Difference between revisions of "Dogged"
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* The Trooper entered [[Unconscious]] State and his player announced he would activate the Dogged Special Skill, whether in the Active or Reactive Turn. | * The Trooper entered [[Unconscious]] State and his player announced he would activate the Dogged Special Skill, whether in the Active or Reactive Turn. | ||
{{effects}} | {{effects}} | ||
+ | {{update | PDF 2.1, July 2023}} | ||
* The Unconscious State of Troopers using the Dogged Special Skill has the following special rules: | * The Unconscious State of Troopers using the Dogged Special Skill has the following special rules: | ||
** Instead of placing an Unconscious Token next to the Trooper, place a Dogged Token. | ** Instead of placing an Unconscious Token next to the Trooper, place a Dogged Token. | ||
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** Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead, but only for the rest of that Player Turn. | ** Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead, but only for the rest of that Player Turn. | ||
** At the end of the Turn, the Trooper that activated Dogged automatically enters [[Dead]] State and is removed from play. | ** At the end of the Turn, the Trooper that activated Dogged automatically enters [[Dead]] State and is removed from play. | ||
− | ** If the Trooper loses one or more further points of his [[Wounds]] Attribute, | + | ** If the Trooper loses one or more further points of his [[Wounds]]{{erratahighlight}}/[[STR]]{{erratahighlight-end}} Attribute, {{erratahighlight}}they enter{{erratahighlight-end}} the Dead State directly and {{erratahighlight}}are{{erratahighlight-end}} removed from play. |
** Once activated, Dogged prevents the Trooper from being healed (by Special Skills or Equipment such as [[Doctor]], [[MediKit]], [[Regeneration]]...). | ** Once activated, Dogged prevents the Trooper from being healed (by Special Skills or Equipment such as [[Doctor]], [[MediKit]], [[Regeneration]]...). | ||
** This Special Skill does not interfere with Automatic Special Skills or Automatic Equipment, which will continue to function normally. | ** This Special Skill does not interfere with Automatic Special Skills or Automatic Equipment, which will continue to function normally. | ||
+ | {{update-end}} | ||
+ | {{original}} | ||
+ | * The Unconscious State of Troopers using the Dogged Special Skill has the following special rules: | ||
+ | ** Instead of placing an Unconscious Token next to the Trooper, place a Dogged Token. | ||
+ | ** To activate Dogged, the player must announce its use when the Trooper enters Unconscious State. | ||
+ | ** Allows the Trooper to ignore the effects and [[Null]] Label of Unconscious State, treating it as [[Normal State]] instead, but only for the rest of that Player Turn. | ||
+ | ** At the end of the Turn, the Trooper that activated Dogged automatically enters [[Dead]] State and is removed from play. | ||
+ | ** If the Trooper loses one or more further points of his [[Wounds]] Attribute, {{originalhighlight}}he enters{{originalhighlight-end}} the Dead State directly and {{originalhighlight}}is{{originalhighlight-end}} removed from play. {{originalhighlight}}{{seefaq | This also applies to Troopers with the STR Attribute.}}{{originalhighlight-end}} | ||
+ | ** Once activated, Dogged prevents the Trooper from being healed (by Special Skills or Equipment such as [[Doctor]], [[MediKit]], [[Regeneration]]...). | ||
+ | ** This Special Skill does not interfere with Automatic Special Skills or Automatic Equipment, which will continue to function normally. | ||
+ | {{original-end}} | ||
+ | |||
{{remember-start}} | {{remember-start}} | ||
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{{remember-end}} | {{remember-end}} | ||
+ | |||
+ | == FAQs & Errata == | ||
+ | |||
+ | {{faqbox | | ||
+ | type = faq | | ||
+ | title = N4 FAQ | | ||
+ | version = 1.0, Jan 2021 | | ||
+ | q = Q: How do Dogged and No Wound Incapacitation interact with Coup de Grâce, and with Troopers that have STR instead of Wounds? | | ||
+ | a = A: An Unconscious Trooper that has activated the Dogged or No Wound Incapacitation Special Skills cannot be the target of a Coup de Grâce, the standard CC Attack Rolls must be made. | ||
+ | If the Trooper has STR instead of Wounds, losing a further point of their STR Attribute will have the same effect as losing a further point of their Wounds Attribute - they enter the Dead State. | | ||
+ | related = [[CC Attack]], [[Dogged]], [[No Wound Incapacitation]] }} | ||
+ | |||
+ | |||
+ | {{faqbox | | ||
+ | type = faq | | ||
+ | title = N4 FAQ | | ||
+ | version = 1.1.1, Dec 2021 | | ||
+ | q = Q: How do Remote Presence, STR, and the Dogged and No Wound Incapacitation Special Skills interact? | | ||
+ | a = A: You can activate Dogged or No Wound Incapacitation when the Trooper enters any level of Unconscious State, but not if the Trooper is already in Unconscious State. | | ||
+ | related = [[Dogged]], [[No Wound Incapacitation]], [[Remote Presence]], [[Unconscious]] }} | ||
{{n4end}} | {{n4end}} |
Latest revision as of 09:39, 16 August 2023
CC Special Skills Charts Legend | Berserk | Bioimmunity | Booty | Camouflage & Camouflaged State | Chain of Command | Climbing Plus | Combat Jump | Commlink | Courage | Counterintelligence | Decoy | Doctor | Dogged | Engineer | Exrah | Explode | Forward Deployment | Forward Observer | Frenzy | G: Jumper | Guard | Hacker | Hidden Deployment & Hidden Deployment State | Immunity | Impersonation & Impersonation State | Impetuous | Infiltration | Inspiring Leadership | Lieutenant | Marksmanship | Martial Arts | MetaChemistry | Mimetism | Minelayer | Mnemonica | Morpho-Scan | Natural Born Warrior | NCO | Neurocinetics | No Wound Incapacitation | Non-Hackable | Number 2 | Parachutist | Paramedic | Peripheral | Pilot | Protheion | Regeneration | Religious Troop | Remdriver | Remote Presence | Request Reinforcements | Sapper & Foxhole State | Seed-Embryo | Sensor | Shasvastii & Shasvastii-Embryo State | Sixth Sense | Specialist Operative | Strategic Deployment | Stealth | Strategos | Super-Jump | Surprise Attack | Tactical Awareness | Terrain | Total Reaction | Transmutation | Tri-Core | Triangulated Fire | Veteran | Vulnerability
This N4 rule is not used in CodeOne.
Some soldiers show such utter disregard for their own lives that even the most crippling injuries will not keep them from reaching their goal.
DOGGED | AUTOMATIC SKILL |
Optional |
- The Trooper entered Unconscious State and his player announced he would activate the Dogged Special Skill, whether in the Active or Reactive Turn.
Update PDF 2.1, July 2023
- The Unconscious State of Troopers using the Dogged Special Skill has the following special rules:
- Instead of placing an Unconscious Token next to the Trooper, place a Dogged Token.
- To activate Dogged, the player must announce its use when the Trooper enters Unconscious State.
- Allows the Trooper to ignore the effects and Null Label of Unconscious State, treating it as Normal State instead, but only for the rest of that Player Turn.
- At the end of the Turn, the Trooper that activated Dogged automatically enters Dead State and is removed from play.
- If the Trooper loses one or more further points of his Wounds/STR Attribute, they enter the Dead State directly and are removed from play.
- Once activated, Dogged prevents the Trooper from being healed (by Special Skills or Equipment such as Doctor, MediKit, Regeneration...).
- This Special Skill does not interfere with Automatic Special Skills or Automatic Equipment, which will continue to function normally.
Show original text.
Original
- The Unconscious State of Troopers using the Dogged Special Skill has the following special rules:
- Instead of placing an Unconscious Token next to the Trooper, place a Dogged Token.
- To activate Dogged, the player must announce its use when the Trooper enters Unconscious State.
- Allows the Trooper to ignore the effects and Null Label of Unconscious State, treating it as Normal State instead, but only for the rest of that Player Turn.
- At the end of the Turn, the Trooper that activated Dogged automatically enters Dead State and is removed from play.
- If the Trooper loses one or more further points of his Wounds Attribute, he enters the Dead State directly and is removed from play. (See FAQs & Errata. This also applies to Troopers with the STR Attribute.)
- Once activated, Dogged prevents the Trooper from being healed (by Special Skills or Equipment such as Doctor, MediKit, Regeneration...).
- This Special Skill does not interfere with Automatic Special Skills or Automatic Equipment, which will continue to function normally.
Shock Ammunition cancels the Unconscious State of Troopers using this Special Skill, and they pass directly to Dead State.
FAQs & Errata
Q: How do Dogged and No Wound Incapacitation interact with Coup de Grâce, and with Troopers that have STR instead of Wounds?
A: An Unconscious Trooper that has activated the Dogged or No Wound Incapacitation Special Skills cannot be the target of a Coup de Grâce, the standard CC Attack Rolls must be made. If the Trooper has STR instead of Wounds, losing a further point of their STR Attribute will have the same effect as losing a further point of their Wounds Attribute - they enter the Dead State.
Related Pages: CC Attack, Dogged, No Wound Incapacitation
Q: How do Remote Presence, STR, and the Dogged and No Wound Incapacitation Special Skills interact?
A: You can activate Dogged or No Wound Incapacitation when the Trooper enters any level of Unconscious State, but not if the Trooper is already in Unconscious State.
Related Pages: Dogged, No Wound Incapacitation, Remote Presence, Unconscious