NOTICE: Infinity N5.3
The wiki has been updated to include the N5.3 changes.
Updated Pages | Changelog Article
Infinity Spec-Ops
Common Skills | Special Skills | Equipment
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Infinity Spec-Ops | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse
New rule added PDF 5.3, September 2026
In Infinity, Spec-Ops are highly versatile elite operatives with advanced training and specialized gear, essential for high-risk missions, covert operations, and reconnaissance. Their unique skills make them a vital asset to any power in the Human Sphere.
- This Special Skill allows the player to customize the Unit Profile when creating the Army List.
- When creating the Army List, the player can configure their Spec-Ops Trooper by following these steps:
- Select a Skill, Weapon or Equipment option, as with any other Troop.
- Choose two different options from those available in the Spec-Ops Chart.
- In addition, Troopers with this Special Skill have two different Unit Profiles, always deploying with their Initial Profile. The player can replace the Trooper's Initial Profile with their Enhanced Profile by picking up a SpecBall, deployed with the Request SpecBall Skill.
- Restriction: The player's Army List cannot include more than one Trooper with this Special Skill.
The options selected from the Spec-Ops Chart apply to both the Initial Profile and the Enhanced Profile.
Request SpecBall
This Special Skill allows Spec-Ops Troopers to call for tactical support on the ground and send airborne supplies to the Troopers on the battlefield by means of the SpecBall drop capsules.
- Have a Trooper in a non-Null state with the Spec-Ops Special Skill.
- It is the second or third Game Round, and the player's Active Turn.
- When Requesting a Speedball during their Active Turn, players must place one 55 mm SpecBall Token on the game table applying the Combat Jump Skill rules, and then make a PH Roll for it with a PH value of 15. This cannot be done partway through the Order Expenditure Sequence.
- Before making the Combat Jump Roll, the player needs to choose what support equipment this suborbital drop contains, choosing two different items from the SpecBall Chart.
- Restriction: SpecBall items are unique and non-transferable.
- Restriction: SpecBall Tokens cannot be placed in Silhouette contact with Models, Markers, Tokens, or scenario objectives.
- An allied Spec-Ops Trooper in a non-Null state who enters Silhouette contact with their SpecBall Token automatically picks up the items it contains. This action automatically cancels any Marker State the Spec-Ops Trooper is in. The Trooper and their Initial Profile must be replaced by their Enhanced Profile–and the Model representing it–at the end of the Order, applying the SpecBall items. Remove the SpecBall Token from the game table.
- Any Wounds received by the Trooper's Initial Profile also apply to the Enhanced Profile.
- Similarly, States are also shared by both Unit Profiles, if applicable.
- If a SpecBot was chosen, place its Model in Silhouette contact with the Trooper at the end of the Order.
- SpecBall Tokens are State Tokens. They do not block enemy movement and cannot be targeted by Deactivators.
- Restriction: Each player can only use this Skill once per game.
Common Skills | Special Skills | Equipment
Aerial | Berserk | Booty | Camouflage | Chain of Command | Climbing Plus | Combat Instinct | Combat Jump | Commlink | Courage | Counterintelligence | Cyberplug | Decoy | Doctor | Dogged | Engineer | Explode | Exrah | Forward Deployment | Forward Observer | Frenzy | FT Master | G: Jumper | Guard | Hacker | Hidden Deployment | Immunity | Impersonation | Impetuous | Infiltration | Infinity Spec-Ops | Inspiring Leadership | Journalist | Lieutenant | Limited Cover | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Cover | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper | Sensor | Shasvastii | Sixth Sense | Specialist Operative | Stealth | Strategic Deployment | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | TAGCom | Tech-Recovery | Technorganic | Terrain | Total Reaction | Transmutation | Triangulated Fire | Vulnerability | Warhorse