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Difference between revisions of "CC Special Skills Charts Legend"
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| − | Some CC Special Skills give a Trooper a series of | + | Some CC Special Skills give a Trooper a series of [[MODs]] and advantages that are displayed in Charts with the following elements: |
{{N4-cc-header | Martial Arts}} | {{N4-cc-header | Martial Arts}} | ||
|} | |} | ||
| − | *'''Attack | + | *'''Attack MOD''': A [[MOD]] to the [[CC]] [[Attribute]] of the user when making a [[CC Attack]]. |
| − | *'''Opponent MOD:''' A | + | *'''Opponent MOD:''' A [[MOD]] applied to the [[Attribute]] of an enemy when making a Face to Face Roll. |
| − | *'''Damage MOD:''' A | + | *'''Damage MOD:''' A [[MOD]] to the [[PH]] [[Attribute]] of the user to determine the [[Damage]] of a successful [[CC Attack]]. |
| − | *'''Burst MOD:''' A | + | *'''Burst MOD:''' A [[MOD]] to the [[B]] value of the user's [[CC Weapon]] when making a [[CC Attack]]. |
{{important-start}} | {{important-start}} | ||
*CC Special Skills can be combined. | *CC Special Skills can be combined. | ||
| − | *CC Special Skill | + | *CC Special Skill [[MODs]] can be applied during both the [[Active Turn]] and the [[Reactive Turn]]. |
{{important-end}} | {{important-end}} | ||
Revision as of 09:19, 29 September 2020
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
Some CC Special Skills give a Trooper a series of MODs and advantages that are displayed in Charts with the following elements:
| Martial Arts | ||||
|---|---|---|---|---|
| Level | Attack MOD | Opponent MOD | Damage MOD (PH) | Burst MOD |
- Attack MOD: A MOD to the CC Attribute of the user when making a CC Attack.
- Opponent MOD: A MOD applied to the Attribute of an enemy when making a Face to Face Roll.
- Damage MOD: A MOD to the PH Attribute of the user to determine the Damage of a successful CC Attack.
- Burst MOD: A MOD to the B value of the user's CC Weapon when making a CC Attack.
IMPORTANT
- CC Special Skills can be combined.
- CC Special Skill MODs can be applied during both the Active Turn and the Reactive Turn.