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List of wiki pages updated in N5.2.

Difference between revisions of "Inspiring Leadership"

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(PDF N5.2 update.)
 
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This Special Skill ties the behavior of entire armies to the user's discipline and state of mind.
 
This Special Skill ties the behavior of entire armies to the user's discipline and state of mind.
  
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{{update | PDF 5.2, October 2025}}
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{{css_skillbox |black| INSPIRING LEADERSHIP | AUTOMATIC SKILL }}
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{{skill-label | Obligatory }}
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{{effects}}
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* If the user belongs to a [[Fireteam]] where all members have the [[Regular]] Training Characteristic listed in their '''[[Unit Profile]]s''', apply a +2 inch bonus to the Team Leader’s [[Zone of Control]] when making [[Coherency]] Checks for the Fireteam.
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* {{erratahighlight}}'''Restriction:''' This bonus is not cumulative with any bonus to the Team Leader’s Zone of Control. {{erratahighlight-end}}
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* {{erratahighlight}}If the user is the '''[[Lieutenant]]''' of the Army, is on the game table, and not in a [[Null]] State ([[Unconscious]], [[Dead]], [[Sepsitorized]]…), the following effects are applied:{{erratahighlight-end}}
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** All Troopers in the [[Army List]] that provide Orders:
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*** Possess the [[Regular]] Training Characteristic.
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*** Have the [[Courage]] Special Skill. Troopers with the [[Religious Troop]] Special Skill don’t apply this Effect.
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** You may declare a [[Coordinated Order]] that includes the user by spending only the [[Lieutenant Special Order | Special Lieutenant Order]], without expenditure of [[Command Token]]s or extra Orders.
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** The army is not affected by the Retreat! rule, and never enters a [[Retreat Situation | Retreat! situation]].
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* {{erratahighlight}}If the user '''becomes the [[Lieutenant]]''' of the Army (for example via the [[Chain of Command]] Special Skill or after a [[Loss of Lieutenant]] situation), the previous Effects of Inspiring Leadership apply immediately after the user has been appointed as Lieutenant.{{erratahighlight-end}}
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{{css_skillbox-end}}
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{{update-end}}
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{{original}}
 
{{css_skillbox |black| INSPIRING LEADERSHIP | AUTOMATIC SKILL }}
 
{{css_skillbox |black| INSPIRING LEADERSHIP | AUTOMATIC SKILL }}
 
{{skill-label | Obligatory }}
 
{{skill-label | Obligatory }}
 
{{requirements}}
 
{{requirements}}
* In order to apply the effects of Inspiring Leadership, the user must be the [[Lieutenant]] of the Army, be on the game table, and not be in a [[Null]] State ([[Unconscious]], [[Dead]], [[Sepsitorized]]...).
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* {{originalhighlight}}In order to apply the effects of Inspiring Leadership, the user must be the [[Lieutenant]] of the Army, be on the game table, and not be in a [[Null]] State ([[Unconscious]], [[Dead]], [[Sepsitorized]]...).{{originalhighlight-end}}
 
{{effects}}
 
{{effects}}
 
* All Troopers in the [[Army List]] that provide Orders:
 
* All Troopers in the [[Army List]] that provide Orders:
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* The army is not affected by the Retreat! rule, and never enters a [[Retreat Situation | Retreat! situation]].
 
* The army is not affected by the Retreat! rule, and never enters a [[Retreat Situation | Retreat! situation]].
 
{{css_skillbox-end}}
 
{{css_skillbox-end}}
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{{original-end}}
  
  
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<!-- Label and Trait categories. -->
 
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[[Category: Obligatory ]]
 
[[Category: Obligatory ]]
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[[Category: N5.2 Update]]

Latest revision as of 09:03, 23 October 2025


This Special Skill ties the behavior of entire armies to the user's discipline and state of mind.

Update PDF 5.2, October 2025

INSPIRING LEADERSHIP
AUTOMATIC SKILL
EFFECTS

Show original text.

Original

INSPIRING LEADERSHIP
AUTOMATIC SKILL
REQUIREMENTS
EFFECTS