * SV = 26 (23 + 3). | |
− | + | * Attack Damage = 16 (13 + 3). | |
− | + | Yīshēng: | |
− | + | * -3 for Cuervo Goldstein's Martial Arts L4. | |
− | + | * +1B for Combat with Multiple Troopers. | |
− | + | * The Yīshēng's ''[[Success Value]]'' is calculated: | |
− | + | * SV = 12 (15 - 3). | |
− | + | * Attack Damage = 10. | |
{{image | name=eng-ma4-vs-peripheral-2-1024.jpg | style=512border }} | {{image | name=eng-ma4-vs-peripheral-2-1024.jpg | style=512border }} |
Revision as of 10:04, 12 May 2020
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
Thanks to intense training, Troopers with this Special Skill have superior hand-to-hand skills that translate into advantages to their Close Combat abilities.
MARTIAL ARTS | AUTOMATIC SKILL |
CC Special Skill, Optional |
- In the Active or Reactive Turn, the Trooper must reach or be in Silhouette contact with the target and declare a CC Attack.
- Each Level of Martial Arts gives a series of specific MODs and advantages in CC, as shown in the Martial Arts Chart.
- The Trooper's Unit Profile will list which Level of Martial Arts the Trooper has. They may only use the Level listed in their Unit Profile.
Martial Arts | ||||
---|---|---|---|---|
Level | Attack MOD | Opponent MOD | Damage MOD (PH) | Burst MOD |
1 | 0 | -3 | +1 | 0 |
2 | +3 | -3 | +1 | 0 |
3 | +3 | -3 | +2 | 0 |
4 | +3 | -3 | +3 | 0 |
5 | +3 | -3 | +3 | +1 |
- Attack MOD: A MOD to the CC Attribute of the user when making a CC Attack.
- Opponent MOD: A MOD applied to the Attribute of an enemy when making a Face to Face Roll.
- Damage MOD: A MOD to the PH Attribute of the user to determine the Damage of a successful CC Attack.
- Burst MOD: A MOD to the B value of the user's CC Weapon when making a CC Attack.
- CC Special Skills can be combined.
- CC Special Skill MODs can be applied during both the Active Turn and the Reactive Turn.
Examples
During his Active Turn, a Caliban with Martial Arts L3 declares CC Attack against a Hsien Warrior, a Trooper with Martial Arts L1. Applying the values that correspond to each level, the MODs are calculated:
Active Trooper:
The Caliban must apply the following MODs:
- +3 for Martial Arts L3.
- +2 to Attack Damage for Martial Arts L3.
- -3 for the Hsien's Martial Arts L1.
The Caliban's Success Value is calculated:
- SV = 23 (23 +3 - 3).
- Attack Damage = 15 (13 + 2).
Reactive Trooper:
The Hsien must apply the following MODs:
- +1 to Attack Damage for Martial Arts L1.
- -3 for the Caliban's Martial Arts L3.
The Hsien's Success Value is calculated:
- SV = 18 (21 - 3).
- Attack Damage = 15 (14 + 1).
Cuervo Goldstein, with his Martial Arts L4, declaresCC Attack during his Active Turn, against a Yīshēng Doctor and his Peripheral (Servant).
The Reactive Player declares CC Attack, targeting the Doctor. The Doctor will receive +1B in CC since his Peripheral is in the combat.
Both Players apply their different MODs:
Cuervo Goldstein:
- +3 for Martial Arts L4.
- +3 to Attack Damage for Martial Arts L4.
Cuervo Goldstein's Success Value is calculated:
- SV = 26 (23 + 3).
- Attack Damage = 16 (13 + 3).
Yīshēng:
- -3 for Cuervo Goldstein's Martial Arts L4.
- +1B for Combat with Multiple Troopers.
- The Yīshēng's Success Value is calculated:
- SV = 12 (15 - 3).
- Attack Damage = 10.
Cuervo Goldstein will perform a CC Face to Face Roll with one die against the Yīshēng's two dice in ARO.
Although it seems like Cuervo Goldstein is at a disadvantage, analyzing the possible outcomes of the Face to Face Roll reveals the following:
Unless the Yīshēng obtains a Critical, Cuervo Goldstein will win the Face to Face Roll by obtaining a 6 or higher on his die. Likewise, any result higher than 14 for Cuervo Goldstein will be a Critical.
The Yīshēng's CC was reduced from 15 to 12. Although he rolls two dice, his chances of winning the Face to Face Roll are slim.
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability