Difference between revisions of "Martial Arts"
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{{skill-label | CC Special Skill, Optional }} | {{skill-label | CC Special Skill, Optional }} | ||
{{requirements}} | {{requirements}} | ||
− | * In the | + | * In the [[Active]] or [[Reactive Turn]], the Trooper must reach or be in [[Silhouette contact]] with the target and declare a CC Attack. |
{{effects}} | {{effects}} | ||
− | * Each Level of Martial Arts gives a series of specific | + | * Each Level of Martial Arts gives a series of specific [[MODs]] and advantages in [[CC]], as shown in the Martial Arts Chart. |
− | * The Trooper's | + | * The Trooper's [[Unit Profile]] will list which Level of Martial Arts the Trooper has. They may only use the Level listed in their [[Unit Profile]]. |
− | |||
{{N4-cc-header | Martial Arts}} | {{N4-cc-header | Martial Arts}} | ||
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|} | |} | ||
− | *'''Attack''' '''MOD''': A | + | * '''Attack''' '''MOD''': A [[MOD]] to the [[CC]] [[Attribute]] of the user when making a [[CC Attack]]. |
− | *'''Opponent MOD:''' A | + | * '''Opponent MOD:''' A [[MOD]] applied to the [[Attribute]] of an enemy when making a Face to Face Roll. |
− | *'''Damage MOD:''' A | + | * '''Damage MOD:''' A [[MOD]] to the [[PH]] [[Attribute]] of the user to determine the [[Damage]] of a successful [[CC Attack]]. |
− | *'''Burst MOD:''' A | + | * '''Burst MOD:''' A [[MOD]] to the [[B]] value of the user's [[CC Weapon]] when making a [[CC Attack]]. |
+ | |||
{{important-start}} | {{important-start}} | ||
*CC Special Skills can be combined. | *CC Special Skills can be combined. | ||
− | *CC Special Skill | + | *CC Special Skill [[MODs]] can be applied during both the [[Active Turn]] and the [[Reactive Turn]]. |
{{important-end}} | {{important-end}} | ||
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{{image | name=eng-ma3-vs-ma1-hsien-cc21-1024.jpg | style=512border }} | {{image | name=eng-ma3-vs-ma1-hsien-cc21-1024.jpg | style=512border }} | ||
− | During his | + | During his [[Active Turn]], a Caliban with Martial Arts L3 declares [[CC Attack]] against a Hsien Warrior, a Trooper with Martial Arts L1. Applying the values that correspond to each level, the MODs are calculated: |
Active Trooper: | Active Trooper: | ||
− | The Caliban must apply the following | + | The Caliban must apply the following [[MODs]]: |
* +3 for Martial Arts L3. | * +3 for Martial Arts L3. | ||
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* -3 for the Hsien's Martial Arts L1. | * -3 for the Hsien's Martial Arts L1. | ||
− | The Caliban's | + | The Caliban's [[Success Value]] is calculated: |
* SV = 23 (23 +3 - 3). | * SV = 23 (23 +3 - 3). | ||
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Reactive Trooper: | Reactive Trooper: | ||
− | The Hsien must apply the following | + | The Hsien must apply the following [[MODs]]: |
* +1 to Attack Damage for Martial Arts L1. | * +1 to Attack Damage for Martial Arts L1. | ||
* -3 for the Caliban's Martial Arts L3. | * -3 for the Caliban's Martial Arts L3. | ||
− | The Hsien's | + | The Hsien's [[Success Value]] is calculated: |
* SV = 18 (21 - 3). | * SV = 18 (21 - 3). | ||
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{{image | name=eng-ma4-vs-peripheral-1-1024.jpg | style=512border }} | {{image | name=eng-ma4-vs-peripheral-1-1024.jpg | style=512border }} | ||
− | Cuervo Goldstein, with his Martial Arts L4, declares | + | Cuervo Goldstein, with his Martial Arts L4, declares[[ CC Attack]] during his [[Active Turn]], against a Yīshēng Doctor and his [[Peripheral]] (Servant). |
− | The Reactive Player declares | + | The Reactive Player declares [[CC Attack]], choosing the [[Doctor]] to make his CC Attack. The [[Doctor]] will receive +1B in CC since his Peripheral is in the combat. |
Both Players apply their different MODs: | Both Players apply their different MODs: | ||
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* +3 to Attack Damage for Martial Arts L4. | * +3 to Attack Damage for Martial Arts L4. | ||
− | Cuervo Goldstein's | + | Cuervo Goldstein's [[Success Value]] is calculated: |
* SV = 26 (23 + 3). | * SV = 26 (23 + 3). | ||
* Attack Damage = 16 (13 + 3). | * Attack Damage = 16 (13 + 3). | ||
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* -3 for Cuervo Goldstein's Martial Arts L4. | * -3 for Cuervo Goldstein's Martial Arts L4. | ||
* +1B for Combat with Multiple Troopers. | * +1B for Combat with Multiple Troopers. | ||
− | * The Yīshēng's | + | * The Yīshēng's [[Success Value]] is calculated: |
* SV = 12 (15 - 3). | * SV = 12 (15 - 3). | ||
* Attack Damage = 10. | * Attack Damage = 10. | ||
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Although it seems like Cuervo Goldstein is at a disadvantage, analyzing the possible outcomes of the Face to Face Roll reveals the following: | Although it seems like Cuervo Goldstein is at a disadvantage, analyzing the possible outcomes of the Face to Face Roll reveals the following: | ||
− | Unless the Yīshēng obtains a | + | Unless the Yīshēng obtains a [[Critical]], Cuervo Goldstein will win the Face to Face Roll by obtaining a 6 or higher on his die. Likewise, any result higher than 14 for Cuervo Goldstein will be a [[Critical]]. |
− | The Yīshēng's | + | The Yīshēng's [[CC]] was reduced from 15 to 12. Although he rolls two dice, his chances of winning the Face to Face Roll are slim. |
{{greybox-end}} | {{greybox-end}} | ||
Latest revision as of 09:33, 2 October 2020
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
Thanks to intense training, Troopers with this Special Skill have superior hand-to-hand skills that translate into advantages to their Close Combat abilities.
MARTIAL ARTS | AUTOMATIC SKILL |
CC Special Skill, Optional |
- In the Active or Reactive Turn, the Trooper must reach or be in Silhouette contact with the target and declare a CC Attack.
- Each Level of Martial Arts gives a series of specific MODs and advantages in CC, as shown in the Martial Arts Chart.
- The Trooper's Unit Profile will list which Level of Martial Arts the Trooper has. They may only use the Level listed in their Unit Profile.
Martial Arts | ||||
---|---|---|---|---|
Level | Attack MOD | Opponent MOD | Damage MOD (PH) | Burst MOD |
1 | 0 | -3 | +1 | 0 |
2 | +3 | -3 | +1 | 0 |
3 | +3 | -3 | +2 | 0 |
4 | +3 | -3 | +3 | 0 |
5 | +3 | -3 | +3 | +1 |
- Attack MOD: A MOD to the CC Attribute of the user when making a CC Attack.
- Opponent MOD: A MOD applied to the Attribute of an enemy when making a Face to Face Roll.
- Damage MOD: A MOD to the PH Attribute of the user to determine the Damage of a successful CC Attack.
- Burst MOD: A MOD to the B value of the user's CC Weapon when making a CC Attack.
- CC Special Skills can be combined.
- CC Special Skill MODs can be applied during both the Active Turn and the Reactive Turn.
Examples
During his Active Turn, a Caliban with Martial Arts L3 declares CC Attack against a Hsien Warrior, a Trooper with Martial Arts L1. Applying the values that correspond to each level, the MODs are calculated:
Active Trooper:
The Caliban must apply the following MODs:
- +3 for Martial Arts L3.
- +2 to Attack Damage for Martial Arts L3.
- -3 for the Hsien's Martial Arts L1.
The Caliban's Success Value is calculated:
- SV = 23 (23 +3 - 3).
- Attack Damage = 15 (13 + 2).
Reactive Trooper:
The Hsien must apply the following MODs:
- +1 to Attack Damage for Martial Arts L1.
- -3 for the Caliban's Martial Arts L3.
The Hsien's Success Value is calculated:
- SV = 18 (21 - 3).
- Attack Damage = 15 (14 + 1).
Cuervo Goldstein, with his Martial Arts L4, declaresCC Attack during his Active Turn, against a Yīshēng Doctor and his Peripheral (Servant).
The Reactive Player declares CC Attack, choosing the Doctor to make his CC Attack. The Doctor will receive +1B in CC since his Peripheral is in the combat.
Both Players apply their different MODs:
Cuervo Goldstein:
- +3 for Martial Arts L4.
- +3 to Attack Damage for Martial Arts L4.
Cuervo Goldstein's Success Value is calculated:
- SV = 26 (23 + 3).
- Attack Damage = 16 (13 + 3).
Yīshēng:
- -3 for Cuervo Goldstein's Martial Arts L4.
- +1B for Combat with Multiple Troopers.
- The Yīshēng's Success Value is calculated:
- SV = 12 (15 - 3).
- Attack Damage = 10.
Cuervo Goldstein will perform a CC Face to Face Roll with one die against the Yīshēng's two dice in ARO.
Although it seems like Cuervo Goldstein is at a disadvantage, analyzing the possible outcomes of the Face to Face Roll reveals the following:
Unless the Yīshēng obtains a Critical, Cuervo Goldstein will win the Face to Face Roll by obtaining a 6 or higher on his die. Likewise, any result higher than 14 for Cuervo Goldstein will be a Critical.
The Yīshēng's CC was reduced from 15 to 12. Although he rolls two dice, his chances of winning the Face to Face Roll are slim.
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability